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Sorunome
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« Reply #15 on: 26 May, 2012, 10:51:37 »
0

Wha, that's pretty epic, great work!
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++++++[>++++++++++<-]>++++++++.<+++[>+++++++++++<-]>.+++++++++++++.--.<+++[>+++<-]>.<+++[>>++++++++++<<-]>>++.<<+++++++[>-------<-]>.<+++[>+++++++++++++<-]>..+++++++.<+++[>-----<-]>--.<++[>++++++<-]>++.

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kindermoumoute
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« Reply #16 on: 26 May, 2012, 11:21:50 »
0

That's look very nice.  I must have had too much radiation for breakfast...

Feature request :
Save tileIt's project into an appvar to reuse it later.
Use different way to export project or tile (in a string, directly in an appvar,...).
Grayscale.
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Worms armageddon z80 :
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Tutoriel français sur l'Axe Parser
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« Reply #17 on: 26 May, 2012, 14:46:36 »
0

Or maybe also exporting directly into a program, that would be cool! Cheesy
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http://www.sorunome.de
http://reubenquest.net
+++++++[>++++++++++++<-]>.<+++[>----<-]>.---.<++++[>>++++++++<<-]>>.<++.------.++++++++++++.--------.

++++++[>++++++++++<-]>++++++++.<+++[>+++++++++++<-]>.+++++++++++++.--.<+++[>+++<-]>.<+++[>>++++++++++<<-]>>++.<<+++++++[>-------<-]>.<+++[>+++++++++++++<-]>..+++++++.<+++[>-----<-]>--.<++[>++++++<-]>++.

If OmnomIRC is screwed up, blame me Tongue

Save Derpy!(http://www.youtube.com/watch?v=cg-_HeVNYOk)
Spoiler for spoilers:


Spoiler for languages:
- TI-BASIC
 - TI-Highbrid Basic
 - Grammer
 - Axe
 - HTML
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 - Brainf*ck
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Spoiler for internet:
/image/36691.png[/img]
Gimme internet NOW
Spoiler for me:
Spoiler for my little game:
my little game...my little game..aaaaaahhhhhh...my little game, i used to wonder how to lose the game, my little game, until you shared its losing with me. take the losing and the game, a beutiful game so losable, sharing losing is a easy sweat and losing makes it aweful neat to have my little game togeather with my very best games.
Spoiler for stuff:
Spoiler for derpy:



shmibs
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« Reply #18 on: 28 May, 2012, 07:24:03 »
+3

it is going to save tilesets and tilemaps, separately, into appvars and export them as hex strings into programs, and a single tile can be exported to a string. anywhozle, here's a new screenie!
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« Reply #19 on: 28 May, 2012, 09:58:58 »
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You rock man, it's awesome, keep up the good work and make this program greater then heaven Tongue
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« Reply #20 on: 28 May, 2012, 11:16:49 »
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That is just FAAAAAAAR to awesome! Cheesy
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http://z0r.de/4017
http://www.youtube.com/watch?v=BFOoazEx9lU
http://www.sorunome.de
http://reubenquest.net
+++++++[>++++++++++++<-]>.<+++[>----<-]>.---.<++++[>>++++++++<<-]>>.<++.------.++++++++++++.--------.

++++++[>++++++++++<-]>++++++++.<+++[>+++++++++++<-]>.+++++++++++++.--.<+++[>+++<-]>.<+++[>>++++++++++<<-]>>++.<<+++++++[>-------<-]>.<+++[>+++++++++++++<-]>..+++++++.<+++[>-----<-]>--.<++[>++++++<-]>++.

If OmnomIRC is screwed up, blame me Tongue

Save Derpy!(http://www.youtube.com/watch?v=cg-_HeVNYOk)
Spoiler for spoilers:


Spoiler for languages:
- TI-BASIC
 - TI-Highbrid Basic
 - Grammer
 - Axe
 - HTML
 - JavaScript
 - CSS
 - PHP
 - C++
 - lua
 - Python
 - MYSQL
 - Brainf*ck
 - English
 - German
Spoiler for internet:
/image/36691.png[/img]
Gimme internet NOW
Spoiler for me:
Spoiler for my little game:
my little game...my little game..aaaaaahhhhhh...my little game, i used to wonder how to lose the game, my little game, until you shared its losing with me. take the losing and the game, a beutiful game so losable, sharing losing is a easy sweat and losing makes it aweful neat to have my little game togeather with my very best games.
Spoiler for stuff:
Spoiler for derpy:



shmibs
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« Reply #21 on: 10 June, 2012, 22:25:00 »
+1

it's still in a very incomplete state, but here's an update with a quick demo =)
saving and loading appvars works now, although somewhere in that an extra tile is being added to the tileset. anyways, i haven't updated the export page, so just know that the top two options are correct and that the two below them are load tileset and load map respectively =).
if you find any glitches (and i'm sure there are plenty) let me know =)


