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Author Topic: Your Projects - Post and Critique -  (Read 32657 times) Bookmark and Share
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imPersonator
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« Reply #480 on: 29 July, 2010, 21:30:44 »
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Here's a simple picture editor I made.  Pictures are stored in Str1, Str2, and Str3.

* PICEDSRC.8Xp (1.14 KB - downloaded 62 times.)
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Runer112
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« Reply #481 on: 29 July, 2010, 22:55:43 »
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Just wondering... why store pictures in strings and not pictutres?
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imPersonator
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« Reply #482 on: 29 July, 2010, 23:20:59 »
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The pictures are stored in the external variables so that you can do Rcl Str1 or whatever.
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DJ Omnimaga
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« Reply #483 on: 30 July, 2010, 02:25:06 »
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I assume this is meant for pics used in Axe programs, right? Are they in hex format? I am not too sure about the use of this program. Could you provide an example?
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nemo
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« Reply #484 on: 30 July, 2010, 04:21:33 »
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it's an 8x8 sprite editor. you can save and load up to 3 monochrome sprites, it seems.
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imPersonator
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« Reply #485 on: 30 July, 2010, 18:22:57 »
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It is similar to the HEXPIC program that is in the Axe zip file.
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DJ Omnimaga
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« Reply #486 on: 30 July, 2010, 21:34:43 »
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Aaaah cool Cheesy
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« Reply #487 on: 02 September, 2010, 03:23:19 »
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Got bored so i made something similar to astbelt. The box in the corner tells you if you have use of your ability. if theres a X then you don'i if there is a check then you do have use. You can also press mode to invert the screen without a significant speed decrease.

I would like a sprite to replace the spike to make it seem more "in space"

* Spaceship dodging spikes.zip (1.72 KB - downloaded 32 times.)
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DJ Omnimaga
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« Reply #488 on: 02 September, 2010, 04:30:17 »
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Do you mean like the old arcade game Asteroids or more like side scrolling? I'll probably give this a try tomorrow
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« Reply #489 on: 02 September, 2010, 04:41:36 »
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Do you mean like the old arcade game Asteroids or more like side scrolling? I'll probably give this a try tomorrow

No i mean like the program attached to this post

* astbelt.zip (3.26 KB - downloaded 37 times.)
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Rick Astley=The Game

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DJ Omnimaga
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« Reply #490 on: 02 September, 2010, 07:19:52 »
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Aaah ok I never tried that one, I'll give it a try too I guess. I wonder if that guy posted on old forums back in the days...
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« Reply #491 on: 28 September, 2010, 00:44:22 »
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Can somebody help me optimize this? I'm not familiar with Axe optimization tricks.

Also, how do you save to files? I'm trying to implement high scores.

EDIT: Thanks, Mr. Omnimaga. It works better now... You still can't skirt the sides, though, due to the way the program detects collision.

* CAVEAXE TI-84 Plus Silver Edition.8xp (0.48 KB - downloaded 50 times.)
« Last Edit: 28 September, 2010, 02:31:43 by ikemike » Logged

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DJ Omnimaga
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« Reply #492 on: 28 September, 2010, 02:07:29 »
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I do not have much time right now but I noticed something in your game: You die about 2 pixels before your car touches the border. You might want to fix that in the next version.

Nice to see you still around by the way Smiley
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shmibs
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« Reply #493 on: 28 September, 2010, 02:26:34 »
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if you want to save your high score to an external variable simply use this:
:.A
:"vHighScre"->Str1 //that v is the little v that can be accessed via 2nd 8, i believe. the name following it can be whatever as long as it's only =<8 characters long
:GetCalc(Str1)->θEnd
:!If θ
:Unarchive Str1
:Getcalc(Str1)->θEnd
:!If θ
:GetCalc(Str1,2)->θEnd
program code here...
:If [score var>{θ}r
:[score variable]->{θ}rEnd
:Archive Str1

this will check to see if the appvar HighScre exists in archive or RAM and return a pointer for reading and writing to it and then stores your high score and archives the var at the end of the prog.
« Last Edit: 28 September, 2010, 02:28:02 by shmibs » Logged



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ikemike
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« Reply #494 on: 28 September, 2010, 02:49:07 »
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What am I doing wrong here?

* CAVEAXE.8xp (0.6 KB - downloaded 41 times.)
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