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Author Topic: Axio Man! -  (Read 1037 times) Bookmark and Share
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parserp
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« on: 09 August, 2012, 21:07:51 »
+3

Alright, I ripped off tag/portalx a lot (charector, boxes, switches), BUT, this in many other cases is quite an original game. It is 2D, non-scrolling, with pickup-able objects (boxes, guns, tramps), doors/switches, and *possibly* a level editor. I call it Axio Man! (a play off of axiom/axe)
Screenshot:

Spoiler for screenshots:









Here's the stuff that is implemented/working:

-Player movement (with physics Cheesy)
-Blocks of ice (careful, they are slippery!)
-Spikes w/ collision detection
-Pickup-able objects (Tramps, Boxes, Guns)
-Doors/switches
-Exit portal (in the top right corner in the screenie- it does not exit you yet)

Stuff that is going to be coded next:

-3 types of enemies (all do different stuff)
-Make the gun shoot
-Squashers (spikey things that come up, then go down on you (think super mario world))

...And that's all. Here's a download (includes the level from the screenie), you may want to know the controls:

2nd- Jump
Alpha- Pick up/put down boxes
Left/Right arrow keys- move
Up (While releasing a box)- throw the box up into the air
Clear- Quit

Currently it is 8000 bytes, running at 6Mhz with a pause 40, so hopefully I won't have to restrict it to 15Mhz calcs only. Smiley

* AXIO.8Xp (7.9 KB - downloaded 21 times.)
« Last Edit: 14 September, 2012, 04:25:32 by parserp » Logged

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« Reply #1 on: 09 August, 2012, 21:51:32 »
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Wow, that looks extremely awesome so far with some very familiar stuff Wink . What is the gun for?
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« Reply #2 on: 10 August, 2012, 00:28:07 »
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Woah, looks awesome ! You gone really far with the physics and all, so I think that you can add levels with the same elements as the first one without any problem, right ?
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« Reply #3 on: 10 August, 2012, 01:13:36 »
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What is the gun for?
To shoot the enemies. Each one will have a different HP, so you have to shoot them a different amount of times to kill it. Cheesy
so I think that you can add levels with the same elements as the first one without any problem, right ?
Yes, I just change the data for the level and it works. (unlimited boxes/switches ftw)
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« Reply #4 on: 10 August, 2012, 01:47:36 »
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It looks pretty but..
Currently it is 8000 bytes
I think you should optimize it a bit. O_o
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« Reply #5 on: 10 August, 2012, 01:56:29 »
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It looks pretty but..
Currently it is 8000 bytes
I think you should optimize it a bit. O_o
yes of course, but that probably won't happen for a little while longer... Wink
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« Reply #6 on: 10 August, 2012, 02:12:56 »
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If you need some advice or help to optimize it, I've free time. Wink
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« Reply #7 on: 10 August, 2012, 07:05:26 »
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Looks great! I love the trampolines, really adds a new dynamic element. I think that everyone should have a project like portalX when they're getting started with real platforming Evil

You hear that Builder? hurry up and release :3
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« Reply #8 on: 15 August, 2012, 02:24:55 »
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Bump. I stole this idea from Super Mario World. Tongue (these are the 'squashers' I was referring to)

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« Reply #9 on: 15 August, 2012, 04:27:42 »
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This is awesome! Need to download!
By the way, I lost. Thanks.
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« Reply #10 on: 15 August, 2012, 05:41:03 »
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I like the "squashers" in the screen shot. The added effect of the screen shaking when they hit ther ground is very nice too. Smiley
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« Reply #11 on: 15 August, 2012, 09:22:52 »
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Bump. I stole this idea from Super Mario World. Tongue (these are the 'squashers' I was referring to)


And you stole the idea of the "Start of the gif" from my screenshots Tongue
Anyway, this is really nice Cheesy
Still in 6MHz ?? shocked
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« Reply #12 on: 15 August, 2012, 19:54:52 »
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And you stole the idea of the "Start of the gif" from my screenshots Tongue
Anyway, this is really nice Cheesy
Still in 6MHz ?? shocked
hehe, Yes, and yes.  Cheesy And thanks Cheesy
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« Reply #13 on: 15 August, 2012, 22:58:30 »
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If the character flew up a bit (just a couple pixels) whenever the squashers hit would also be a really cool effect.
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« Reply #14 on: 15 August, 2012, 23:09:06 »
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This looks amazing! Maybe you could make the squashers "tremble" a little before falling, also via Super Mario? Cheesy
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