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Author Topic: The Reign of Legends 0 - Remake -  (Read 2272 times) Bookmark and Share
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« Reply #30 on: 07 June, 2012, 15:48:10 »
+4

Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? Tongue


* rol0mockup.png (6.23 KB, 256x224 - viewed 69 times.)
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« Reply #31 on: 07 June, 2012, 15:50:52 »
0

Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? Tongue
The other tiles are the problem.
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« Reply #32 on: 07 June, 2012, 15:57:12 »
0

Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? Tongue
O_O
my eyes...
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« Reply #33 on: 07 June, 2012, 22:27:55 »
0

YOU MADE ME BLIND IM TYPING THIS AND I DONT KNOW WETHER CAPS LOCK IS ON OR OFF
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« Reply #34 on: 07 June, 2012, 22:39:55 »
+1

Augh. My eyes. What is this I don't even.

...am I posting this in the right thread?
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« Reply #35 on: 07 June, 2012, 22:40:38 »
0

Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? Tongue
The other tiles are the problem.
That was a joke. I'm certainly not gonna use the above Grin

I'm really contemplating re-using the switch where you put a seal of water on in the video, which I heavily updated the other day as mentionned above, but some colors might be different and it might be glowing a bit. It will certainly blend much better with the rest.
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« Reply #36 on: 08 June, 2012, 02:36:55 »
0

Here's my attempt at a portal sprite, what do you think?


* portal.png (0.5 KB, 32x32 - viewed 28521 times.)
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« Reply #37 on: 08 June, 2012, 04:07:02 »
0

That looks nice, although I would rather have prefered that it remains closer to a square form. I might use it for something else, though.
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« Reply #38 on: 11 June, 2012, 20:53:32 »
0

Currently I am working a bit on the HUD. I'm contemplating adding day and night time like in Zelda, although I am not sure how easy it will be to implement. The main  issue is that in RPG Maker, when changing the screen tint/hue/brightness, it persists over next areas when you enter doors and stuff, which is problematic if you enter or exit a dungeon where night effects are disabled. I also designed some graphics for one of the new dungeon, although that dungeon will most likely be optional for obvious reasons: Tongue

<a href="http://www.youtube.com/watch?v=8dwseFd48eY" target="_blank">http://www.youtube.com/watch?v=8dwseFd48eY</a>
« Last Edit: 11 June, 2012, 20:54:58 by DJ_O » Logged

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« Reply #39 on: 11 June, 2012, 20:57:42 »
0

night/day would be really nice ö couldn't you make your own routine for that? that just reselects the colors to a darker tint?

also
Spoiler for ö:
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« Reply #40 on: 11 June, 2012, 21:09:54 »
0

Well my main concern is due to the way transitions work in the RM engine, when exiting a dungeon, the tint would not change automatically. It would change right after you entered the other room/went outdoors and the transition between rooms is over, which might kinda look weird. Of course, however, I could always use a separate transition routine for when I need to disable day/night transitions.

Should time stop when inside dungeons/towns, like in Zelda Ocarina of Time? Or should it continue flowing non-stop?
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« Reply #41 on: 11 June, 2012, 21:28:53 »
0

Should time stop when inside dungeons/towns, like in Zelda Ocarina of Time? Or should it continue flowing non-stop?
yeah, stop time... it's less realistic, but it's nice to be able to come out of a town at the same time that you came in Wink
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« Reply #42 on: 11 June, 2012, 21:32:46 »
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Ok. My main concern about not stopping it was that it would be hard to code all those NPC events making them go inside when night arrives and having monsters pop up as soon as moon rises or something in every single overworld map. Also, NPC interaction would be hard since sometimes you would not have time to do some quests and then be forced to wait several minutes before sun rises again.

On the other hand, time flowing anywhere would let me implement some special events where I have a limited amount of time to do something. Tongue
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« Reply #43 on: 12 June, 2012, 10:17:21 »
+1



(Btw finally the graphics in dungeons and caverns kinda went the same way they did in Final Fantasy I  remake for the Playstation 1 and GBA. Also stuff is missing in the blue circle: It's gonna be the time)

To compare, here's a screenshot of the same area but from the 2003 version of the game:



And here's the current title screen (where you select new game or not)




(Note that despite the game being 256x224, the save/load screens will be 320x240, due to RPG Maker limitations.)
« Last Edit: 12 June, 2012, 11:10:19 by DJ_O » Logged

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« Reply #44 on: 12 June, 2012, 13:58:15 »
0

Oh, wow. This looks epic. The hero's nose looks a bit off, tho :\
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
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