Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
22 May, 2013, 16:53:33 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: [1] 2 3 ... 6   Go Down
  Print  
Author Topic: [Contest] Embers:Phoenix -  (Read 2811 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
squidgetx
Food.
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 18:24:17
Date Registered: 30 May, 2010, 19:54:18
Location: eating somewhere
Posts: 1831


Topic starter
Total Post Ratings: +477

View Profile
« on: 28 May, 2012, 01:49:55 »
+2

So while I haven't actually done any coding yet, I've decided on what I'm entering in the contest this year Cheesy

The sequel to Ash:Phoenix-Ember:Phoenix
(Well actually in my mind there would be 3 games if I were to realize this series...Ash, Flame, and Embers).

Anyway, going against your typical FF style RPG (Verdant Forest) I'll be putting something more similar to Desolate together. Combat will take place in real-time against enemies with *gasp* (hopefully good) AI. The story will take place in the future, at the twilight of Earth's humanity. Society has begun to crumble...there have been no technological innovations for the past 300 years and the Earth is dying. That is, until the current head of the world government gets wind of a rumor that the formula for immortality has been discovered. He decides to send his top agent (you) to investigate...And the adventure begins.

Some specs I'm thinking about:
-8x8 monochrome, for speed and convenience
-Byte-sized tiles instead of nibbles for less intensive data organization and more variety in tiles. This is possible since each tile is 8 bytes as opposed to 64 in Ash:Phoenix.
-Pokemon style smoothscroll tilemapping
-A small variety of weapons
-Very smart/tactical AI (this is the hardest part Big smile)

« Last Edit: 11 June, 2012, 00:27:35 by squidgetx » Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
stevon8ter
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: 14 May, 2013, 20:28:46
Date Registered: 22 March, 2012, 18:23:00
Location: In my house :o Belgium
Posts: 629


Total Post Ratings: +10

View Profile
« Reply #1 on: 28 May, 2012, 01:52:41 »
0

Cool, if it works out well i'll try it Tongue
« Last Edit: 28 May, 2012, 01:53:19 by stevon8ter » Logged

None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
LV12 Extreme Poster (Next: 5000)
*
Online Online

Last Login: Today at 16:49:57
Date Registered: 30 August, 2008, 04:55:55
Location: Dr. Light's Laboratory
Posts: 4396


Total Post Ratings: +150

View Profile WWW
« Reply #2 on: 28 May, 2012, 03:06:29 »
0

Good luck squidgetx. That's a pretty ambitious entry you have! =)
Logged

Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


Geekboy1011
The Oneironaut
Support Staff
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Today at 07:50:48
Date Registered: 11 June, 2009, 01:27:44
Location: Buried in cherry flavored source code
Posts: 1500


Total Post Ratings: +88

View Profile
« Reply #3 on: 28 May, 2012, 04:33:47 »
0

goood luck and work hard hopefully the month and a half is enough time Cheesy
Logged

Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
squidgetx
Food.
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 18:24:17
Date Registered: 30 May, 2010, 19:54:18
Location: eating somewhere
Posts: 1831


Topic starter
Total Post Ratings: +477

View Profile
« Reply #4 on: 28 May, 2012, 05:52:15 »
0

Well, it'll be shorter than most games I think. Probably equivalent to the length of Desolate or so. Also the battle engine will be significantly smaller and easier to code compared to the battle engine of a turn-based RPG. Additionally, after Ash and Zombie Gun I can wrap my head around most of the concepts needed (ie intensive data storage and management, bullet/enemy arrays, etc.)

Probably should get back to work though Big smile. I'm writing it all from scratch, hopefully so that I can organize everything better (Unfortunately there is no such thing as a black box in Axe programming...sigh)
« Last Edit: 28 May, 2012, 05:53:22 by squidgetx » Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Sorunome
Muffins
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: Today at 05:05:07
Date Registered: 26 September, 2011, 17:46:38
Location: Ponyville
Posts: 2938


Total Post Ratings: +161

View Profile WWW
« Reply #5 on: 28 May, 2012, 11:20:41 »
0

Wha, good look with this project! It sounds cool! Smiley
Logged

http://z0r.de/4017
http://www.youtube.com/watch?v=BFOoazEx9lU
http://www.sorunome.de
http://reubenquest.net
+++++++[>++++++++++++<-]>.<+++[>----<-]>.---.<++++[>>++++++++<<-]>>.<++.------.++++++++++++.--------.

++++++[>++++++++++<-]>++++++++.<+++[>+++++++++++<-]>.+++++++++++++.--.<+++[>+++<-]>.<+++[>>++++++++++<<-]>>++.<<+++++++[>-------<-]>.<+++[>+++++++++++++<-]>..+++++++.<+++[>-----<-]>--.<++[>++++++<-]>++.

