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Author Topic: Impromptu Programming Challenge - Can Ztrumpet do it? Find out here!  (Read 326 times) Bookmark and Share
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ztrumpet
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« on: 30 March, 2012, 20:30:15 »
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Hello!

I am currently on Spring Break, so I have some time to spare, and I decided to dedicate some of the remaining time I have today to programming.  Earlier I mentally designed a box-pushing puzzle game that would take place in a tower-like structure.  I can't really give any details as to what it'll look like and everything as I haven't programmed anything yet, but I am going to have everything take place on the Homescreen because I feel like doing Homescreen graphics today.  It'll be in pure TI Basic, and I am going to start working on it as soon as I post this post.

If all goes well, I'll have something to share with all of you at the end of the day!
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Art_of_camelot
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« Reply #1 on: 30 March, 2012, 21:11:54 »
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Awesome! Great to see you around Z! I hope everything is going well for ya! =D
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« Reply #2 on: 30 March, 2012, 22:57:02 »
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Hey Art!  Everything's going quite well for me, I'm just super busy.

Well, after a little more than two hours I have most of the main engine done.  At the bottom of this post are two screenshots of it in action.  The first has a "rand(11" in it for a delay, and it's still super fast.  The second one is without the delay, and the program is pretty much unplayable at that speed.  It's amazing how fast TI Basic can be!

Up next is the addition of switches.  My goal is to have them working within 2 hours.


* Impromptu120330a.gif (359.4 KB, 192x128 - viewed 78 times.)

* Impromptu120330b.gif (197.06 KB, 192x128 - viewed 82 times.)
« Last Edit: 31 March, 2012, 01:02:37 by ztrumpet » Logged

LincolnB
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« Reply #3 on: 30 March, 2012, 23:03:07 »
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Wow, that's really impressive.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


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« Reply #4 on: 31 March, 2012, 01:04:38 »
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Well, I couldn't get switches working at all.  This means that my original idea for puzzles won't work, so I don't really know what to do with this.  For this reason, I'm just going to write this one off as too hard for me and upload what I showed in the above screenshots here.

Even if it didn't work how I wanted it to, I still think what I have is a great example of what Basic can do.

* IMPROMTU.8xp (0.73 KB - downloaded 5 times.)
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« Reply #5 on: 31 March, 2012, 01:22:01 »
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I'm not sure what you were wanting to do with switches, but it still looks quite nice regardless. Were screenies taken in 15mhz?
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« Reply #6 on: 31 March, 2012, 01:31:27 »
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Were screenies taken in 15mhz?
Yup.  It'd still be pretty fast in 6mhz, though.
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Xeda112358
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« Reply #7 on: 31 March, 2012, 01:32:27 »
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Wow, that is still really great o.o
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Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


FinaleTI
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« Reply #8 on: 31 March, 2012, 03:04:02 »
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What can be done in Pure BASIC never ceases to amaze me... Even if you didn't accomplish your original goal, you still churned out a pretty impressive program!
Great job as usual!
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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