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Author Topic: [Contest] Embers:Phoenix -  (Read 2807 times) Bookmark and Share
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aeTIos
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« Reply #15 on: 01 June, 2012, 11:42:11 »
0

OMFG!! EPIC!
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
LincolnB
Check It Out Now
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« Reply #16 on: 01 June, 2012, 18:32:06 »
0

Wow, we're going to have stiff competition for this contest. This looks dang good.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


squidgetx
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« Reply #17 on: 02 June, 2012, 22:15:23 »
+1

Thanks everyone! Smiley

Currently I am recoding the entire movement engine (again) to allow for native 8-directional movement Cheesy. This actually makes the movement engine more streamlined; the entire movement/kickback engine is under 30 lines long! I may actually be able to recycle this for the enemy collision engine as well, once I get the few bugs remaining ironed out.

Also I started working on the item system. I decided that items will not be a major part of this game. There will be 15 items overall, 5 each of Quest, Equipable, and Consumable types. Instead of a fancy function-based item system like Ash's, I think I'm simply going to hardcode the few functions that each item has Tongue
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Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
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Art_of_camelot
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« Reply #18 on: 03 June, 2012, 17:19:20 »
0

MMMMmmmm 8 directional movement...
* Art_of_camelot noms onnna that idea Tongue
This is gonna be really awesome. Can't wait to see more! :0
« Last Edit: 03 June, 2012, 17:19:43 by Art_of_camelot » Logged

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« Reply #19 on: 04 June, 2012, 00:33:32 »
+3

8-directional movement works! Cheesy Movement engine has been recoded for the 3rd and (hopefully) final time!

In the meantime I started working on the item menu layout (visible in the last part of the screenshot). Do people like it the way it is, with a text menu and a sprite info-box? Once I finished I started thinking, Hm, maybe I'd rather have a graphical menu (Zelda style) with a bar telling you what the item is instead of the other way around...


* embers4.gif (1040.2 KB, 192x128 - viewed 136 times.)
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Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
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« Reply #20 on: 04 June, 2012, 00:57:10 »
0

Very nice

But maybe it would indeed be cooler with items shown and text info
But i think you're game is great and if the AI works out well that you have a big chance of winning...
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None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
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« Reply #21 on: 06 June, 2012, 05:21:50 »
0

As far as the item menu goes I think either is fine. Your current setup looks good to me, and it's really a matter of preference. If you have time later and decide you want to change it then do so. If it works and is function for now leave it as it is. Focus on getting a complete working product first. Smiley
« Last Edit: 06 June, 2012, 05:22:38 by Art_of_camelot » Logged

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TBA! Coming to an 83+ near you!

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« Reply #22 on: 06 June, 2012, 05:28:13 »
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As far as the item menu goes I think either is fine. Your current setup looks good to me, and it's really a matter of preference. If you have time later and decide you want to change it then do so. If it works and is function for now leave it as it is. Focus on getting a complete working product first. Smiley

yeah if it works, get other things done first, and then if you still have time and want to change it, do it then Smiley
Current setup looks pretty good, so it's not a big deal imo
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
chickendude
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« Reply #23 on: 06 June, 2012, 06:34:34 »
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Wow... This looks amazing! The world you have already looks really big and intense. I can't wait to see how this will turn out!
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squidgetx
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« Reply #24 on: 06 June, 2012, 22:47:41 »
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Haha I already changed it. It's actually smaller now and more compact (both in code and display) than before. I'm on the wrong computer atm, but I hope to get a screenshot soon Smiley

In other progress-related news, I've almost got the NPC engine up. I'm having a bit of trouble with my script-generator (a separate program I use to spit out the NPC data helper array) but once that's working it should be relatively functional.
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Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
squidgetx
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« Reply #25 on: 08 June, 2012, 04:02:31 »
+2

Woohoo update time!

-Basic NPC engine structure implemented
-Item system completed
-Stun dart infrastructure has been started (not visible in screenshot)


* embers5.gif (100.56 KB, 192x128 - viewed 162 times.)
Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
jsj795
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« Reply #26 on: 08 June, 2012, 06:17:43 »
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wowww looks really good! How long do you think the game play time is going to be?
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
shmibs
bonsai bok choy wiseguy waterboy
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« Reply #27 on: 08 June, 2012, 06:58:17 »
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this is positively gorgeous =)
good luck finishing it up on time.
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We're not human, are we?
Art_of_camelot
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« Reply #28 on: 08 June, 2012, 16:56:07 »
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@squidgetx: This looks better each time you make a new post. shocked Great work man, this i gonna be quite nice! ^^
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Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


Nick
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« Reply #29 on: 08 June, 2012, 17:46:32 »
0

i like the item thingy a lot. it's just wonderful how you use those icons Smiley and the textboxes too, and the sprites, and the smoothyness (is that a word?)..

@squidgetx: This looks better each time you make a new post. shocked Great work man, this i gonna be quite nice! ^^
and yeah, luckily xp it would be sad to see the quality getting worse every time xp
« Last Edit: 08 June, 2012, 17:46:38 by Nick » Logged

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