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Author Topic: Homescreen Game Pack -  (Read 20090 times) Bookmark and Share
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Munchor
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« Reply #210 on: 13 March, 2011, 01:55:18 »
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For TI-Basic that looks sweeeet!
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ztrumpet
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« Reply #211 on: 13 March, 2011, 05:53:25 »
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Oooh, very, very cool.  I need to get these on my calc... Grin
Thanks.  They look great. Grin
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« Reply #212 on: 13 March, 2011, 16:42:31 »
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Yeah, I can't wait for the next release! These games are probably the best minigames written in TI-BASIC so far.  Smiley

And, I was bored, so I just decided to optimize my Gravity game slightly more. It's not much more, but it gets rid of an unneccesary Delvar K (I didn't need it anymore) and -1->S (Delvar S saves a little memory, and it was easy to make it work).

* GRAVHSGP opt.8xp (0.36 KB - downloaded 35 times.)
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« Reply #213 on: 15 March, 2011, 02:55:26 »
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Cool Program4. Cheesy
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« Reply #214 on: 15 March, 2011, 08:59:06 »
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I might do something like this too in the future, but my current 3 games are unfinished/way too big/both and I'm working on my RPG game most of the time.

Also, the games look great, especially Gravity!
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« Reply #215 on: 16 March, 2011, 05:39:40 »
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You could maybe port these games to the 9860G. It would be really nice, although I guess some would require Kucalc's CPU modifier add-in.
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« Reply #216 on: 18 March, 2011, 23:51:25 »
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Awesome!  I finally had enough time to get these onto my calc. Smiley  I'd expect a new release in the next week or two. Azn
Thanks again to everyone who contributed games.  Please note that I may not use one or two of them, and I'll be optimizing them before I put them in the Gamepack. Grin
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« Reply #217 on: 21 March, 2011, 01:54:25 »
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Nice to see this has its own subforum Wink

good luck with progress!  The stuff you pull off with homescreen graphics always has and will amaze me Grin
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« Reply #218 on: 21 March, 2011, 02:03:44 »
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Thanks, Ashbad!  I've always kept this as one thread, but I needed a poll, so I gave it its own sub-forum. Smiley

As for progress today, I added Freefall and a new game by myself named "Get Them!"  The average size per game is now 323 bytes, as there are 10675 bytes total.  If this average size continues, the finished gamepack would be 15527 bytes. Wink

Edit: I should also mention that there are 33 games in it right now. Grin

Edit 2: I forgot to mention the link to the poll: http://www.omnimaga.org/index.php?topic=7159.0
« Last Edit: 21 March, 2011, 02:05:21 by ztrumpet » Logged

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« Reply #219 on: 21 March, 2011, 02:12:14 »
+1

I made 3 games over the past few days. I don't think Reaction will make it into the pack, though  Tongue (though it could replace Guess the Number)

Reaction and Laser both have a menu that you can get rid of easily.

In Reaction, you are given a number, and you have to push the key corresponding to that number (getKey-wise).
In Laser, you use up and down to avoid the laser(s). Harder level=more lasers to avoid. 2nd activates the shield, and you start flickering (not very good attempt at grayscale Tongue), but you lose points, and once you reach 0, the shield automatically deactivates. The score is the number in the top left corner.
Avoid is self-explanatory.

EDIT: Many of these games were not specifically created for this game pack. Some of them were just to teach others how to program. So, they might seem somewhat weird. (Like, in Avoid, you can wrap around from top to bottom and vice versa, but not from left to right and right to left.)

* REACTION.8xp (0.44 KB - downloaded 31 times.)
* LAZER.8xp (0.64 KB - downloaded 30 times.)
* AVOID.8xp (0.37 KB - downloaded 31 times.)
« Last Edit: 23 March, 2011, 00:10:36 by program4 » Logged
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« Reply #220 on: 21 March, 2011, 02:17:53 »
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Thank you!  By the way, have I ever mentioned how much of a fan of your programs I am?  The code's well written, and you're providing some games for me to use.  Plus, Quasilat is awesome. Cheesy
Of the games you provided before today, Invasion's my favorite.  It's really, really good. Grin

Meishe, where did you learn that binomcdf() trick?  It's pretty obscure; I learned it from Darkerline (the author of Donut Quest)'s now defunct blog. Smiley
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« Reply #221 on: 21 March, 2011, 02:22:50 »
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Thanks! Actually, I spend like 2 hours optimizing each game (more like 10 in the case of Gravity, since I did that when I was not quite as good at programming), since it's fun Smiley.
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« Reply #222 on: 21 March, 2011, 02:48:08 »
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It can be fun, can't it. Cheesy

Oh, I should also mention that when I add it, Meishe's Jump is going to replace the Jump! game I have in there right now. Wink
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« Reply #223 on: 21 March, 2011, 03:26:33 »
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For Jump? I don't remember but I think I learned it from looking at one of your games you gave me when I was writing my tutorial for basic jumping. Then when I was making the game I just remembered something and did a little research behind both those commands because I couldn't remember which one it was. I'm so far out of good practice right now though that I can't even remember what I did Tongue
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« Reply #224 on: 21 March, 2011, 17:43:59 »
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I'm glad this is in "our projects," ztrumpet.  I'm going to put a link to this on the main page
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