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Author Topic: DT's unnamed puzzle platformer -  (Read 1860 times) Bookmark and Share
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Deep Thought
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« on: 13 September, 2012, 02:08:46 »
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I have no idea what to call it, because I don't have a story. (I really need a good story on this thing. The plotlines for all my platform games so far have been lacking, to say the least.) For now it's named Turret ... because it involves turrets.

But here's a screenshot of some things I've been trying out. This will be a level-based puzzle platformer in 6x6 blocks. Turret guns, dynamite crates, steel crates, water, boulders, shock lines (instant death!) and other awesome things are planned. Currently only the first three have been implemented, as you can see here.

The basic idea is that you have nothing (no guns, knives, etc.), but there are turrets trying to kill you. Instead of having them shoot you, try to get them to shoot in a direction you want so you can escape. (It's made with Axe.)



That's 6 MHz, by the way. Plenty of room to add more stuff Cheesy

Logs:
  • 2012-04-01 - New movement engine
  • 2012-04-03 - New sprites
  • 2012-04-01 - New tilemap engine
  • 2012-04-23 - New turret engine
  • 2012-05-19 - New water engine
  • 2012-09-10 - Optimizations (300% speed!)
  • 2012-09-12 - New dynamite engine
  • 2012-09-12 - Improved water engine
  • 2012-09-12 - Improved turret engine
  • 2012-09-12 - New shock line sprites
  • 2012-09-13 - New shock line engine
  • 2012-09-13 - Optimizations (120% speed!)
  • 2012-09-18 - Major bugfixes
  • 2012-09-19 - New boulder engine
  • 2012-09-19 - Improved dynamite engine
  • 2012-09-20 - Improved boulder engine
  • 2012-09-21 - Improved dynamite engine
  • 2012-10-01 - New level editor
  • 2012-10-05 - New level editor
  • 2012-10-07 - New level editor
  • 2012-11-17 - Improved level editor
  • 2012-11-27 - Improved water engine
  • 2012-11-27 - Improved movement engine
  • 2013-01-13 - Improved bullet engine
  • 2013-02-06 - New coin collection
  • 2013-02-11 - Implemented breath count
  • 2013-02-12 - Improved movement engine

Latest update: http://www.omnimaga.org/index.php?topic=14432.msg271933#msg271933
« Last Edit: 14 February, 2013, 06:45:01 by Deep Thought » Logged




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« Reply #1 on: 13 September, 2012, 02:15:43 »
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that.is.looking.far.too.AWESOME!
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« Reply #2 on: 13 September, 2012, 02:17:09 »
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Holy crap. This is probably the best platformer on the calc I've ever seen!!! Downloads NAO.
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« Last Edit: 13 September, 2012, 02:17:35 by blfngl » Logged

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« Reply #3 on: 13 September, 2012, 02:18:24 »
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Holy crap. This is probably the best platformer on the calc I've ever seen!!! Downloads NAO.
Couple months please Grin
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« Reply #4 on: 13 September, 2012, 02:19:02 »
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Dude... Awesome. That's all I can say. shocked
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« Reply #5 on: 13 September, 2012, 02:19:24 »
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Now that I've seen it and really wanna play it...#notpatient.
Nice job and keep up the great work Cheesy
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« Reply #6 on: 13 September, 2012, 02:22:08 »
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Ooh, shiny Cheesy
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« Reply #7 on: 13 September, 2012, 03:54:04 »
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I was amazed at this when you showed it to me for the first time, when it was running 3x slower Big smile Still looks just as exciting!
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« Reply #8 on: 13 September, 2012, 14:42:32 »
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Wow Deep, that looks fantastic so far! Cheesy
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« Reply #9 on: 13 September, 2012, 15:31:40 »
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ooh, so how is the water going to fit into this?
can you drown? will it be used for anything else?
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« Reply #10 on: 13 September, 2012, 18:22:02 »
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Looks cool Deep Though! Good luck with this. Smiley
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« Reply #11 on: 13 September, 2012, 22:22:58 »
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Deep Thought, this is awesome!

Good luck with your storyline!
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« Reply #12 on: 14 September, 2012, 00:15:19 »
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ooh, so how is the water going to fit into this?
can you drown? will it be used for anything else?
You'll be able to swim in water (moving up and down freely but slowly), which means it's another way to get around. I'm also planning a breath counter as a bar on the side that drops as you stay in the water, so if you're in for too long you drown.

Added shock lines today, and did some more optimizations.
« Last Edit: 14 September, 2012, 00:15:38 by Deep Thought » Logged




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« Reply #13 on: 14 September, 2012, 00:16:34 »
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This is getting pretty intense...you sure there's no alpha or beta going to be released...?  Kiss
« Last Edit: 14 September, 2012, 00:17:06 by blfngl » Logged

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« Reply #14 on: 14 September, 2012, 00:17:24 »
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Oh, there will be. But it's nowhere close right now—just some random pretty effects.
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