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Author Topic: Minicraft / Terraria clone -  (Read 3710 times) Bookmark and Share
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linuxgeek96
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« on: 08 April, 2012, 23:37:51 »
0

Hi guys,

I recently began work on a minicraft like game in Lua, but I realized it was missing something (I'll give you a hint -- another dimension). I decided to make a minicraft with TERRARIA view! What do y'all think?

EDIT: here are some planning notes.
Blocks
stage1
0/nil → air (maybe vaccum?), rgb(254,254,255)
1 → dirt, rgb(150,100,50)
stage2
2 → stone, rgb(200,200,200)
3 → cobble, rgb(150,150,150)
4 → wood, rgb(150,100,50)
5 → leaf/air, rgb(100,200,100)
stage3
6 → coal (ore)
7 → coal (drop)
8 → iron (ore)
9 → iron (ingot)
10 → crafting table
11 → furnace

Ideas
store last key (instabreak to start)
sparse matrix of fixed size (to start)
UPDATE 2:
Check daily for Updates!!!

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function create(mode)
t=1/2
timer.start(t)
sprites={image.new("\008\000\000\000\008\000\000\000\000\000\000\000\016\000\000\000\016\000\001\000\000\000\000\000\000\000)\165)\165\000\000\000\000\000\000\000\000\000\000)\165\000\000\000\000)\165\000\000\000\000)\165\000\000\000\000)\165)\165\000\000\000\000)\165\000\000)\165\000\000\000\000\000\000\000\000)\165\000\000\000\000\000\000)\165)\165)\165)\165\000\000\000\000\000\000\000\000\000\000)\165)\165\000\000\000\000\000\000\000\000\000\000)\165\000\000\000\000)\165\000\000\000\000\000\000\000\000)\165\000\000\000\000)\165\000\000\000\000"),image.new("\008\000\000\000\008\000\000\000\000\000\000\000\016\000\000\000\016\000\001\000\000\128\140\177\000\128\140\177\000\128\140\177\000\128\140\177\140\177\000\128\140\177\000\128\140\177\000\128\140\177\000\128\000\128\140\177\000\128\140\177\000\128\140\177\000\128\140\177\140\177\000\128\140\177\000\128\140\177\000\128\140\177\000\128\000\128\140\177\000\128\140\177\000\128\140\177\000\128\140\177\140\177\000\128\140\177\000\128\140\177\000\128\140\177\000\128\000\128\140\177\000\128\140\177\000\128\140\177\000\128\140\177\140\177\000\128\140\177\000\128\140\177\000\128\140\177\000\128")}
inventory={current=0,select=1,{type=0,number=0},{type=0,number=0},{type=0,number=0},{type=0,number=0},{type=0,number=0},{type=0,number=0},{type=0,number=0},{type=0,number=0}}
i=0
view=0
position={1,1,1}
pause=0
w=316
h=210
xlen=math.floor(w/j)
ylen=math.floor(h/j)
color={}
for x=1,xlen do
color[x]={}
for y=1,xlen do
color[x][y]={}
for z=1,xlen do
color[x][y][z]={visited=false,type=0}
if y==xlen then
color[x][y][z].type=-1
elseif y<=8 then
color[x][y][z].visited=true
elseif mode=="clear" then
elseif math.random()>(y-4)/ylen then
color[x][y][z].type=1
elseif math.random()>1-y/ylen then
if math.random()>1-(y*0.25-8)/ylen then
color[x][y][z].type=4
