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Author Topic: [Contest] Osmos -  (Read 2756 times) Bookmark and Share
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Nick
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« Reply #15 on: 29 May, 2012, 16:20:13 »
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Osmos is a game that is already in the market, this is the official page:
http://www.hemispheregames.com/osmos/
this ^

and gravity?where should i add that? i could, if i knew where, since i haven't seen any gravity in ther (iirc)
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« Reply #16 on: 29 May, 2012, 16:24:04 »
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There's one level in particular, with a massive number of particles all in orbit around a "sun-like" osmo.
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« Reply #17 on: 29 May, 2012, 16:27:22 »
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oh that one, no.. the calculator can't handle that many calculations (in fact, it surely can, but in the way they implemented lua (==>slow) it's not possible)

so i'll just stick with these 4 and one additional that i will add in the next month (just a little different than these ones, and maybe a custom one i made myself). i would like to implement that sun-like system, but now the calc is already slowing down because it has to keep track of 40 cell instances/frame, which is nothing in comparison with the sun-like system xs
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« Reply #18 on: 29 May, 2012, 20:13:13 »
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What about the physics engine in 3.2 ? Cheesy
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« Reply #19 on: 29 May, 2012, 20:28:01 »
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Congrats Nick Cheesy
Looking very good !

Also, using the Physics Engine with that kind of stuff is very fast (smooth)... Cheesy (and not very bad at all on calc)
I may upload a video later today, just so you can see...
« Last Edit: 29 May, 2012, 20:29:51 by adriweb » Logged


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« Reply #20 on: 29 May, 2012, 20:30:18 »
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really? great Smiley then i could update it if i get used to the engine Smiley

is the new lua faster in general ?
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« Reply #21 on: 29 May, 2012, 20:32:23 »
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Hmmm no, Lua itself hasn't changed...
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« Reply #22 on: 29 May, 2012, 23:18:05 »
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Wow, I already played this game on android, but this port looks... awesome ! o_o
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« Reply #23 on: 30 May, 2012, 09:04:39 »
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thanks Smiley

i improved the AI for now, but i still seem to have troubles making the AI avoiding the cells.. sometimes it avoids them, but for some reason it shoots to it like hell ö i suppose there's something simple wrong, but i'll have to take a fresh new look at it

i also decided to go with less cells on the screen, but they will be bigger. This because:
     1) it gets a lot faster if i remove cells -->playablility (is that even a word) gets improved
     2) better overview
     3) looks better in general

new progress will come slowly (exams), but i'll get there..
i'll take another look at the sun-like system too, maybe it's possible with less cells, i'll see what i can do, it would be nice though
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« Reply #24 on: 30 May, 2012, 16:16:53 »
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If you'dd finish the game and all of those functions in it, that would be nice
I'm gonna buy a ti nspire (where in belgium is that possible?) and play your game
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« Reply #25 on: 01 June, 2012, 23:32:57 »
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here is the first show-off of Osmos running on Pscspire. as you can see it's not really optimized yet, but the screenfitting are working, and so are the buttons and the amount of cells in the game
i made it that way so that it can take any screensize, so you will all be able to play this on your pc/linux/mac or whatever you want Smiley

As you can see in the vid the code itself isn't totally optimized yet for the big screen (the cell don't move fluently but this is not the final version yet)

the vid lost most of its quality though while uploading, but you can see what's happening

I recommend  switching to full screen mode, since in this embedded video you won't see a thing over the look of how awesome it is Smiley

<a href="http://www.youtube.com/watch?v=Hg8f6C0PVCE" target="_blank">http://www.youtube.com/watch?v=Hg8f6C0PVCE</a>
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« Reply #26 on: 01 June, 2012, 23:45:54 »
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Nice. I hope you keep working on it
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« Reply #27 on: 02 June, 2012, 11:45:58 »
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Very nice, glad it is working properly Smiley

Also, it is PCspire not Pscspire Tongue
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« Reply #28 on: 02 June, 2012, 12:27:46 »
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Another demo showing how awesome PCSpire is Tongue
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« Reply #29 on: 11 June, 2012, 16:12:35 »
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This is just awesome Cheesy I love Osmos, great game. I can't wait till this gets released.
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