I won't talk about projects, but more an idea, or a concept: Procedural Generation (PG for the non-noobs)
What is PG?
Procedural Generation is a tool into designing something that won't be fixed, or can change between levels/plays...
For example: Minecraft's world are procedurally generated: it uses random generation with some fixed rules (cannot have for example floating lava lakes
Here mine example: i'm a bit lazy, and I programmed a thing that gives me a map from a sketech I did. I did the shape, my prog gives me the geometry
Made with blender, with this picture:
The 4 panels can be easily explained:
Top left : Height Map
Top right : vegetation density
Botttom Left: Height + water level
Bottom right : Final
It's made with Processing and [diamond square algoritm
] and [Processing
Here. Gives us your examples, your works! PG is a so big subject to talk about!