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Author Topic: Elmgon -  (Read 17565 times) Bookmark and Share
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jsj795
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« Reply #60 on: 13 January, 2010, 17:30:15 »
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Hmmm. I guess I'll try to help you with the storyline if you need it. I just need to know a little bit more detail I guess...
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
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« Reply #61 on: 13 January, 2010, 19:46:42 »
+1

Glad you want to keep this part. Feel free to ask for more ideas if you need any.
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« Reply #62 on: 13 January, 2010, 23:04:21 »
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Thanks! Once I hit a wall, I'll ask for some ideas. Cheesy

EDIT: Major Revalation!  "I don't need for you to keep the crystals after you get them, right?!?"  This will allow me to write crazy back and forth sceens and breath new life into the whole storyline!  I can suddenly have the bad guy summon all the crystals and force you to recollect them.
Evil Muhhaha! (lol)   This new approach will let me write in a different manner than before.  The only way to win is to have all 7, not just almost 7-then-lose-6 of them. Cheesy  I'm going to have something now, I can feel it!

Also, everything I've shared except for the partners (you will have some, but not necessarily these) will ring true!
For example, the story in the first post; It's still true!
This is a grand revalation! Grin  Yay!
« Last Edit: 14 January, 2010, 00:02:38 by ztrumpet » Logged

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« Reply #63 on: 14 January, 2010, 06:54:27 »
+1

Lol nice, glad you are finding some ideas ^^
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« Reply #64 on: 16 January, 2010, 21:25:40 »
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I made huge progress today in the battle engine, as I figured out how to determine who's turn it is.  It's really complex, as it determines turn based on speed.  For example if you had 2 people with speeds of 20 and 30 the 20-speed-guy would go twice while in the same amount of time the 30-speed-guy would go three times.  I have this working for up to all seven people at once. Smiley I'll try to have a screenie up soon, but since I have relatives at my house I don't think it will be in the next two or three hours.

Also, I've made progress in my storyline.  I have written everything from the begining to the end of chapter one.  I would post it, but I don't think I want to spoil everyone.  If you would like to see it, just PM me. Cheesy
« Last Edit: 16 January, 2010, 21:28:57 by ztrumpet » Logged

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« Reply #65 on: 17 January, 2010, 01:55:43 »
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Here's a little screenie showing my turn system.  It says turn: then the name of who just had a turn at the bottom, where health should be.  I will put an arrow elsewhere later for that.  It also is just the turn system, so there is only a placeholder for attacking.  Do you guys think this will work?

By the way, in the screenie I'm using these speeds:
Enemy1: 40
Enemy2: 50
Enemy3: 70
You (Imbus): 80
NCP (Partner): 60

Edit: I forgot to mention this: The order if all are tied is You, NCP, E5, E4, E3, E2, E1.


* Elmgon Turn Demo.gif (134.1 KB, 96x64 - viewed 585 times.)
« Last Edit: 17 January, 2010, 02:01:24 by ztrumpet » Logged

Eeems
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« Reply #66 on: 17 January, 2010, 02:06:21 »
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looks good! can't wait for you to clean it up/add in animations!
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« Reply #67 on: 17 January, 2010, 03:07:43 »
+1

looks great and fast ^^
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« Reply #68 on: 17 January, 2010, 04:13:08 »
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what happens when the two of them have exact same speed?
which one goes first? you or monster?
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
ztrumpet
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« Reply #69 on: 17 January, 2010, 05:09:29 »
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Edit: I forgot to mention this: The order if all are tied is You, NCP, E5, E4, E3, E2, E1.
This answers it, although I see how I could have worded it better. Smiley
(E1 = Left most enemy, E2 = 2nd Left most enemy... NCP is your partner.)

So if everyone had the exact same speed, you would go first.
« Last Edit: 17 January, 2010, 05:10:32 by ztrumpet » Logged

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« Reply #70 on: 18 January, 2010, 20:04:38 »
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Looks good ztrumpet Smiley  So the turn system is Chrono Trigger-ish?
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« Reply #71 on: 18 January, 2010, 20:09:10 »
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I really like the turn system!  Its very shiny and neat looking.  Are you going to add in attack animations?  if so, i am interested to see how those turn out Smiley
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« Reply #72 on: 19 January, 2010, 00:11:47 »
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Yes, there will be animations.  I will start taking everything out of thier temporary programs tomorrow and putting them in the real, compleat battle program.

I have decided that I need MP so people use moves other than the best ones.  This is to make some moves more desierable. Wink
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« Reply #73 on: 19 January, 2010, 06:41:13 »
+1

In an old RPG I worked on for a while, when casting magic, it costed HP instead of MP, so basically you sacrified your health to use magic, so you had to watch out. I think a SNES game called Paladin Quest did that, too. That can pose a problem when implementing Cure magic, though, because it is kinda weird to lose energy to heal them >.>
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« Reply #74 on: 19 January, 2010, 06:55:53 »
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Its like your life force O.o
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