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Author Topic: Odd screen blinking and contrast change -  (Read 184 times) Bookmark and Share
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Wretchedlout
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Last Login: Today at 02:02:41
Date Registered: 04 April, 2012, 08:11:00
Posts: 64

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« on: 21 May, 2012, 08:35:44 »
0

Archive everything, you will need to pull your batteries
After you run it, press down and left


1
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.whatever
Clrdraw
DiagnosticOff
[FF818181818181FF]->Pic0
0->X->Y
Repeat getkey(9)
X+(getkey(3))-(getkey(2))->X
Y+(getkey(1))-(getkey(4))->Y
Bitmap(X,Y,Pic0
DispGraph
End

After it did the blinking, hold up and it will remain dark


I've tried other hex's but this has worked the best
« Last Edit: 21 May, 2012, 08:37:03 by Wretchedlout » Logged
Darl181
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« Reply #1 on: 21 May, 2012, 08:44:31 »
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With bitmaps, you need to tell it how wide/tall it is.  Try putting a Data(H,W) before it that stores to the pic/gdb/etc.
Like...
:Data(23,3)→GDB1
.23 pix wide, 3 pix tall
:[EEA6ECEEA4CA8AECEC]

Then use GDB1 in the Bitmap() command.

What I'm guessing the problem was without those coordinates and looking at that hex, it thought it should draw a sprite 255 ($FF) pixels high and 129 ($81) wide.  Feel free to speculate what happened after that Tongue


Also, since it's an 8*8 sprite (I'm guessing?  That looks right in 8*8 ) why not use Pt-On? 0.o

Edit: Added the coordinates in wabbit and it worked as it should.
However, it's kind of weird using enter as the quit key because it immediately continues again..maybe use a different key for that Wink
« Last Edit: 21 May, 2012, 09:02:49 by Darl181 » Logged




 
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