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Author Topic: Axe Emulator -  (Read 2191 times) Bookmark and Share
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« Reply #30 on: 28 April, 2012, 13:40:25 »
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It is totally epic! Cheesy
Now just make it run TheQuest Tongue
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« Reply #31 on: 02 May, 2012, 05:39:13 »
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You should consider having the axe stuff in a dll so that the code is smaller.
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« Reply #32 on: 02 May, 2012, 05:48:17 »
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Glad this is still progressing Jacobly. Hopefully it gets more updates soon. Smiley

You should consider having the axe stuff in a dll so that the code is smaller.
Due to compression or something?
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« Reply #33 on: 02 May, 2012, 13:32:24 »
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Because it would be like axe fusion: all of the commands are stored in a library elsewhere, and whenever a program needs these commands it just uses the ones in the dll.
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« Reply #34 on: 02 May, 2012, 16:09:37 »
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This is pretty awesome stuff. If you do eventually decide to add additional functionality as some have suggested in this thread, I think I'd make it a separate project( IE have one emulator that is 100% compatible with the calc rendition of axe and a separate one with added functionality).
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« Reply #35 on: 02 May, 2012, 19:25:54 »
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This is pretty awesome stuff. If you do eventually decide to add additional functionality as some have suggested in this thread, I think I'd make it a separate project( IE have one emulator that is 100% compatible with the calc rendition of axe and a separate one with added functionality).

You *could* have both in the same project, it would just be up to the programmer if he wanted to write a calc compatible program Tongue

Although separate would be useful for having different syntax, token names, etc.
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« Reply #36 on: 02 May, 2012, 21:48:42 »
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« Reply #37 on: 15 May, 2012, 15:12:33 »
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Windows:
  • Download Axe.exe and pthreadGC2.dll.
  • Make sure that the dll is either in the same folder as Axe.exe, or on the path.
  • Just drag-and-drop an .8xp Axe source file on Axe.exe.

Linux:

Edit: Added more linux versions (Use the old versions if you get GLIBC version errors).
« Last Edit: 15 May, 2012, 21:34:05 by jacobly » Logged
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« Reply #38 on: 16 May, 2012, 01:31:17 »
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Axe.exe doesn't work for me Huh? I also tried running it as Axe.exe SRC.8xp from the command line, and that didn't work either.

By the way, any plans to make it support programs with multiple source files, like as a ZIP? That would be awesome because I haven't made any programs in a single file in the past year and a half Grin

EDIT: I'm on Windows Vista 32-bit, if that helps. The old .exe files worked for me.
« Last Edit: 16 May, 2012, 01:36:12 by Deep Thought » Logged




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« Reply #39 on: 16 May, 2012, 01:36:23 »
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Are you using the right version?
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« Reply #40 on: 16 May, 2012, 01:37:13 »
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There's only one for Windows.
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« Reply #41 on: 16 May, 2012, 01:38:01 »
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If nothing happens, it probably means that the program uses something that isn't supported yet (like files, for example).  And yes, multiple source files are supported, but they must be in the same folder, and for now, named like PROGNAME.8xp.

Also, you can always send me the source code, and I can try to implement what is necessary to make it work.

Edit: I haven't tried it on Vista, so you might want to make sure that one of the examples that comes with Axe works.
« Last Edit: 16 May, 2012, 01:40:49 by jacobly » Logged
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« Reply #42 on: 16 May, 2012, 01:38:52 »
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Oh, sorry, I was looking at Linux. Is pthreadGC2.dll on the same directory or on the path?
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« Reply #43 on: 16 May, 2012, 02:00:58 »
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If nothing happens, it probably means that the program uses something that isn't supported yet (like files, for example).
Oh, that might be it. My games tend to look for themselves at the very beginning, which explains why they didn't even show up.
And yes, multiple source files are supported, but they must be in the same folder, and for now, named like PROGNAME.8xp.
Oh great, that's a relief Smiley
Edit: I haven't tried it on Vista, so you might want to make sure that one of the examples that comes with Axe works.
I tested it with the Axe examples and they work, but they run really fast shocked In any case, awesome work!
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« Reply #44 on: 20 May, 2012, 06:23:14 »
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I tried this version and it worked quite fine for me it seems, at least for the few files I tried. Indeed it ran fast, though. shocked

By the way is the key map the same as WabbitEmu?
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