If OmnomIRC is screwed up, blame me Tongue

Save Derpy!(http://www.youtube.com/watch?v=cg-_HeVNYOk)
Spoiler for spoilers:


Spoiler for languages:
- TI-BASIC
 - TI-Highbrid Basic
 - Grammer
 - Axe
 - HTML
 - JavaScript
 - CSS
 - PHP
 - C++
 - lua
 - Python
 - MYSQL
 - Brainf*ck
 - English
 - German
Spoiler for internet:
/image/36691.png[/img]
Gimme internet NOW
Spoiler for me:
Spoiler for my little game:
my little game...my little game..aaaaaahhhhhh...my little game, i used to wonder how to lose the game, my little game, until you shared its losing with me. take the losing and the game, a beutiful game so losable, sharing losing is a easy sweat and losing makes it aweful neat to have my little game togeather with my very best games.
Spoiler for stuff:
Spoiler for derpy:



squidgetx
Food.
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 18:24:17
Date Registered: 30 May, 2010, 19:54:18
Location: eating somewhere
Posts: 1831


Topic starter
Total Post Ratings: +477

View Profile
« Reply #6 on: 29 May, 2012, 03:19:13 »
+2

Basic tilemapping finished Smiley Holding ALPHA makes the character run at 2px/frame as opposed to 1px/frame. Some preliminary sprites made as well. Next, map linking Cheesy


* embers1.gif (450.26 KB, 192x128 - viewed 210 times.)
Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
LV12 Extreme Poster (Next: 5000)
*
Online Online

Last Login: Today at 16:49:57
Date Registered: 30 August, 2008, 04:55:55
Location: Dr. Light's Laboratory
Posts: 4396


Total Post Ratings: +150

View Profile WWW
« Reply #7 on: 29 May, 2012, 05:17:38 »
0

Looks good. Are you planning on adding masking to the main character to get rid of the white border around him? Also, I think having the main character move 2 pixels by default would look better. Moving a pixel at a time seems a bit sluggish IMHO, and enemies and objects may slow things down a bit.
Logged

Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: 19 May, 2013, 19:18:47
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Total Post Ratings: +706

View Profile WWW
« Reply #8 on: 29 May, 2012, 15:31:30 »
0

I agree—when he's moving two pixels a frame, he looks like he's walking at a decent RPG speed.

Anyway, good luck. It sounds fun. Do you have an idea for what Flame:Phoenix would be like? Cheesy
« Last Edit: 29 May, 2012, 15:31:50 by Deep Thought » Logged




squidgetx
Food.
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 18:24:17
Date Registered: 30 May, 2010, 19:54:18
Location: eating somewhere
Posts: 1831


Topic starter
Total Post Ratings: +477

View Profile
« Reply #9 on: 29 May, 2012, 15:57:37 »
0

I guess I can change it to 2px per frame, we'll see how it goes. The main character is masked btw, I just thought maybe giving him a 1px white border would help give it some distinction (but I can remove it and see how it looks) Smiley

Flame:Phoenix...Hmmm Well, since Ash was 12x12 3 lvl gray, Embers is 8x8 mono, maybe I'll make it 16x16 4lvl? Big smile Haven't thought that much about it yet, hmmm
Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 15:15:35
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50216


Total Post Ratings: +2615

View Profile WWW
« Reply #10 on: 29 May, 2012, 21:07:24 »
0

Looks quite nice. When i saw Phoenix in the title I was sure it was related to Ash:Phoenix. Hoping this gets finished (along with Ash) Smiley
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
squidgetx
Food.
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 18:24:17
Date Registered: 30 May, 2010, 19:54:18
Location: eating somewhere
Posts: 1831


Topic starter
Total Post Ratings: +477

View Profile
« Reply #11 on: 30 May, 2012, 04:50:54 »
+2

Progress is coming...slowly-ish.

Anyway, a (very preliminary) enemy engine is up and running along with a map-linking routine that is reminiscent of Ash:Phoenix Smiley. I also added player kick-back and recoil, for when you hit any solid object (although I had to rewrite the entire movement engine to do so x.x) Additionally, speed is now default 2px/frame.

Now for a lot of spriting and mapmaking (and item/status management :O)


* embers2.gif (299.33 KB, 192x128 - viewed 183 times.)
Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 15:15:35
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50216


Total Post Ratings: +2615

View Profile WWW
« Reply #12 on: 30 May, 2012, 06:12:37 »
0

Nice, I like the walking speed actually. It reminds me a bit of Robot Wars, minus the intense physics it had of course. Smiley
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
LV12 Extreme Poster (Next: 5000)
*
Online Online

Last Login: Today at 16:49:57
Date Registered: 30 August, 2008, 04:55:55
Location: Dr. Light's Laboratory
Posts: 4396


Total Post Ratings: +150

View Profile WWW
« Reply #13 on: 30 May, 2012, 08:55:35 »
0

Wow, that's looking excellent! You're making very nice progress with this. =)
Logged

Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


squidgetx
Food.
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 18:24:17
Date Registered: 30 May, 2010, 19:54:18
Location: eating somewhere
Posts: 1831


Topic starter
Total Post Ratings: +477

View Profile
« Reply #14 on: 01 June, 2012, 01:38:15 »
+4

CalcGS+Word macro+TokenIDE = massive productivity Cheesy

You will also notice a completely broken AI and the beginnings of a UI stat/info overlay. I can't quite decide if I want to have money/shop in this game... hmmm

To do:
-Enemy AI, injury/kickback
-Pickupable items and item system
-Sprite enemies, items, more tiles
-NPC dialog/script engine
-Name input engine
-Finish game content (mapmaking, enemies, conversations, etc.)


* embers3.gif (1044.97 KB, 192x128 - viewed 151 times.)
Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Pages: [1] 2 3 ... 6   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.398 seconds with 30 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.