Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
20 May, 2013, 01:03:17 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 2 3 [4] 5 6 7   Go Down
  Print  
Author Topic: Pixelscape: online sprite and tilemap editor -  (Read 4798 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 19:18:47
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #45 on: 26 June, 2012, 17:51:04 »
0

Okay, fixed that and a couple other bugs caused by the same problem.

This has to be one of my dumbest bugs ever... One single mistake with order of operations was corrupting every exported file with a byte $0D (which happens to be required in the new 8X* format) Tongue
« Last Edit: 26 June, 2012, 17:51:29 by Deep Thought » Logged




shmibs
bonsai bok choy wiseguy waterboy
Administrator
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Last Login: Yesterday at 23:17:55
Date Registered: 11 June, 2010, 19:36:15
Location: 89B6
Posts: 1840


Total Post Ratings: +227

View Profile
« Reply #46 on: 26 June, 2012, 17:56:40 »
0

coolio =D
are you planning on adding anything else, or is it done?
Logged



We're not human, are we?
blue_bear_94
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: Today at 00:17:58
Date Registered: 09 May, 2012, 02:45:26
Location: Earth
Posts: 582


Total Post Ratings: +3

View Profile
« Reply #47 on: 26 June, 2012, 17:57:49 »
0

I've noticed that there is no way to copy a sprite, or shift it.
Logged


Kraphyko (TI-89 Image Editor) 80%
Starvak 2 1%
TI-84+SE User (2.55 MP 2.43)
TI-89 Titanium User (3.10)
Casio Prizm User (1.02)
Spoiler for Programming Languages:
TI-83+ Basic - 4
TI-83+ Asm - 1
TI-89 Basic - 2
TI-89 C - 2.5
Computer C - 2
GameMaker - 3
Java - 1.5
Racket - 3
Scala - 1
Le jeu.
Spoiler for Ultimate Internet Meme:
<a href="http://www.youtube.com/watch?v=zOMvDCRWBLI" target="_blank">http://www.youtube.com/watch?v=zOMvDCRWBLI</a>
Spoiler for Banner:
This server is always updated to the newest snapshot. Please don't try to join it on 1.4.7.
Sunrise 3 will have to wait till about a week later.
Spoiler for hellowld.radiation:
<< stdradiation

I must have had too much radiation for breakfast...I must have had too much radiation for breakfast...I must have had too much radiation for breakfast...I must have had too much radiation for breakfast... XDXD[I must have had too much radiation for breakfast...I must have had too much radiation for breakfast...I must have had too much radiation for breakfast...I must have had too much radiation for breakfast... Crazy, I must have had too much radiation for breakfast... Evil Laugh CrazyBig smile]
 Cheesy({ MadSmileySmileySadSmileySadSadSad, MadSmileySmileySadSadSmileySadSmiley,
 MadSmileySmileySadSmileySmileySadSad, MadSmileySmileySadSmileySmileySadSad,
 MadSmileySmileySadSmileySmileySmileySmiley, MadSmileySadSadSadSadSad,
 MadSmileySmileySmileySadSmileySmileySmiley, MadSmileySmileySadSmileySmileySmileySmiley,
 MadSmileySmileySmileySadSadSmileySmiley, MadSmileySmileySadSmileySmileySadSad,
 MadSmileySmileySadSadSmileySadSad, MadSad});
shmibs
bonsai bok choy wiseguy waterboy
Administrator
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Last Login: Yesterday at 23:17:55
Date Registered: 11 June, 2010, 19:36:15
Location: 89B6
Posts: 1840


Total Post Ratings: +227

View Profile
« Reply #48 on: 26 June, 2012, 18:02:09 »
0

* shmibs was confused about copying as well, but you can do it. copy the value from the text box below the sprite, click on one for a different sprite, and hit ctrl+v
shifting would be nice, though.
Logged



We're not human, are we?
Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 19:18:47
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #49 on: 26 June, 2012, 18:34:55 »
+2

* shmibs was confused about copying as well, but you can do it. copy the value from the text box below the sprite, click on one for a different sprite, and hit ctrl+v
Okay, I just changed that. You don't have to highlight the text box to copy anymore—just press Ctrl+C from anywhere.
shifting would be nice, though.
Yes it would. I'll work on that as soon as I find an appropriate character to represent it in the control panel.

