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Question: I would like to expand some drawing commands! What syntax do you prefer for:   [1] Horizontal and vertical lines? [2] White and xor drawing?   Please pick ONE [1] option and ONE [2] option.
[1] Prefix with letters:   HLine(Y,X1,X2)  and  VLine(X,Y1,Y2) - 16 (26.7%)
[1] Overload shift commands:   Horizontal(Y,X1,X2)  and  Vertical(X,Y1,Y2) - 3 (5%)
[1] Use Horiz and G-T:   Horiz(Y,X1,X2)  and  Vert(X,Y1,Y2) - 6 (10%)
[1] Use LinReg(a+bx)  and LinReg(ax+b) :   HLine(Y,X1,X2)  and  VLine(X,Y1,Y2) - 4 (6.7%)
[1] Use LinReg(a+bx)  and LinReg(ax+b) :   Horiz(Y,X1,X2)  and  Vert(X,Y1,Y2) - 2 (3.3%)
[1] Other:   Please specify in a post! - 0 (0%)
[2] Use letter modifiers W and X:   e.g.  WHLine(Y,X1,X2),  WRect(X,Y,W,H),  XLine(X1,Y1,X2,Y2),  XCircle(X,Y,R) - 20 (33.3%)
[2] Use symbol modifiers ! and i:   e.g.  !HLine(Y,X1,X2),  !Rect(X,Y,W,H),  iLine(X1,Y1,X2,Y2),  iCircle(X,Y,R) - 9 (15%)
[2] Other:   Please specify in a post! - 0 (0%)
Total Voters: 32

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Author Topic: Axe Parser -  (Read 121605 times) Bookmark and Share
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willrandship
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« Reply #2145 on: 03 March, 2012, 17:44:11 »
0

It's definitely possible, but also likely to be less efficient, since Axe's routines are designed around the various quirks of the 84+. It would still run faster on the nspire, but probably not as fast as C, def. not as fast as assembly.

Least efficient, but most compatible way would be to have an 83+ emulator Tongue
« Last Edit: 03 March, 2012, 17:45:41 by willrandship » Logged

Hayleia
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« Reply #2146 on: 03 March, 2012, 20:07:23 »
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It's definitely possible, but also likely to be less efficient, since Axe's routines are designed around the various quirks of the 84+. It would still run faster on the nspire, but probably not as fast as C, def. not as fast as assembly.
Ok for "hardware things" but for example, I guess (I said "I guess") that Axe's mathematic operations won't need to be changed to run on the Nspire.

Least efficient, but most compatible way would be to have an 83+ emulator Tongue
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« Reply #2147 on: 03 March, 2012, 20:21:20 »
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Ideally we would want the math to be different on a 32-bit processor. Tongue
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« Reply #2148 on: 06 March, 2012, 07:37:18 »
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Not to mention a RISC processor architecture vs a CISC one. The assembly has some pretty major differences.

An ideal situation would be an axe imitation that is optimized for dealing with ARM, rather than focusing on cross-compatibility. There are a lot of quirks axe deals with on the z80 that become totally unnecessary and less efficient on the nspire, and there are many opportunities a cross-compatible axe would miss.
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Runer112
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« Reply #2149 on: 23 November, 2012, 17:42:05 »
+1

So, a new version of Axe has arrived! I think the changelog mostly detailed the new/changed features, but if you have any questions, ask here!

