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Author Topic: [Contest] TI Siege -  (Read 727 times) Bookmark and Share
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turiqwalrus
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« Reply #15 on: 05 June, 2012, 14:40:00 »
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hm... I'd say make the catapult a bit more powerful/give it a bit more HP, and then drive the cost up a bit
otherwise, it looks pretty balanced.

EDIT: maybe give the catapult a chance to miss the intended block or cause collateral damage?

Yeah actually I'm thinking of raising the damage of catapult to 4, it was 3 before because the highest HP a unit could have was only 3 before I buffed the overall HP. And raise its HP to 5.

Only problem I see if I buff the catapult is that it might result in a catapult war Sad
it should be fine if you raise the cost enough
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jsj795
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Location: __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.___
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« Reply #16 on: 05 June, 2012, 14:44:27 »
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yeah it's mostly about balancing, which is quite hard at this stage.
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
stevon8ter
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« Reply #17 on: 05 June, 2012, 17:36:02 »
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Wow, looke really nice
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Art_of_camelot
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« Reply #18 on: 06 June, 2012, 06:44:45 »
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Very nice usage of the split screen mode. I really like that. It makes it unique as very few projects utilize it, and it works quite well with this type of game. =)
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jsj795
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« Reply #19 on: 07 June, 2012, 08:30:23 »
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Alright, new update!
Now the unit movement, attacks, damage calculations, they all work, and also ending a turn works!



If you see it to the end, you'll see that the archer changes from archer to infantry when it makes a successful attack. It's already fixed, but I was too lazy to make another screenshot Tongue

Stuff I need to do now:
-Main menu with the ability to load the game
-Saving the game
-Checking the bases' HP and telling the player if he won or lost
-Most importantly, AI

First 3 should be really easy, I'm just afraid of how I'm going to do AI. It'll be a major PITA for a decent AI (since this is very much like chess or advance war). Hopefully I can make one that's decent without being too slow...
Logged



Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
jsj795
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Last Login: 26 April, 2013, 03:43:03
Date Registered: 28 July, 2009, 22:10:35
Location: __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.___
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« Reply #20 on: 11 June, 2012, 08:42:08 »
0

Made my main menu screen, with vertical text sprites Smiley

Sits at just under 800 bytes, I'm sure I can optimize it even more by changing some of the characters, but eh, nbd Tongue



Only drawback to this is that any MP OSes would need to run a small asm program (specifically asm program with this hex: FDCB058EC9)
because of the flag that deletes the bottom row in the text routine.

Next up is making AI, and this should be complete Cheesy (but then AI will take a while to make... so hopefully I'll be finished before due date x.x)

After the contest, I'll probably implement 2 player mode, either via link cable with asm program help or 2 player on 1 calc mode Smiley

Edit: So far, the code takes up 10348 bytes, that's without any AI or implementing win condition. Win condition should be easy, but hopefully AI fits in another 10k bytes x.x
« Last Edit: 11 June, 2012, 09:33:40 by jsj795 » Logged



Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
Nick
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« Reply #21 on: 11 June, 2012, 10:05:00 »
0

wow, that'll be a big program ö but i like the menu screen Smiley
and it's great how you use the spilt screen mode, it works out really fine
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