EDIT: More updates!

Update

New:
  • Shift (really more of a rotation, but "rotate" already means something else) your sprite left, right, up, and down
  • All items in the control panel now have keyboard shortcuts
Changed:
  • Ctrl+C no longer requires you to highlight the sprite hex data first
  • Control panel icons are smaller in order to make everything fit - hope you don't mind
Fixed:
  • Remnants of the bug corrupting exported variables should be entirely fixed
« Last Edit: 02 August, 2012, 01:30:51 by Deep Thought » Logged




Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: Yesterday at 23:05:20
Date Registered: 25 February, 2011, 15:41:10
Location: Belgium
Posts: 1697


Total Post Ratings: +132

View Profile WWW
« Reply #50 on: 27 June, 2012, 08:55:15 »
0

Shifting is pretty cool! Thanks Deep Though, I will and am using Pixelscape.
Logged

parserp
Hero Extraordinaire
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: 16 May, 2013, 23:40:53
Date Registered: 08 September, 2011, 02:01:43
Location: Here.
Posts: 1420


Total Post Ratings: +80

View Profile WWW
« Reply #51 on: 10 July, 2012, 02:52:23 »
0

Request: have tilemaps size variable, so that when we have 5*5 sprites there is not 3 pixels around them in each direction. (or am I just stupid and this is already available?)
Logged

ticalc.org | Cemetech | TI-Freakware | casiocalc.org

My New Website!
Spoiler for The Rest:



A useful tool
Spoiler for bands:
Five Finger Death Punch
Disturbed
Slipknot
Linkin Park
Avenged Sevenfold
Breaking Benjamin
Skillet
30 Seconds to Mars
Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 19:18:47
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #52 on: 12 July, 2012, 08:27:48 »
0

(or am I just stupid and this is already available?)
Nah, not just you. Pixelscape supports only 8x8 sprites.

I might consider extending it to support any size sprite between 2x2 and 16x16, but that will involve rewriting most of the code. (Rotation would also be significantly more complicated with odd-numbered dimensions Undecided)
Logged




Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 19:18:47
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #53 on: 16 September, 2012, 00:29:18 »
+4

Update

You can now export your tilemap as an image! GIF, JPG, and PNG files are supported.

Mostly because I found myself constantly exporting as a Pic only to upload it to SourceCoder to get the GIF (which was black-and-white and too small for my taste).

« Last Edit: 16 September, 2012, 00:44:38 by Deep Thought » Logged




Sorunome
Muffins
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: Today at 00:13:32
Date Registered: 26 September, 2011, 17:46:38
Location: Ponyville
Posts: 2920


Total Post Ratings: +161

View Profile WWW
« Reply #54 on: 16 September, 2012, 00:37:54 »
0

wow, that's awesome! Cheesy
Logged

http://z0r.de/4017
http://www.youtube.com/watch?v=BFOoazEx9lU
http://www.sorunome.de
http://reubenquest.net
+++++++[>++++++++++++<-]>.<+++[>----<-]>.---.<++++[>>++++++++<<-]>>.<++.------.++++++++++++.--------.

++++++[>++++++++++<-]>++++++++.<+++[>+++++++++++<-]>.+++++++++++++.--.<+++[>+++<-]>.<+++[>>++++++++++<<-]>>++.<<+++++++[>-------<-]>.<+++[>+++++++++++++<-]>..+++++++.<+++[>-----<-]>--.<++[>++++++<-]>++.