And with all my changes, I'm sure I introduced a fair number of bugs, because I was just blindly fumbling around half the time. x.x If you experience any bugs, please remember to report them in the Bug Reports thread, and I will try my best to fix them as soon as possible!
« Last Edit: 23 November, 2012, 17:46:18 by Runer112 » Logged
Eeems
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« Reply #2150 on: 23 November, 2012, 17:58:22 »
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You fumble around when it comes to z80 asm? Never Tongue
I updated my hosted docs on http://axe.eeems.ca last night when I noticed the release.
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Freyaday
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« Reply #2151 on: 23 November, 2012, 22:54:11 »
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Where were the Axevars moved to and are they in the same order?
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« Reply #2152 on: 27 November, 2012, 00:04:53 »
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i assume they would have to be in the same order, but would also be very interested to know where they were moved.
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« Reply #2153 on: 27 November, 2012, 02:21:02 »
0

In the developers folder of the new Axe, you can find Axe.inc which shows you this info (i only know this because runer told me lol)

Quote
axv_A           =$9CFB
axv_B           =$9CFD
axv_C           =$9CFF
axv_D           =$9D01
axv_E           =$9D03
axv_F           =$9D05
axv_G           =$9D07
axv_H           =$9D09
axv_I           =$9D0B
axv_J           =$9D0D
axv_K           =$9D0F
axv_L           =$9D11
axv_M           =$9D13
axv_N           =$9D15
axv_O           =$9D17
axv_P           =$9D19
axv_Q           =$9D1B
axv_R           =$9D1D
axv_S           =$9D1F
axv_T           =$9D21
axv_U           =$9D23
axv_V           =$9D25
axv_W           =$9D27
axv_X           =$9D29
axv_Y           =$9D2B
axv_Z           =$9D2D
axv_Theta       =$9D2F

axv_R1          =$9D31
axv_R2          =$9D33
axv_R3          =$9D35
axv_R4          =$9D37
axv_R5          =$9D39
axv_R6          =$9D3B

axv_Y1          =$9D3D
axv_Y1Page      =$9D3F
axv_Y2          =$9D40
axv_Y2Page      =$9D42
axv_Y3          =$9D43
axv_Y3Page      =$9D45
axv_Y4          =$9D46
axv_Y4Page      =$9D48
axv_Y5          =$9D49
axv_Y5Page      =$9D4B
axv_Y6          =$9D4C
axv_Y6Page      =$9D4E
axv_Y7          =$9D4F
axv_Y7Page      =$9D51
axv_Y8          =$9D52
axv_Y8Page      =$9D54
axv_Y9          =$9D55
axv_Y9Page      =$9D57
axv_Y0          =$9D58
axv_Y0Page      =$9D5A

axv_SpriteBuff  =$9D5B

axv_RandSeed    =$9D63

axv_Y1t         =$84EB
axv_Y2t         =$84ED
axv_X1t         =$84EF
axv_X2t         =$84F1
axv_Y3t         =$84F3
axv_Y4t         =$84F5
axv_X3t         =$84F7
axv_X4t         =$84F9
axv_Y5t         =$84FB
axv_Y6t         =$84FD
axv_X5t         =$84FF
axv_X6t         =$8501
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« Reply #2154 on: 28 November, 2012, 02:56:34 »
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wait, Why are axv_Y4Page and axv_Y5Page in the same place?
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« Reply #2155 on: 28 November, 2012, 03:11:53 »
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they aren't
axv_Y4Page      =$9D48
axv_Y5Page      =$9D4B
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« Reply #2156 on: 29 November, 2012, 15:59:39 »
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they aren't
axv_Y4Page      =$9D48
axv_Y5Page      =$9D4B
Oh, ok!
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« Reply #2157 on: 30 November, 2012, 00:56:07 »
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Axe 1.2.0 isn't working on WabbitEmu or cemetech's jTIfied. Is this a bug in Axe or a bug with the emulators? Axe works on my calc.

Also, when's the next version of Axe gonna be out? It keeps getting better and better!
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« Reply #2158 on: 30 November, 2012, 01:16:14 »
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What do you mean it isn't working? Could you give some more information on what happened? Maybe even post in the bug reports topic?
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« Reply #2159 on: 30 November, 2012, 01:18:58 »
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Axe 1.2.0 isn't working on WabbitEmu or cemetech's jTIfied. Is this a bug in Axe or a bug with the emulators? Axe works on my calc.

Also, when's the next version of Axe gonna be out? It keeps getting better and better!

For me it works on wabbitemu
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