else
color[x][y][z].type=2
end
end
end
end
end
reloadMenu()
end
function reloadMenu()
menu={{"Functions",{"Reset",reset},{"Clear",clear}}}
toolpalette.register(menu)
end
function clear()
create("clear")
end
function reset()
create("reset")
end
function on.arrowLeft()
c="4"
end
function left()
if (position[1]~=1 and view~=1) then
position[1]=position[1]-1
elseif (position[2]~=1 and view==1) then
position[2]=position[2]-1
end
end
function on.arrowRight()
c="6"
end
function right()
if (position[1]~=xlen and view~=1) then
position[1]=position[1]+1
elseif (position[2]~=xlen and view==1) then
position[2]=position[2]+1
end
end
function on.arrowDown()
c="2"
end
function down()
if (position[3]~=ylen and view~=2) then
position[3]=position[3]+1
elseif (position[2]~=ylen and view==2) then
position[2]=position[2]+1
end
end
function on.arrowUp()
c="8"
end
function up()
if (position[3]~=1 and view~=2) then
position[3]=position[3]-1
elseif (position[2]~=1 and view==2) then
position[2]=position[2]-1
end
end
function pickColor(top,d)
local t = {255,0,0}
if top==0 then
t = {255*d,255*d,255*d}
elseif top==1 then
t = {150*d,100*d,50*d}
elseif top==2 then
t = {150*d,150*d,150*d}
elseif top==3 then
t = {200*d,200*d,200*d}
elseif top==4 then
t ={175*d,100*d,0}
end
return t
end
function calcFog(x,y,z,position)
local d
if not color[x][y][z].visited then
d = math.sqrt((x-position[1])*(x-position[1])+(y-position[2])*(y-position[2])*4+(z-position[3])*(z-position[3]))
d=1-(d/xlen*4)
if d<0 then
d=0
elseif d>1 then
d=1
end
else
d=1
end
return d
end
function on.charIn(ch)
c=ch
end
function on.timer()
platform.window:invalidate()
end
function on.mouseDown(x,y)
local coords={position[1],position[2],position[3]}
if view==0 then
coords[1]=math.ceil(x/j)
coords[3]=math.ceil(y/j)
elseif view==1 then
coords[2]=math.ceil(x/j)
coords[3]=math.ceil(y/j)
elseif view==2 then
coords[1]=math.ceil(x/j)
coords[2]=math.ceil(y/j)
end
if color[coords[1]][coords[2]][coords[3]].type==0 and inventory[inventory.select].number>0 then
color[coords[1]][coords[2]][coords[3]].type=inventory[inventory.select].type
inventory[inventory.select].number=inventory[inventory.select].number-1
end
end
function on.paint(gc)
gc:setColorRGB(0,0,64)
gc:fillRect(0,0,316,210)
if j==nil then
j=8
create("clear")
end
--Keypresses and d-pad
if c=="." then
if view==2 then
view = 0
else
view=view+1
end
elseif c=="1" then
down()
left()
elseif c=="2" then
down()
elseif c=="3" then
down()
right()
elseif c=="4" then
left()
elseif c=="6" then
right()
elseif c=="7" then
up()
left()
elseif c=="8" then
up()
elseif c=="9" then
up()
right()
elseif c=="a" then
inventory.select=1
elseif c=="b" then
inventory.select=2
elseif c=="c" then
inventory.select=3
elseif c=="d" then
inventory.select=4
elseif c=="e" then
inventory.select=5
elseif c=="f" then
inventory.select=6
elseif c=="g" then
inventory.select=7
end
if c then
c=""
end