If OmnomIRC is screwed up, blame me Tongue

Save Derpy!(http://www.youtube.com/watch?v=cg-_HeVNYOk)
Spoiler for spoilers:


Spoiler for languages:
- TI-BASIC
 - TI-Highbrid Basic
 - Grammer
 - Axe
 - HTML
 - JavaScript
 - CSS
 - PHP
 - C++
 - lua
 - Python
 - MYSQL
 - Brainf*ck
 - English
 - German
Spoiler for internet:
/image/36691.png[/img]
Gimme internet NOW
Spoiler for me:
Spoiler for my little game:
my little game...my little game..aaaaaahhhhhh...my little game, i used to wonder how to lose the game, my little game, until you shared its losing with me. take the losing and the game, a beutiful game so losable, sharing losing is a easy sweat and losing makes it aweful neat to have my little game togeather with my very best games.
Spoiler for stuff:
Spoiler for derpy:



shmibs
bonsai bok choy wiseguy waterboy
Administrator
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Last Login: Yesterday at 23:17:55
Date Registered: 11 June, 2010, 19:36:15
Location: 89B6
Posts: 1840


Total Post Ratings: +227

View Profile
« Reply #55 on: 16 September, 2012, 04:27:51 »
0

cool =D
this will be really useful for people trying to keep track of large maps (or who want to add documentation/walkthroughs to their games)
« Last Edit: 16 September, 2012, 04:30:00 by shmibs » Logged



We're not human, are we?
Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 19:18:47
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #56 on: 17 September, 2012, 07:15:13 »
+1

cool =D
this will be really useful for people trying to keep track of large maps (or who want to add documentation/walkthroughs to their games)
I didn't even think of that. That's a really interesting idea.

One feature I really want to add is the ability to import a tilemap from an image (basically the new feature reversed), where the app would look for distinct tiles and figure out an appropriate sprite and tilemap set. If it did get added as a feature, though, it would probably erase any possibility of having sprites of sizes other than 8x8. Does it sound like it'd be worth it?
Logged




leafy
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 17 May, 2013, 00:26:27
Date Registered: 26 December, 2010, 05:27:03
Location: the ninth circle of hell
Posts: 1545


Total Post Ratings: +371

View Profile WWW
« Reply #57 on: 17 September, 2012, 07:23:42 »
0

That looks useful, especially for people who want to import maps from other games.

But you should really finish greyscale tile support first Tongue
Logged

In-progress: Blastlabs, TMJO, qb?, VVVVVV?
Finished: Tag, Tap, MFQT, Nyan
Dead: Graviter
Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Yesterday at 22:58:04
Date Registered: 30 August, 2008, 04:55:55
Location: Dr. Light's Laboratory
Posts: 4385


Total Post Ratings: +149

View Profile WWW
« Reply #58 on: 17 September, 2012, 08:50:14 »
0

cool =D
this will be really useful for people trying to keep track of large maps (or who want to add documentation/walkthroughs to their games)
I didn't even think of that. That's a really interesting idea.

One feature I really want to add is the ability to import a tilemap from an image (basically the new feature reversed), where the app would look for distinct tiles and figure out an appropriate sprite and tilemap set. If it did get added as a feature, though, it would probably erase any possibility of having sprites of sizes other than 8x8. Does it sound like it'd be worth it?
That sounds awesome, I don't know why it would limit you to 8x8 though. Even if (for whatever reason) you could only do 8x8 sprites for that particular feature, there shouldn't be any reason to limit the rest of the program. Smiley
Logged

Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


ZippyDee
LV8 Addict (Next: 1000)
********
Offline Offline

Gender: Male
Last Login: 12 May, 2013, 10:03:36
Date Registered: 21 March, 2011, 03:15:07
Location: Yes.
Posts: 704


Total Post Ratings: +73

View Profile
« Reply #59 on: 17 September, 2012, 09:17:59 »
0

I might consider extending it to support any size sprite between 2x2 and 16x16, but that will involve rewriting most of the code. (Rotation would also be significantly more complicated with odd-numbered dimensions Undecided)

The addition of variable sprite sizes would be an incredibly useful feature. Rotation wouldn't be any more difficult, either. Rotation of an n x n matrix is done the same way for both even and odd values of n. You wouldn't need to have separate routines or anything...

As for importing tilemaps, I'd say that variable sprite sizes would be more useful than importing tilemaps, but even so I agree that just because imported maps would be limited to 8x8, it wouldn't mean the whole application would need to be limited to 8x8.
« Last Edit: 17 September, 2012, 09:19:46 by ZippyDee » Logged

There's something about Tuesday...


Pushpins 'n' stuff...

Pages: 1 2 3 [4] 5 6 7   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.746 seconds with 30 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.