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Poll
Question: Should I keep Redstone and Lapis ore in the game even though they won't actually have a use for some time?
Yes, keep the ores! - 10 (90.9%)
No, remove the ores. - 1 (9.1%)
Total Voters: 11

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Author Topic: MC land - a little minecraft clone -  (Read 2060 times) Bookmark and Share
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Spyro543
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« on: 11 April, 2012, 08:00:53 »
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For no apparent reason, I'm working on a little Minecraft clone in GML (Game Maker). I only have digging, simple world generation, and player movement so far.

VERSION 0.2 ADDS BUILDING!!! CHECK IT OUT NOW!!!

To build, right click anywhere you want to place a block. Select the block you want to build with by using the number keys at the top of your keyboard.


There is now a website for MC Land! http://acrennie.wix.com/mcland

Here are some stats and stuff:
Stuff I am going to add next
  • Digging speed (little cracks appearing and all that)
  • Make jumping less buggier
  • Getting cobblestone instead of stone
Stuff already implemented
  • Building
  • Digging
  • Trees
  • Simple Map Generation
  • Simple Player Movements
  • Saving
  • Inventory
  • Falling Sand
  • Water
  • Lakes
Version History & Download
Source code of newest version: download

PRESS F1 TO VIEW README

Screenshots of version 0.1.1:
Spoiler for Hidden:
Here is the startup screen:


This is a randomly generated level with lots of trees:


This is the pause menu:


And here's me tunneling underground; and all the ores are visible:
Screenshots of version 0.1.2:
Spoiler for Hidden:
I made a huge crater, and you can see the inventory system at the bottom of the screen:
Screenshots of version 0.1.3:
Spoiler for Hidden:
Here is the newly generated lake:
Screenshots of version 0.2:
Spoiler for Hidden:
What's this? A giant "HI"? But those don't generate randomly! It was built!


Spyro's happy sea-side cabin.

« Last Edit: 02 November, 2012, 02:13:31 by Spyro543 » Logged

DJ Omnimaga
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« Reply #1 on: 11 April, 2012, 08:05:06 »
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I'm gonna try it in a few minutes. By the way how is map making in GM? I always found it to be kinda hard, because it seemed like you had to manually implement scrolling my making tiles move around rather than the camera moving around, like on calcs. In RPG Maker I could move the camera around without having to manually move the map around. But of course the last time I tried GM was in 2007.

EDIT: Tried it. I think you need to make jumping much slower shocked
« Last Edit: 11 April, 2012, 08:07:45 by DJ_O » Logged

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« Reply #2 on: 11 April, 2012, 08:28:53 »
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Actually when editing maps you can use "views" which are basically cameras. That's what I use in MC Land.
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« Reply #3 on: 11 April, 2012, 08:50:00 »
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Ah ok. I didn't see that option in GM when I last tried it. Basically I just had a 100x20 tilemap and just manually moved around the 2000 tiles. Surpringsly it was fast, but I assume that must be quite slow if you have larger maps or an old computer.
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« Reply #4 on: 13 April, 2012, 13:02:55 »
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What version of Game Maker are you using Spyro?
And also what version did you use DJ_O?
EDIT: looks pretty nice so far. The mineral sprites remind me of a flash game called motherload. Cheesy
« Last Edit: 13 April, 2012, 13:04:51 by Jonius7 » Logged



Userbars.com is down?
+9001
Intermediate TI-nspire Basic Programmer
Programmed some CASIO Basic in the past
DJ_O Music Discographist Wink
Userbars for these coming... in the process

My Released and Announced Projects (Updated 2013/01/29)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock | Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Terraria (coming soon)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Spoiler for Other Stuff:
Spoiler for Want your own HonestDownloads userbar?:
Hello! Do you want to show your affection for my website, HonestDownloads? Then here is a userbar I specially created earlier just for HonestDownloads users!

To add it to your signature just copy and paste the code below into your sig and you'll become an instant supporter of my website!

1
[URL=http://www.jhgenius01.webs.com][IMG]http://s1.bild.me/bilder/060112/3684792HDuserbaruser.png[/IMG][/URL]
Spoiler for My TI-nspire Basic Programs (Updated 2012/04/15):
***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

jhgenius01.webs.com
Will be moving! Stay tuned for updates.
Spoiler for Progress of Doodle God Axe:
2011/12/21 4% - Progress Suspended, ideas of graphical sprites still uncertain
Spoiler for Other Other You Know What Other Stuff I'm Talking About Stuff Stuff (Updated 2012/01/17):
ben_g
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« Reply #5 on: 15 April, 2012, 00:56:59 »
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you should try to use GM8.0. It hasn't got a watermark in the free version.

You should also try to make you keep walking in a direction when you hold down an arrow key.
« Last Edit: 15 April, 2012, 01:19:03 by ben_g » Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
LincolnB
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« Reply #6 on: 15 April, 2012, 03:58:24 »
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Google chrome thinks the executable is malicious. Is it malicious?
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


leafy
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« Reply #7 on: 15 April, 2012, 06:21:52 »
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Chrome thinks all executables are malicious Tongue
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DJ Omnimaga
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« Reply #8 on: 15 April, 2012, 07:55:23 »
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What version of Game Maker are you using Spyro?
And also what version did you use DJ_O?
EDIT: looks pretty nice so far. The mineral sprites remind me of a flash game called motherload. Cheesy
I don,t remember, sadly.

Google chrome thinks the executable is malicious. Is it malicious?
It should be fine. Maybe because when closing the game, it shows a GameMaker ad and Chrome thinks it's adware?
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LincolnB
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« Reply #9 on: 15 April, 2012, 21:47:10 »
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Chrome thinks all executables are malicious Tongue

Most have actually been fine for me, just checking Cheesy
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


Spyro543
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« Reply #10 on: 17 April, 2012, 21:14:13 »
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Sorry about the Game Maker ad thing. I bought Game Maker 8.0, and YoYo Games said you could use the same license code on 8.1, and I did, and it didn't work...so I tried 8.0 again, which didn't work either. Undecided
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DJ Omnimaga
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« Reply #11 on: 17 April, 2012, 22:00:34 »
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Strange, could you maybe ask them? Because it isn't supposed to happen and if they don't help you then you got scammed.
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Spyro543
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« Reply #12 on: 03 May, 2012, 21:29:53 »
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Just want to let everyone know I am still working on this. I'm making more sprites for tools and items, and I'm going to get sand falling soon.
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« Reply #13 on: 12 May, 2012, 03:09:39 »
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YAY UPDATES!!!
Version 0.1.2 is now officially released! Check first post for details and download and screenshots.
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« Reply #14 on: 12 May, 2012, 05:42:21 »
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Oh nice to see this is still worked on Smiley I'll try it soon when I have time Smiley
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