For no apparent reason, I'm working on a little Minecraft clone in GML (Game Maker). I only have digging, simple world generation, and player movement so far.
VERSION 0.2 ADDS BUILDING!!! CHECK IT OUT NOW!!! To build, right click anywhere you want to place a block. Select the block you want to build with by using the number keys at the top of your keyboard. There is now a website for MC Land! http://acrennie.wix.com/mcland
Here are some stats and stuff:
Stuff I am going to add next Digging speed (little cracks appearing and all that) Make jumping less buggier Getting cobblestone instead of stone Stuff already implemented Building Digging Trees Simple Map Generation Simple Player Movements Saving Inventory Falling Sand Water Lakes Version History & Download Source code of newest version: download PRESS F1 TO VIEW README
Screenshots of version 0.1.1:
Spoiler for Hidden:
Here is the startup screen:
This is a randomly generated level with lots of trees:
This is the pause menu:
And here's me tunneling underground; and all the ores are visible:
Screenshots of version 0.1.2:
Screenshots of version 0.1.3:
Screenshots of version 0.2:
Spoiler for Hidden:
What's this? A giant "HI"? But those don't generate randomly! It was built!
Spyro's happy sea-side cabin.
Last Edit: 02 November, 2012, 02:13:31 by Spyro543 »
I'm gonna try it in a few minutes. By the way how is map making in GM? I always found it to be kinda hard, because it seemed like you had to manually implement scrolling my making tiles move around rather than the camera moving around, like on calcs. In RPG Maker I could move the camera around without having to manually move the map around. But of course the last time I tried GM was in 2007.
EDIT: Tried it. I think you need to make jumping much slower
Last Edit: 11 April, 2012, 08:07:45 by DJ_O »
Actually when editing maps you can use "views" which are basically cameras. That's what I use in MC Land.
Ah ok. I didn't see that option in GM when I last tried it. Basically I just had a 100x20 tilemap and just manually moved around the 2000 tiles. Surpringsly it was fast, but I assume that must be quite slow if you have larger maps or an old computer.
Chrome thinks all executables are malicious
In-progress: Blastlabs, TMJO, qb?, VVVVVV?
Finished: Tag, Tap, MFQT, Nyan Dead: Graviter
What version of Game Maker are you using Spyro?
And also what version did you use DJ_O?
EDIT: looks pretty nice so far. The mineral sprites remind me of a flash game called motherload.
I don,t remember, sadly.
Google chrome thinks the executable is malicious. Is it malicious?
It should be fine. Maybe because when closing the game, it shows a GameMaker ad and Chrome thinks it's adware?
Just want to let everyone know I am still working on this. I'm making more sprites for tools and items, and I'm going to get sand falling soon.
Version 0.1.2 is now officially released! Check first post for details and download and screenshots.