Wayne
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Reply #30 on: 09 August, 2012, 22:49:20 »
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Do you mean coding or how to count. I have no idea of coding
Edit: The only way i can help is to test your game and give suggestions for new features
« Last Edit: 10 August, 2012, 17:08:51 by Wayne »
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Loulou 54
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Reply #31 on: 10 August, 2012, 18:25:34 »
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I meant how to count, yes.
Ok thanks I'll post the future versions here anyway.
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xacto
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Reply #32 on: 11 August, 2012, 03:59:17 »
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This looks really cool. And it works great too.
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DJ Omnimaga
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Reply #33 on: 11 August, 2012, 07:01:36 »
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I saw this on TI-Planet and this looks great. I need to try it since in the animated screenshots the colors sometimes disappear due to low color depth from CalcCapture.
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Jonius7
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Reply #34 on: 10 September, 2012, 07:53:41 »
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Oh wow looks like you know your stuff. I've looked at your explanation on the first page about the physics. It boggles me (for now) but great to see some nice Lua development. Is it ready for a ticalc.org release?
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Loulou 54
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Reply #35 on: 06 October, 2012, 17:54:04 »
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Hello Jonius !
Thank you.
Yeah the collisions were kinda complex, and trying to explain this in english increases the difficulty..
No I don't think it's ready for a ticalc release. And moreover I'm still not registered on ti-calc !
But you can still try it out ! It's already playable, with 3D view ! But no rules, no AI.
The project is standby currently because of school.. But since the last release, I have implemented the rules and managed to do an AI partially working !
Indeed the AI is already able to aim for a right ball according to the rules, and to enter it
even using "combos" of n balls ! (using a recursive function and a sort of dichotomy to detect potential balls on the way..
)
So the project will be continued obviously, but not right away.
(Moreover I should correct ABA Logique Nspire to get it compatible with 3.2 !
)
« Last Edit: 06 October, 2012, 17:56:18 by Loulou 54 »
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