* out.gif (988.05 KB, 192x128 - viewed 126 times.)
* RURAL.8Xv (0.31 KB - downloaded 11 times.)
* TileIt.8Xk (17.97 KB - downloaded 9 times.)
* RURALMAP.8Xv (0.28 KB - downloaded 9 times.)
« Last Edit: 10 June, 2012, 22:40:38 by shmibs » Logged



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« Reply #22 on: 11 June, 2012, 08:00:42 »
0

I've been playing around with this, and I really like the layout! A couple suggestions:
  • Using CLEAR to close the current context (EXPORT menu, map editor, tile editor, whatever) instead of immediately quitting the program (unless you're already on the title screen)
  • Renaming EXPORT to something else (like FILE), since it's not entirely for exporting
  • Renaming "SET TO PRGM" and "MAP TO PRGM" to something like "LOAD SET" and "LOAD MAP," since they're not programs and I was confused what you meant by "SET TO"/"MAP TO" when I first saw those options
  • Changing "TILE TO STR0" to an action that saves the tile to the recall queue (basically so I can do 2nd+[RCL] in the program editor to "paste" it in—just a personal preference)
« Last Edit: 11 June, 2012, 08:02:28 by Deep Thought » Logged




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« Reply #23 on: 11 June, 2012, 15:45:48 »
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the "set to prgrm" and "map to prgrm" options are only named that because i haven't changed them yet. they were going to be the options for exporting to hex strings in programs Tongue
and having clear go back to the info screen shouldn't be too bad.
placing it in the recall queue would be useful indeed. how would i go about doing that?
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« Reply #24 on: 11 June, 2012, 15:51:05 »
0

The last entry is always stored in prgm# (# being the hash character, 0x23). You can store to it with something like this:
Quote from: Axe
"prgm"[2300]Str0 . E23 is the hash character
"[0123456789ABCDEF]"[]Str1 . the brackets suppress the null byte, saving you one byte
Copy(Str1,GetCalc(Str0,18),18)
« Last Edit: 11 June, 2012, 15:52:12 by Deep Thought » Logged




shmibs
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« Reply #25 on: 11 June, 2012, 16:02:06 »
0

cool =D
EDIT: there are programs # and !, right? what does the OS use ! for?
« Last Edit: 11 June, 2012, 16:02:51 by shmibs » Logged



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« Reply #26 on: 14 June, 2012, 16:46:35 »
0

great ! good work !  Grin
« Last Edit: 14 June, 2012, 16:46:43 by TheMachine02 » Logged

==-*+/89
336+1=)

 Who find first what is it ?
 ME ME !!
 Answer : nothing

*sorry I am french (and bad in english)*

C/C++ programmeur
axe programmeur
BASIC programmeur

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(hehe)
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« Reply #27 on: 14 June, 2012, 18:25:42 »
+4

updates! yay!

added:
resizing tileset
export to entry rather than string
animations
undo in map edit mode

fixed:
worked out every bug (that i'm aware of)
cleaned up the gui a bit (although the title on the file tab still says export. Tongue).
repaired checks in loading files
clear returns to main screen from tabs

try it out and see if you can find any bugs i missed!


* resize_set.gif (228.53 KB, 192x128 - viewed 79 times.)

* export_entry.gif (41.6 KB, 192x128 - viewed 83 times.)

* animation.gif (564.1 KB, 192x128 - viewed 79 times.)

* undo.gif (87.86 KB, 192x128 - viewed 78 times.)
* TileIt-0.3.8Xk (19.98 KB - downloaded 10 times.)
« Last Edit: 16 June, 2012, 06:54:01 by shmibs » Logged



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« Reply #28 on: 16 June, 2012, 06:52:56 »
+4

update!
draw functions!
the set editor now does all the usual things. hotkeys are the numpad (4 shifts left, 8 shifts up, 5 inverts, 9 rotates right, etc). XTthetaN now acts as a copy key for the set (pressing alpha pastes) and a tile selector for the map, so a certain tile in the tileset can be selected directly from the map instead of by moving the cursor around.

EDIT: oh, and i changed the file tab and fixed a few bugs again.

* TileIt-0.4.8xk (22.08 KB - downloaded 8 times.)

* draw_functions.gif (794.89 KB, 192x128 - viewed 62 times.)
« Last Edit: 16 June, 2012, 07:08:36 by shmibs » Logged



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« Reply #29 on: 16 June, 2012, 14:39:27 »
0

Wow I really like this Cheesy
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Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
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