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Author Topic: [axe] 2D minecraft game -  (Read 2576 times) Bookmark and Share
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nxtboy III
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« Reply #30 on: 28 March, 2012, 00:41:16 »
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Ya, screenie?
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Jonius7
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« Reply #31 on: 28 March, 2012, 02:02:17 »
0

What's with all these short posts?
I still haven't tried it yet but I've downloaded the files at least.
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Userbars.com is down?
+9001
Intermediate TI-nspire Basic Programmer
Programmed some CASIO Basic in the past
DJ_O Music Discographist Wink
Userbars for these coming... in the process

My Released and Announced Projects (Updated 2013/01/29)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock | Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Terraria (coming soon)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Spoiler for Other Stuff:
Spoiler for Want your own HonestDownloads userbar?:
Hello! Do you want to show your affection for my website, HonestDownloads? Then here is a userbar I specially created earlier just for HonestDownloads users!

To add it to your signature just copy and paste the code below into your sig and you'll become an instant supporter of my website!

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[URL=http://www.jhgenius01.webs.com][IMG]http://s1.bild.me/bilder/060112/3684792HDuserbaruser.png[/IMG][/URL]
Spoiler for My TI-nspire Basic Programs (Updated 2012/04/15):
***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

jhgenius01.webs.com
Will be moving! Stay tuned for updates.
Spoiler for Progress of Doodle God Axe:
2011/12/21 4% - Progress Suspended, ideas of graphical sprites still uncertain
Spoiler for Other Other You Know What Other Stuff I'm Talking About Stuff Stuff (Updated 2012/01/17):
ben_g
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« Reply #32 on: 28 March, 2012, 20:08:19 »
0

Screen ?
Sorry, I didn't have enough time yesterday to make a screenshot.

Here is one, showing the world generation (which is now also a lot faster).


* MC_SCR2.gif (1463.02 KB, 192x128 - viewed 365 times.)
« Last Edit: 28 March, 2012, 20:08:27 by ben_g » Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
Spyro543
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« Reply #33 on: 28 March, 2012, 21:24:20 »
0

What are all the kinds of blocks you have in this game?
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DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
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« Reply #34 on: 28 March, 2012, 21:29:33 »
0

What about a 256x64 world instead of 128x128? I don't remember if Minecraft needs this much depth and it would leave more space to build stuff. Or maybe 192x96?
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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ben_g
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« Reply #35 on: 28 March, 2012, 23:01:19 »
0

What are all the kinds of blocks you have in this game?

solid
naturally generated
can't be used to build
unbreakable
currently unused

from id 0 to id 15:
air, wood, bedrock, leaves, planks, dirt, stone, cobblestone, iron ore, sand(can fall), ladder, water, lava, TNT(doesn't work yet), solid object, fluid object

What about a 256x64 world instead of 128x128? I don't remember if Minecraft needs this much depth and it would leave more space to build stuff. Or maybe 192x96?
128 is what the old minecraft used (now it's 256), so that should deffinately give you enough height. And the program itself doesn't use much RAM so right now a world of the size 128*300 blocks can fit in RAM, together with the program. So what fits in RAM isn't the problem right now. And too see if 128 is a good limit, then you must be able to fully play it, and for that it is in a too early state. What I mean with that is: I'm going to make this game fully functional first, so I'll imediately know if the world size is good or not.
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Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
LincolnB
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« Reply #36 on: 28 March, 2012, 23:17:06 »
0

Not to be rude, but is there a particular reason the scrolling is kind of chunky?
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


ben_g
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« Reply #37 on: 28 March, 2012, 23:31:24 »
+1

That's because when you reach the edges of the screen, the blocks in the edit buffer (the blocks that you see) are copied to the world and the blocks which are on an other location are loaded. this makes the part of the world that you can see shift by 8 pixels, and to make sure the player won't be stuck in blocks, the player moves 8 blocks as well. This causes the bad scrolling. I will probably once implement smooth scrolling, but I don't really know how to do that yet. I'm already glad the tilemap fully works and has collision checking and scrolling.

Since you all wanted it:


I hope you like it. It was hard to get it to work.

* MC_source.8xp (3.2 KB - downloaded 15 times.)
* MC_genwrld4.8xp (0.73 KB - downloaded 13 times.)
* MC_executable.8xp (4.81 KB - downloaded 15 times.)
« Last Edit: 29 March, 2012, 00:53:38 by ben_g » Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
annoyingcalc
the annoying calculator
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« Reply #38 on: 29 March, 2012, 03:34:56 »
0

Epic screenie ill download it when im not thinking of html codes to mess with my school ( they use chrome and I love editing the scripts to mess with my teachers (and secretly play minecraft))
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My minecraft server is usually up, even if mcserverlist says it is down

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ben_g
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« Reply #39 on: 14 April, 2012, 06:49:40 »
0

progress went slowly because the OS ate my source files a few times, but here's a small update: the world generation now generates a hilly landscape instaed of the flat landscape with a few block at higher and lower coordinates, the bug that made trees sometimes spawn next to eachother and overlap has been solved, and large narrow veins of iron ore are generated. The long narrow shape isn't intended, the blocks are placed randomly, but somehow they often group together in veins. That's it. I hope you enjoy.


* MINESRC0.8Xp (3.34 KB - downloaded 13 times.)
* GENWRLD2.8Xp (0.85 KB - downloaded 13 times.)
* MINECR999.8Xp (5.79 KB - downloaded 14 times.)
Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
annoyingcalc
the annoying calculator
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« Reply #40 on: 14 April, 2012, 06:53:09 »
0

error pic missing
edit nvm cool! I like it
« Last Edit: 14 April, 2012, 06:54:05 by annoyingcalc » Logged

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ben_g
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« Reply #41 on: 14 April, 2012, 07:06:54 »
+1

everyone why reads this thread seems to be addicted to screenshots...

Here's one:
the diagonal line of dirt is a bug, and I haven't been able to find the cause of it. 1+ for who does find it

Spoiler for Hidden:
Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
nxtboy III
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« Reply #42 on: 14 April, 2012, 08:29:19 »
0

Wow ben_g, the better scrolling makes the game a lot better. Cheesy
Nice job. Grin
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Chockosta
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« Reply #43 on: 16 April, 2012, 16:24:19 »
0

This looks awesome!
(especially the scrolling)
I think that you might want to add a line between the world and the inventory...

Great job!
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
hellninjas
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« Reply #44 on: 04 May, 2012, 18:19:23 »
0

Bump!
Status update ben_g?
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