In the current state of Axe, I agree, the input
comamnd is a little lacking in terms of supporting commands. It returns a string of tokens, but there are no Axe commands to handle strings of tokens...However
, you can always make your own.
Here's a routine I whipped up to return 1 if a token pointed to
is a 2-byte token, or 0 if it's a 1-byte token.
.INPUT=pointer to token
You could then call this routine from another routine, like this routine I wrote to print a length-prefixed string of tokens (that's what the input
command returns) to the screen/buffer:
.INPUT=pointer to first token