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Author Topic: Transition to battle; suggestions appreciated... -  (Read 6112 times) Bookmark and Share
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Iambian
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« Reply #45 on: 11 February, 2010, 07:59:51 »
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i assume you still plan 3 effects to be used, right? (random encounters, bosses and final boss)
Yeah. There will be those three.

Also, I compiled some pre-transition effects that I mentioned a bit earlier. Some suggestions that might help you get prepared or something were found on this post: http://www.omnimaga.org/index.php?topic=1495.msg21611#msg21611

The first post will link back to this post. Whee! Cross-referencing posts left and right Tongue

EDIT: The names of these effects are in the order they're numbered:

1
2
3
4
5
6
7
;00 ShiftToWhite
;01 ShiftToBlack
;02 MergeToGrays
;03 MergeToMono
;04 SwapGrayLayers
;05 SwapAllLayers
;06 GetLightGray

EDIT2: Each animation uses the same transition. I lengthened the time between the pre-transition effect and transition to make it clear what effect I was using. Forget about trying to apply all these combinations to every transition I have. I want the game to be released sometime this decade Tongue

* ScreenFX.zip (468.48 KB - downloaded 74 times.)
« Last Edit: 11 February, 2010, 08:05:43 by Iambian » Logged

A Cherry-Flavored Iambian draws near... what do you do? ...
Projects in my development environment:
Celtic 3 (83+) 95% (Hold) | CaDan (83+) 15% (Rst) | E:SoR (84+) 10% (Rst) | CaDanITE (83+) 4% (Hold) | FF:TIoC (83+) 2% (Data)
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