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Author Topic: [S.A.D.] Progress 2010 -  (Read 23007 times) Bookmark and Share
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« Reply #15 on: 14 January, 2010, 21:26:06 »
-1

Actually he has been around the community for quite a while. 6 months if I remember. However, the project used to be in TI-BASIC with xLIB/Celtic III and then he recently moved to ASM for a better framerate
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« Reply #16 on: 14 January, 2010, 21:31:11 »
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True, although let me point out the first SAD topic ever...
http://www.unitedti.org/forum/index.php?showtopic=8916&hl=
I wonder who posted second... Grin
(It's okay DJ, I know you don't keep tabs on people...) Smiley
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« Reply #17 on: 14 January, 2010, 21:40:29 »
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Lol I know
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« Reply #18 on: 14 January, 2010, 21:42:41 »
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And there you'll probably find that I said my programming is not very good.  That has left some people wondering why I decided to attempt this in ASM...the thing is, ASM has so few commands that can do almost anything, you only need know the hardware you're working with to use the langauge.  But that's why Buckeye Dude is doing several of the graphics routines, I know all the hardware except for those pertaining to sound and display.

And yes, I have learned a lot from him.  No, S.A.D. is not going to have sound.
« Last Edit: 14 January, 2010, 21:44:45 by Hot_Dog » Logged

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« Reply #19 on: 14 January, 2010, 21:47:36 »
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I think each languages depends of people preferences really. I myself don't understand anything about how hardware work, even if you explained it to me I would still not get it (people tried before). I kind of prefer TI-BASIC easefullness, but it is not very suitable for games that needs a lot of speed or AI.
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« Reply #20 on: 15 January, 2010, 03:28:06 »
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I have made some more progress on the GUI for the on calc campaign designer, just more subroutines though, mainly the menu ones...
I'll post some screenies when I am able to sneak my calc to the comp
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« Reply #21 on: 15 January, 2010, 06:51:30 »
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Nice, can't wait to see it ^^
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« Reply #22 on: 16 January, 2010, 02:38:03 »
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Quote
I don't usually play these kinds of games, but I felt compelled to post. The team working on this game is really doing a nice job, the graphics are really sharp! Is BuckeyeDude handling all the coding?

Buckeye Dude and I both are, and we might have a third from time to time (long story).  But because I'm not fluent in ASM, I'm lack the skill at optimizing graphics, so he's doing all the coding for the tilemap and sprite routines.  He's also editing anything I write that could be optimized more.
Ah ok, that seems it'll work out pretty good.
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« Reply #23 on: 18 January, 2010, 20:11:35 »
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This keeps getting better and better!  I love the manual too Smiley

Is the game pretty much completely planned out now, or is there still more to do?
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« Reply #24 on: 18 January, 2010, 22:29:29 »
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There's still more we have to plan out.  It's mostly the AI and data formats
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« Reply #25 on: 22 January, 2010, 05:33:43 »
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I redid some of the sprites to make everything smaller.  The bigger sprites that are going to be used for the manual took too much calculator screen space. 


* Small Units.GIF (1.97 KB, 177x130 - viewed 87 times.)
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« Reply #26 on: 22 January, 2010, 05:36:06 »
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YAY!!! More progress! I love how smaller sprites still look very nice and recognizable!
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« Reply #27 on: 22 January, 2010, 06:08:30 »
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I love how smaller sprites still look very nice and recognizable!

Thanks!  I will say my biggest fear when making these smaller was lack of detail
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« Reply #28 on: 22 January, 2010, 07:16:51 »
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Looks pretty nice Smiley
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« Reply #29 on: 22 January, 2010, 15:25:28 »
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Looks great!  I like them.  They are nice and recognisable.
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