--Gravity
i=1-i
if i==1 and  color[position[1]][position[2]+1][position[3]] .type==0 then
position[2]=position[2]+1
end

--Lighting / shroud
for x=-1,1 do
for y=-1,1 do
for z=-1,1 do
if not ((x==-1 and position[1]==1) or (y==-1 and position[2]==1) or (z==-1 and position[3]==1) or (x==1 and position[1]==xlen) or (y==1 and position[2]==xlen) or (z==1 and position[3]==xlen)) then
color[position[1]+x][position[2]+y][position[3]+z].visited=true
end
end
end
end

--Inventory/mining
if color[position[1]][position[2]][position[3]].type>0 then
local slot=inventory.current+1
for i=1,inventory.current do
if inventory[i].type==color[position[1]][position[2]][position[3]].type then
slot=i
end
end
if not inventory[slot].type or
inventory[slot].type==0 then
inventory.current=inventory.current+1
inventory[slot].type=color[position[1]][position[2]][position[3]].type
inventory[slot].number=1
else inventory[slot].number=inventory[slot].number+1
end
color[position[1]][position[2]][position[3]].type=0
end

--Draw tiles
if view==0 then
for x=1,xlen do
for z=1,ylen do
local top=1
for y=position[2],xlen do
if top==1 and color[x][y][z].type~=0 then
top=y
end
end
local type=color[x][top][z].type
if type>0 then
local triple=pickColor(type,calcFog(x,top,z,position))
gc:setColorRGB(triple[1],triple[2],triple[3])
gc:fillRect(x*j-j*0.5,z*j-j*0.5,j,j)
elseif type==-1 then
gc:drawImage(sprites[2],x*j-j*0.5,z*j-j*0.5)
end
if x==position[1] and z==position[3] then
gc:drawImage(sprites[1],x*j-j*0.5,z*j-j*0.5)
end
end
end
elseif view==1 then
for y=1,xlen do
for z=1,ylen do
local type=color[position[1]][y][z].type
if type>0 then
local triple = pickColor( color[position[1]][y][z].type, calcFog(position[1],y,z,position))
gc:setColorRGB(triple[1],triple[2],triple[3])
gc:fillRect(y*j-j*0.5,z*j-j*0.5,j,j)
elseif type==-1 then
gc:drawImage(sprites[2],y*j-j*0.5,z*j-j*0.5)
end
if y==position[2] and z==position[3] then
gc:drawImage(sprites[1],y*j-j*0.5,z*j-j*0.5)
end
end
end
elseif view==2 then
for x=1,xlen do
for y=1,ylen do
local type=color[x][y][position[3]].type
if type>0 then
local triple=pickColor(type,calcFog(x,y,position[3],position))
gc:setColorRGB(triple[1],triple[2],triple[3])
gc:fillRect(x*j-0.5*j,y*j-0.5*j,j,j)
elseif type==-1 then
gc:drawImage(sprites[2],x*j-j*0.5,y*j-j*0.5)
end
if x==position[1] and y==position[2] then
gc:drawImage(sprites[1],x*j-j*0.5,y*j-j*0.5)
end
end
end
end
--Inventory overlay
for x=1,7 do
local triple=pickColor(inventory[x].type,1)
gc:setColorRGB(triple[1],triple[2],triple[3])
gc:fillRect(118+x*10,195,10,10)
gc:setColorRGB(0,0,0)
gc:drawString(inventory[x].number,120+x*10,189,"top")
end
gc:setColorRGB(255,255,255)
gc:drawString("("..position[1]..","..position[2]..","..position[3]..")",0,0,"top")
end
« Last Edit: 18 April, 2012, 13:20:45 by linuxgeek96 » Logged

aeTIos
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« Reply #1 on: 08 April, 2012, 23:42:01 »
0

This sounds promising. Have screenshots/photos?
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I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
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THAT WAS A JOKE. HA HA, FAT CHANCE.
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Look at me still talking when there's science to do.
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On the people who are still alive

And believe me I am still alive.
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« Reply #2 on: 08 April, 2012, 23:44:59 »
0

currently, no sprites, just colored blocks, but ill upload some when i get a chance to use ti nspire connect at school. How have you guys been doing w/ the TI.IMAGE format?
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« Reply #3 on: 09 April, 2012, 00:06:09 »
0

Basically Minecraft, but instead of Tinycraft,s flat, top-down view, you want to make it like Mario? It would be a great idea I think, because Minecraft relies a lot on digging, so a flat world doesn't sound as fun to me. Is it your first project by the way? As this might be kinda challenging if you go for large maps and keep every Minecraft option, if it's your first ever venture into programming. Good luck regardless, though. Smiley
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« Reply #4 on: 09 April, 2012, 01:14:08 »
0

Basically Minecraft, but instead of Tinycraft,s flat, top-down view, you want to make it like Mario? It would be a great idea I think, because Minecraft relies a lot on digging, so a flat world doesn't sound as fun to me. Is it your first project by the way? As this might be kinda challenging if you go for large maps and keep every Minecraft option, if it's your first ever venture into programming. Good luck regardless, though. Smiley
And it's in Lua too.  It might be faster and better in C, but then again, that would be much harder O_o
Good luck! Is it possible to add the other dimension to make it a bird's eye view?
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« Reply #5 on: 09 April, 2012, 02:13:53 »
0

Well for such game, I think Lua might be just fine enough, and if Lua is fast enough for that type of game, I guess it's a good idea to make it in that language so whenever Ndless gets blocked by TI, people can still play the game.
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« Reply #6 on: 09 April, 2012, 02:15:56 »
0

Nice job linuxgeek96! I've been thinking of a Terraria clone in Lua too for a while (check my signature) but I was planning to learn and release some more easier games first before I tackle this more ambitious project myself. Have you created any other projects? Cuz attempting this as one of your first projects will be difficult.
Anyway good luck!
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Intermediate TI-nspire Basic Programmer
Programmed some CASIO Basic in the past
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Userbars for these coming... in the process

My Released and Announced Projects (Updated 2013/01/29)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock | Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Terraria (coming soon)
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To add it to your signature just copy and paste the code below into your sig and you'll become an instant supporter of my website!

