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Author Topic: Homescreen Game Pack -  (Read 20088 times) Bookmark and Share
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yunhua98
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« Reply #195 on: 07 March, 2011, 23:52:11 »
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You could add Illusiat 13 to the package. shocked

J/k 1 game? Does this mean a v1.0 release is coming soon?
'
I think he means for his next release.  Wink
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« Reply #196 on: 08 March, 2011, 01:24:30 »
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I know but I was wondering if soon there would be a final release. Tongue
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« Reply #197 on: 08 March, 2011, 01:26:22 »
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Ah, nope, this would be for the .75 release. Wink
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« Reply #198 on: 08 March, 2011, 01:26:53 »
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So we can expect v1.0 for Christmas 2012, right? Tongue
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« Reply #199 on: 08 March, 2011, 01:53:32 »
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So we can expect v1.0 for Christmas 2012, right? Tongue
Nah, at my current pace, I don't like to set deadlines. Tongue
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« Reply #200 on: 08 March, 2011, 02:04:32 »
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Lol ok, but I hope it won't take too long lol. It would suck if all your projects never got completed/released Big frown
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« Reply #201 on: 08 March, 2011, 02:15:46 »
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Lol ok, but I hope it won't take too long lol. It would suck if all your projects never got completed/released Big frown
Yeah, that would.  I plan to finish all that I've started, well, all the ones that are in my sig. Smiley
« Last Edit: 08 March, 2011, 02:16:02 by ztrumpet » Logged

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« Reply #202 on: 08 March, 2011, 02:28:18 »
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Glad to hear. Cheesy
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« Reply #203 on: 10 March, 2011, 04:07:34 »
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I might be able to make one, I really just need an idea...
* yunhua98 goes to browse ticalc.org

Maybe something like this program I made below (make it good enough for the game pack):

I made a game today in like 30 minutes. It's called Gravity, and basically you use the left and right arrow keys to move your character (theta) to the bottom right corner (the character automatically moves down, like gravity), while avoiding the X's. It's 320 bytes, but it probably still needs to be optimized.

The only thing is, I used labels in this program, and I don't know how to program without labels  Tongue

Pressing [MODE] pauses. The game speeds up gradually as you get a higher score.
I optimized it and made it faster, and I added a health bar (except it is just a number).

I hope this will make the game long enough (2-4 minutes instead of 10-60 seconds previously).

The file attached is just the game.

* GRAVHSGP 2.8xp (0.38 KB - downloaded 27 times.)
« Last Edit: 10 March, 2011, 04:08:09 by program4 » Logged
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« Reply #204 on: 11 March, 2011, 04:05:27 »
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Interesting. One worry I have with labels if they aren,t removed in the Homescrene Game Pack, though, is that if your game is at the bottom of the code it will run extremly slow.
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« Reply #205 on: 11 March, 2011, 05:34:19 »
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I edited it so that it doesn't have any labels, and saved space by speeding up the game when you have lower health (instead of higher score). Now it's a lot faster and slightly smaller!  Smiley

* GRAVHSGP fixed(2).8xp (0.36 KB - downloaded 30 times.)
« Last Edit: 11 March, 2011, 05:50:14 by program4 » Logged
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« Reply #206 on: 11 March, 2011, 05:47:49 »
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Cool to hear. Cheesy
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« Reply #207 on: 11 March, 2011, 23:33:43 »
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Cool!  Thanks. Smiley

I think I'll have time to put all of these new games on my calc this weekend and finally test them out. Azn
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« Reply #208 on: 13 March, 2011, 01:37:14 »
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Here's some screenshots, if you are curious.


* gravhsgp0.gif (86.23 KB, 192x128 - viewed 72 times.)

* invasion0.gif (40.42 KB, 192x128 - viewed 69 times.)
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« Reply #209 on: 13 March, 2011, 01:54:26 »
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shocked Neat!
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