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Author Topic: Minicraft / Terraria clone -  (Read 3666 times) Bookmark and Share
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Builderboy
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« Reply #15 on: 09 April, 2012, 08:01:28 »
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I too prefer the side-view style for a game such as this.  Do you plan to have some sort of field of view code, or something equivalent such that people can only see area's they have been in before?  I think that would be cool and useful, and it would make exploring caves and stuff more interesting because you don't necessarily know what is coming up, and you would have to dig and explore to find minerals and stuff.

Can't wait for some screenies!
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« Reply #16 on: 09 April, 2012, 10:34:57 »
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This looks like a nice project !
I think I prefer side-view.

Good luck !
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
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« Reply #17 on: 09 April, 2012, 13:27:38 »
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Wow! Lots of intrest! I'm excoted that you guys care. This is one of my first projects for the CX, but I've been programming with my 84+ for over 4 years now, starting with BASIC, but I dabbled in assembly (Hex codes only tho, I really don't use computers for programming), and when Axe came out I used that. Currently, I've written a small 3d cube renderer in Lua, a classic bouncing ball (DVD screensaver), and a GOL simulator. If anyone wants the source code, I can post them on Tuesday or Thursday. This project grew out of the GOL sim, as I finally got the hang of Lua tables. I currently don't have any gravity or physics implemented (Builderboy, please forgive me Tongue), and have a fixed world size. However, I do have world slices implemented (ie Terraria mode). Basically, the world is a (sparse) 3-d table. The -1 element (w
  • [y][-1]) of each square (w
  • [y]) is the color shown on the map, as its the top block. My worldgens pretty bad though, as I have no idea how to make the kind of terrain minecraft has. Any help's appreciated. Do you want a minimap view in Terraria mode? Thanks for the support, I'll at least post a block list and some plans in my first post soon, if not beuatiful screenies. Also, I don't know how to animate screenies, but static one's are planned to be released thursday at the earliest, if I get sprites working. Anyone know a good tutorial for making them on-calc?
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« Reply #18 on: 09 April, 2012, 13:31:49 »
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game of life, post it!
Also is the 3d cube renderer perspective or orthographic?
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« Reply #19 on: 09 April, 2012, 13:34:30 »
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Sorry for the double post, but I see that some people were already working on this. Oops. I did see Tiny craft, was excited for a while and thought about getting involved, but I couldn't put in the time (EXAMS, scourge of the student coder). I believe it has stalled AND it was  for the 84+ series. With the extra memory of the nSpires, this could become much bigger. Right now, this is basically minecraft creative w/o mobs (for now) and w/very few blocks and no redstone, till I have some idea of how redstone works in actual minecraft. BTW, does anyone know the ComputerCraft mod? I think it might be easier to incorporate (at least the computers) then you think. Also, my projected timeline is that I'll post alpha by Sunday. Crossing fingers :-)
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« Reply #20 on: 09 April, 2012, 13:35:23 »
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perspective,
the GOL uses a fixed matrix, but I'll post it anyways soon.
game of life, post it!
Also is the 3d cube renderer perspective or orthographic?
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aeTIos
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« Reply #21 on: 09 April, 2012, 13:36:29 »
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Luckily, it's not a doublepost. (thats what you get for using so much tux avatars Big smile)
Also this is for the CX not? Then it's all right, tinycraft is for the 84+ series.

edit: woah huh? :confused:
« Last Edit: 09 April, 2012, 19:32:05 by aeTIos » Logged

If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
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« Reply #22 on: 09 April, 2012, 13:44:02 »
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Yup CX to start, back-compatibility as soon as I have time.
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« Reply #23 on: 09 April, 2012, 17:36:38 »
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I made something like this for the  TI-83+/84+/SE. I did it using XLib. You can find it in the Cemetech archives
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« Reply #24 on: 09 April, 2012, 19:30:25 »
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@Linux Tinycraft died. The authors decided to cancel it completely. I hope your Minecraft game doesn't know the same fate as most others.
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« Reply #25 on: 09 April, 2012, 19:31:27 »
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I hope not... I do have support from a group at school who might help me plan some.
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DJ Omnimaga
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« Reply #26 on: 09 April, 2012, 19:33:17 »
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That's good, and also feel free to ask help in the Lua programming section if you ever run into troubles with some coding. Smiley
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« Reply #27 on: 09 April, 2012, 19:34:04 »
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Thanks, I appreciate having community support. It gives me a warm fuzzy feeling!
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« Reply #28 on: 09 April, 2012, 19:40:19 »
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This would be great, don't hesitate to ask questions for the coding too if you have some, we can help Smiley i hope the alpha comes out soon
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Yeong
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« Reply #29 on: 10 April, 2012, 00:07:59 »
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It'll be awesome to see terraria in nspire. Smiley
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