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[URL=http://www.jhgenius01.webs.com][IMG]http://s1.bild.me/bilder/060112/3684792HDuserbaruser.png[/IMG][/URL]
Spoiler for My TI-nspire Basic Programs (Updated 2012/04/15):
***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

jhgenius01.webs.com
Will be moving! Stay tuned for updates.
Spoiler for Progress of Doodle God Axe:
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« Reply #7 on: 09 April, 2012, 02:18:02 »
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Oh wow! I was just working on a game like this! I swear, as soon as I start working on a project, someone else makes a topic about them making the exact same thing.
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« Reply #8 on: 09 April, 2012, 02:19:01 »
0

Oh wow! I was just working on a game like this! I swear, as soon as I start working on a project, someone else makes a topic about them making the exact same thing.
Lol yes, looks like we might have several clones of Terraria or Minecraft. Tongue Minecraft 3D would be very hard to do though.
« Last Edit: 09 April, 2012, 02:27:11 by Jonius7 » Logged



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Intermediate TI-nspire Basic Programmer
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My Released and Announced Projects (Updated 2013/01/29)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock | Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Terraria (coming soon)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

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Spoiler for My TI-nspire Basic Programs (Updated 2012/04/15):
***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

jhgenius01.webs.com
Will be moving! Stay tuned for updates.
Spoiler for Progress of Doodle God Axe:
2011/12/21 4% - Progress Suspended, ideas of graphical sprites still uncertain
Spoiler for Other Other You Know What Other Stuff I'm Talking About Stuff Stuff (Updated 2012/01/17):
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« Reply #9 on: 09 April, 2012, 02:26:00 »
0

Most usually die, though, so I guess that's good there are other clones being worked on, in case the rest die and yours becomes finished. Tongue
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« Reply #10 on: 09 April, 2012, 02:26:56 »
0

Many die due to the sheer difficulty and mass scale of these types of projects. It could probably take years for a project like this to near completion.
Side view is much simpler than 3D viewing.
« Last Edit: 09 April, 2012, 02:29:48 by Jonius7 » Logged



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+9001
Intermediate TI-nspire Basic Programmer
Programmed some CASIO Basic in the past
DJ_O Music Discographist Wink
Userbars for these coming... in the process

My Released and Announced Projects (Updated 2013/01/29)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock | Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Terraria (coming soon)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Spoiler for Other Stuff:
Spoiler for Want your own HonestDownloads userbar?:
Hello! Do you want to show your affection for my website, HonestDownloads? Then here is a userbar I specially created earlier just for HonestDownloads users!

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Spoiler for My TI-nspire Basic Programs (Updated 2012/04/15):
***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

jhgenius01.webs.com
Will be moving! Stay tuned for updates.
Spoiler for Progress of Doodle God Axe:
2011/12/21 4% - Progress Suspended, ideas of graphical sprites still uncertain
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« Reply #11 on: 09 April, 2012, 02:30:01 »
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*cough*tinycraft*cough*
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« Reply #12 on: 09 April, 2012, 02:43:58 »
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*cough*tinycraft*cough*
^^^
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« Reply #13 on: 09 April, 2012, 04:05:45 »
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*cough*tinycraft*cough*
Yeah I mentionned it above, but he wants a more side-scrolling approach with pits and cliffs rather than the flat lands in Tinycraft.
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« Reply #14 on: 09 April, 2012, 07:47:39 »
0

*cough*tinycraft*cough*
Yeah I mentionned it above, but he wants a more side-scrolling approach with pits and cliffs rather than the flat lands in Tinycraft.
I'd prefer the Terraria style any day. Allows fall damage and other things.
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+9001
Intermediate TI-nspire Basic Programmer
Programmed some CASIO Basic in the past
DJ_O Music Discographist Wink
Userbars for these coming... in the process

My Released and Announced Projects (Updated 2013/01/29)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock | Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Terraria (coming soon)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Spoiler for Other Stuff:
Spoiler for Want your own HonestDownloads userbar?:
Hello! Do you want to show your affection for my website, HonestDownloads? Then here is a userbar I specially created earlier just for HonestDownloads users!

To add it to your signature just copy and paste the code below into your sig and you'll become an instant supporter of my website!

1
[URL=http://www.jhgenius01.webs.com][IMG]http://s1.bild.me/bilder/060112/3684792HDuserbaruser.png[/IMG][/URL]
Spoiler for My TI-nspire Basic Programs (Updated 2012/04/15):
***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

jhgenius01.webs.com
Will be moving! Stay tuned for updates.
Spoiler for Progress of Doodle God Axe:
2011/12/21 4% - Progress Suspended, ideas of graphical sprites still uncertain
Spoiler for Other Other You Know What Other Stuff I'm Talking About Stuff Stuff (Updated 2012/01/17):
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