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Author Topic: Grammer 3-Concepts, ideas, requests -  (Read 2444 times) Bookmark and Share
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Yeong
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« Reply #15 on: 29 April, 2012, 21:45:51 »
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Idea for grammer 3: A good readme Tongue

Coming soon Smiley  in French.
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Because I'm working on that one. Tongue
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« Reply #16 on: 29 April, 2012, 22:16:51 »
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Quote
Idea for grammer 3: A good readme Tongue

Coming soon Smiley  in French.
Big frown Why not in english? Sad
Because I'm working on that one. Tongue
Haha, cool, forgot it Tongue
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« Reply #17 on: 30 April, 2012, 00:34:43 »
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It's ok, since it haven't got any progress for a while. Tongue
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« Reply #18 on: 19 February, 2013, 19:17:26 »
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i had an interessant idea:

Could it be possible to make big conditions for graphics, as an alternative to pixeltest ?

For example:

1
2
:If Line('2,2,30,29): and B=6
:stuff

Do you think it's possible ? Grammer would innovate, with Pixel-tests, Line-tests, Circle-tests, maybe Text-tests Cheesy !
If it is, can I suggest one level more harder again: A sprite-test detection ?
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« Reply #19 on: 19 February, 2013, 19:35:55 »
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Do you think it's possible ? Grammer would innovate, with Pixel-tests, Line-tests, Circle-tests, maybe Text-tests Cheesy !
If it is, can I suggest one level more harder again: A sprite-test detection ?
In fact, I think the sprite test detection would be easier to do than the other detection o.o
For exemple, in Axe, you have Pt-Get (which "extracts a sprite from a buffer", if I can say so) and Equ>String (which compares two strings), and a good use of a combination of both can give you your sprite test Wink
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« Reply #20 on: 19 February, 2013, 19:41:11 »
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A sprite-test detection ?
A text test is a sprite row test so one implies the other. Wink
Edit : Ninja'd.
« Last Edit: 19 February, 2013, 19:42:08 by Streetwalker » Logged

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« Reply #21 on: 19 February, 2013, 19:42:24 »
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Actually, I already have the code for pixel-testing along lines, circles, sprites, and rectangles (but pixel testing rectangular regions already exists in Grammer). In fact, here is an example where I used my sprite pixel testing:

It doesn't return how many pixels there are, though, it only checks if there are any pixels. (so it returns 1 or 0). As a note, that is not a Grammer program or a Grammer 3 program Tongue
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Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


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« Reply #22 on: 19 February, 2013, 19:43:12 »
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A sprite-test detection ?
A text test is a sprite row test so one implies the other. Wink
True story bro. But that doesn't work for the line and the circle. This is why I really think that sprite test detection is much more likely to happen than arbitrary geometry forms detection (not sure about the meaning of my sentence).

edit nevermind my post, I got ninja'd by Xeda whose answer is surely more accurate
« Last Edit: 19 February, 2013, 19:44:27 by Hayleia » Logged





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« Reply #23 on: 19 February, 2013, 19:45:03 »
0

This is why I really think that sprite test detection is much more likely to happen than arbitrary geometry forms detection (not sure about the meaning of my sentence).
Actually, at the assembly level, it is very easy to pixel test on lines or circles (and by very easy, I mean it is as easy as drawing the shape, but a little faster in most cases).
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Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


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« Reply #24 on: 19 February, 2013, 19:45:51 »
0

I didn't speak about geometrical shapes. Wink Only text and sprites.
Edit : Ninja'd twice in a row. Big frown
« Last Edit: 19 February, 2013, 19:46:26 by Streetwalker » Logged

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Check out HammerIDE !
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My calcs : TI-80, TI-84 Plus, TI-83 Plus Silver Edition "Guinea Pig", HP40G (broken, might repair it sometime)

I'm an orange lobster Rainbow Dash now ! Cheesy
I'm a brony !
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« Reply #25 on: 19 February, 2013, 20:28:02 »
0

The grammer test command for a recangle is "true" if 1 pixel is on...

Is that possible to make it "true" only if all the pixels in the rectangle are on ?

And, for the line, I think I can use a rectangle with a width of 1.
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Xeda112358
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« Reply #26 on: 19 February, 2013, 20:32:01 »
0

If you know the width and height of the rectangle, you can see if W*H:=Line(X,Y,H,W,14
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


persalteas
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« Reply #27 on: 19 February, 2013, 20:33:05 »
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Exact. Very well, thanks.
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« Reply #28 on: 19 February, 2013, 23:27:57 »
0

Perhaps Grammer 3 should support multi-character variable names.
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Yeong
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« Reply #29 on: 20 February, 2013, 04:30:04 »
0

Perhaps Grammer 3 should support multi-character variable names.
You can already do this. kinda.
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Project Redemption....

My project progresses:HERE
My Pastebin stuffs:HERE
Check your rate: HERE
My Animations: HERE
Spoiler for Images :D:

ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
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