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Poll
Question: What do you think will improve Axe the most over the next few months?
New commands and aggressive optimizations for smaller faster code. - 31 (37.8%)
Cool Axioms such as mode7, tilemapping, and other specialty features. - 17 (20.7%)
Features to make programming easier such as tables. - 10 (12.2%)
Better UI features, documentation, and tutorials. - 24 (29.3%)
Total Voters: 82

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Author Topic: Features Wishlist -  (Read 158796 times) Bookmark and Share
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Munchor
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« Reply #1650 on: 22 December, 2010, 19:07:32 »
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I really am seeing forward to the next release! good luck!

I am looking forward to absorving OS's variables Smiley
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LordConiupiter
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« Reply #1651 on: 22 December, 2010, 19:10:43 »
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Me too! but there are so many other things I am looking forward to, I can't mention everything in just one post Tongue
« Last Edit: 22 December, 2010, 19:11:28 by LordConiupiter » Logged

everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:

1
2
3
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one Wink )   Cheesy click me, and you'll be raided Cheesy
Munchor
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« Reply #1652 on: 22 December, 2010, 19:11:40 »
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Me too! but there are so many other things I am looking forward to, I can't mention averything in just one post Tongue

Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update.

Wow! Axe (0.5?) will be really cool!
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LordConiupiter
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« Reply #1653 on: 22 December, 2010, 19:14:46 »
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Me too! but there are so many other things I am looking forward to, I can't mention averything in just one post Tongue

Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update.

Wow! Axe (0.5?) will be really cool!

Axe 0.5 won't ever exist, because after 0.4.7 the next release will be v1.0.0 (like Quigibo said here)
Logged

everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:

1
2
3
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one Wink )   Cheesy click me, and you'll be raided Cheesy
AngelFish
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« Reply #1654 on: 22 December, 2010, 19:16:23 »
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And after Axe 1.0.0 is Axe 9001.0.0, which will include 2 byte color support, 3d graphics, and actual math  w00t
* Qwerty.55 wishes...
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Fast Crash
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« Reply #1655 on: 22 December, 2010, 19:17:08 »
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why not Tongue
It will be on casio prizm Smiley
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Munchor
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« Reply #1656 on: 22 December, 2010, 19:17:20 »
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Me too! but there are so many other things I am looking forward to, I can't mention averything in just one post Tongue

Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update.

Wow! Axe (0.5?) will be really cool!

Axe 0.5 won't ever exist, because after 0.4.7 the next release will be v1.0.0 (like Quigibo said here)

:O Nice, then!
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Deep Thought
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« Reply #1657 on: 22 December, 2010, 19:19:34 »
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Wow, lots of (really useful) updates in just a day. not(, reallocation...
* Deep Thought waits and starts auto-poking Quigibo every five seconds

And after Axe 1.0.0 is Axe 9001.0.0, which will include 2 byte color support, 3d graphics, and actual math  w00t
* Qwerty.55 wishes...

And objects, or course Wink
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« Reply #1658 on: 22 December, 2010, 19:21:52 »
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yeah!!! objects!!
that is going to be implemented for Axe++ I thougt, right?
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everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:

1
2
3
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one Wink )   Cheesy click me, and you'll be raided Cheesy
Happybobjr
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« Reply #1659 on: 23 December, 2010, 01:19:22 »
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Feature Request:  Double buffer.
Code: DisplayGraphrrr
description.  It will display both buffers but as black not as black and gray.
« Last Edit: 23 December, 2010, 01:40:30 by happybobjr » Logged

School: East Central High School

Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Non-Cas |||  OS: 1.1 |||  Build: Old  |||  84+ keypad.   Being lent out
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« Reply #1660 on: 23 December, 2010, 01:20:48 »
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Feature Request:  Double buffer.
Code: DisplayGraph rrr
description.  It will display both buffers but as black not as black and gray.

What do you mean? Like DispGraphr, but displaying black instead of gray for a 1 on the back-buffer? That'd be nice and probably pretty small (just OR the two buffers).
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Happybobjr
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« Reply #1661 on: 23 December, 2010, 02:01:52 »
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yep that is what i mean.

It would make it nice, in black and white games, to have collision checking between two things this way.  It would have some major speed increases.
« Last Edit: 23 December, 2010, 02:02:12 by happybobjr » Logged

School: East Central High School

Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Non-Cas |||  OS: 1.1 |||  Build: Old  |||  84+ keypad.   Being lent out
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« Reply #1662 on: 23 December, 2010, 02:05:11 »
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yep that is what i mean.

It would make it nice, in black and white games, to have collision checking between two things this way.  It would have some major speed increases.

And it'd be nice for two-layer maps Shocked

Three rs might get weird, though. But it shouldn't be a problem since most programs should only use it once in the entire code.
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Runer112
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« Reply #1663 on: 23 December, 2010, 02:14:22 »
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Feature Request:  Double buffer.
Code: DisplayGraphrrr
description.  It will display both buffers but as black not as black and gray.

What kind of uses would this feature have? I can picture what it would do, but I can't seem to picture how it would be used in a program. Can someone give me some examples?
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Deep Thought
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« Reply #1664 on: 23 December, 2010, 02:16:38 »
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Like looking down on a two-layered map: one on the ground and one somewhere in the air. That way, you can change one of the layers without having to change the other.
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