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Author Topic: Roller Coaster Tycoon 2 on TI-Nspire -  (Read 2140 times) Bookmark and Share
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Jonius7
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« Reply #15 on: 16 May, 2012, 05:23:56 »
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Coasters and such are gonna be a pain to animate though...
Maybe make the coaster creating engine first (and adding all the other blocks... no I mean tile style buildings and features)? Though I agree that after building it you would like to see how it actually rides, which would be tricky.

1600th post! Well this took a while.
« Last Edit: 16 May, 2012, 05:24:53 by Jonius7 » Logged



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Programmed some CASIO Basic in the past
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My Released and Announced Projects (Updated 2013/01/29)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock | Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Terraria (coming soon)
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***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

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2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

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2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

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2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

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« Reply #16 on: 16 May, 2012, 07:35:26 »
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The physics of it wouldn't actually be that hard...2D roller coaster physics is incredibly easy. Moving it into pseudo-3D isn't that much harder, and you can pre-calculate a lot of things because the track is made up of known segments.

Edit: Completely realistic rollercoaster physics is not easy, of course, but RCT physics were pretty basic. Just a accelerations, Gs, and sometimes thresholds for things like coasters flying off sharp turns for the one(s) not attached to the track...
« Last Edit: 16 May, 2012, 07:37:51 by ZippyDee » Logged

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« Reply #17 on: 16 May, 2012, 19:36:06 »
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The 2D isometric would be quite easy, but the animations of the attractions and especially which we draw ourselves would be hard.
A solution could be to ask the source and then to convert it to assembly ARM line per line... but it would take a lot of time (though maybe less) and we were obligated to divide per 3 the game's size. The starting video can use a lot of bytes and we may reduce the size removing the video... am I right ?
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« Reply #18 on: 17 February, 2013, 00:08:02 »
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There is an interesting project related to the topic:
http://freerct.blogspot.com/

It's in C++ though.
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« Reply #19 on: 17 February, 2013, 04:40:34 »
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Hmm, interesting find. Smiley
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« Reply #20 on: 17 February, 2013, 09:09:54 »
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Interesting, some time ago i also found somebody remaking the anno series on a pretty good level....
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« Reply #21 on: 17 February, 2013, 14:00:13 »
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Just a few things, there is no RCT1 source code, it's written in x86 assembly so you could just as well disassemble it. Also, RCT1 and RCT2 aren't made by Atari, it's programmed by Chris Sawyer who has nothing to do with Atari or RCT3/RCT3D.

(Edit, 42nd post \o/)
« Last Edit: 17 February, 2013, 14:00:36 by Vijfhoek » Logged
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« Reply #22 on: 17 February, 2013, 18:44:39 »
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Wow this would be amazing!  I loved those games.
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« Reply #23 on: 17 February, 2013, 19:14:10 »
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* pimathbrainiac wants an nSpire so badly! Tongue

To be honest, Das Ist Sooooooooooooo Coooool (if you can do it)
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