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Author Topic: GBA emulator? -  (Read 3355 times) Bookmark and Share
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Art_of_camelot
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« Reply #60 on: 29 July, 2012, 18:19:21 »
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From the previous page:
It looks pretty good! I am curious how well it would run on my touchpad nspire though. It has a minimal amount of RAM and that grayscale screen. I think i would rather have it on my CX. Tongue
Well, as I mentioned in another topic, only the CX is supported anyway (mainly because of the larger RAM). It's also nice to be able to overclock higher.
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« Reply #61 on: 29 July, 2012, 20:03:47 »
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He's wondering what takes so much RAM. For one thing, the emulator code is pretty large, and it needs a bit of space for the dynamic recompiler. In addition, the entire GBA ROM needs to be loaded into RAM, which is the main issue.
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« Reply #62 on: 01 August, 2012, 01:30:48 »
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So, any ETA on the release? Cheesy
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« Reply #63 on: 01 August, 2012, 08:21:01 »
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So, any ETA on the release? Cheesy
Usually, asking for the release is not a good idea because calc84 is working hard to solve bugs and if he release it now, you would complain afterwards. Also, people begging for the release are often annoying to the coders. Everyone here is waiting for the release and calc84 knows it, no need to put more pression on him Wink
(But yeah, I have to go to a stupid wedding on Saturday, that would be great if the emu was out Tongue)
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« Reply #64 on: 02 August, 2012, 02:47:29 »
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He's wondering what takes so much RAM. For one thing, the emulator code is pretty large, and it needs a bit of space for the dynamic recompiler. In addition, the entire GBA ROM needs to be loaded into RAM, which is the main issue.
Oh, I forgot about the ROM needing to be in ram. And wow, a dynamic recompiler. What kind of speed do you get with overclocking?
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« Reply #65 on: 02 August, 2012, 04:19:06 »
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The speed depends on the game. When overclocking, most games that I've tried run around full speed with a bit of frameskip, though some games aren't fullspeed even with frameskip.
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« Reply #66 on: 02 August, 2012, 06:58:41 »
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So, any ETA on the release? Cheesy
Usually, asking for the release is not a good idea because calc84 is working hard to solve bugs and if he release it now, you would complain afterwards. Also, people begging for the release are often annoying to the coders. Everyone here is waiting for the release and calc84 knows it, no need to put more pression on him Wink
(But yeah, I have to go to a stupid wedding on Saturday, that would be great if the emu was out Tongue)
Also if he works too much on this, Runer112 will complain about lack of TI-Boy SE updates and annoyingcalc will become less patient for Project M updates. Grin

As for speed, are there games that becomes so slow that they are unplayable? One worry I had was 007 Nightfire, for example, which seems to have even more advanced graphics than Doom.

Also, will every GBA ROMs fit on a TI-Nspire CX? I don't remember the max size a game can be.
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« Reply #67 on: 02 August, 2012, 07:12:00 »
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annoyingcalc will become less patient for Project M updates. Grin


Also, will every GBA ROMs fit on a TI-Nspire CX? I don't remember the max size a game can be.

Hey, I havent been there in more than a year.
and the max is 32mb and you can zip roms to half their size
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« Reply #68 on: 02 August, 2012, 07:25:51 »
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I was just kidding annoyingcalc. Tongue Also thanks for the info. Smiley

Is Zipping supported on Calc84maniac's emu?
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« Reply #69 on: 02 August, 2012, 13:18:43 »
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Is Zipping supported on Calc84maniac's emu?
Yeah. I've actually found that some games that crash on start-up unzipped work fine while zipped.
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« Reply #70 on: 02 August, 2012, 13:30:08 »
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Don't lose the sources ! ^^
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« Reply #71 on: 02 August, 2012, 15:55:16 »
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Is Zipping supported on Calc84maniac's emu?
Yeah. I've actually found that some games that crash on start-up unzipped work fine while zipped.
You have a copy of the emulator? O_o Also, crashes for non-zipped ROMs sounds like an issue.
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« Reply #72 on: 02 August, 2012, 15:58:35 »
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Is Zipping supported on Calc84maniac's emu?
Yeah. I've actually found that some games that crash on start-up unzipped work fine while zipped.
You have a copy of the emulator? O_o Also, crashes for non-zipped ROMs sounds like an issue.
This bug happened on the GP2X Wiz version. I can't remember what didn't work, but I think it was Pokemon Emerald. I'm sure others have gotten it to work unzipped, so maybe it's just an issue with my dump.
« Last Edit: 02 August, 2012, 16:13:59 by Reo » Logged
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