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Author Topic: Homescreen Game Pack -  (Read 20407 times) Bookmark and Share
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ztrumpet
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« Reply #60 on: 21 July, 2010, 18:45:59 »
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Put it this way.  All the games that have been in the gamepack so far are still in it, plus this new one.  I just haven't added any new (since the release a few posts up) games as I've been focusing on other programs. Smiley
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« Reply #61 on: 21 July, 2010, 18:47:39 »
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Oh ok. I was a bit worried you ditched the current game pack x.x. I see what you mean now Tongue
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« Reply #62 on: 22 July, 2010, 22:50:38 »
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Hmm...If I can get my hangman game running a bit better, would you be interested in including it?
It'd be 2-player only though, and I don't claim to make a perfect program Undecided but it has kept my friends and I entertained through class.
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« Reply #63 on: 22 July, 2010, 22:58:45 »
+2

Each game should be about 350 or so bytes, and then they will all fit.

it probably depends on what  size it is.
technically it doesn't have to be in the 300's, since mine was 499 bytes.  As long as it's small.  Wink
(Let's just say under 500  Tongue  j/k, it's not my place to say this.)

EDIT: wait, is your game on one calc, or does it require to calcs to play it?  Not that it matters, just out of curiosity.

Edit2:  btw, here's a game I made in 15 mins:  It's basically this game but vertical and in Basic.http://www.ticalc.org/archives/files/fileinfo/102/10286.html

EDIT3:  Use version below, 21 bytes less and different graphics and renamed to DODGEBAL.

Again, can someone screenshot for me?  Thanks in advance.

* ASTEROID.8xp (0.46 KB - downloaded 44 times.)
« Last Edit: 23 July, 2010, 00:13:23 by yunhua98 » Logged


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« Reply #64 on: 22 July, 2010, 23:44:10 »
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Heres a screenie. That's a pretty good game.


* Dodgeball.gif (233.88 KB, 192x128 - viewed 162 times.)
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Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

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Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #65 on: 22 July, 2010, 23:51:50 »
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thanks!

just out of curiosity, but are running that on normal speed?

EDIT:  should I call this dodgeball or asteroids?
« Last Edit: 22 July, 2010, 23:53:13 by yunhua98 » Logged


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« Reply #66 on: 22 July, 2010, 23:56:52 »
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I vote Dodge Ball because well, one, it looks more like it and, two, I believe Z already has a game called Asteroid/s
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« Reply #67 on: 23 July, 2010, 00:01:22 »
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I was emulating it on an 84+ SE, but I just realized I had the speed set to 50%.
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #68 on: 23 July, 2010, 00:07:59 »
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That shouldn't change the recording speed though. Wabbit automatically records it at the right speed.
However, some browsers can't handle high framerates, so maybe you could upload a version with a lower one? (The setting is in the options menu under either display or screen capture, IIRC)
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« Reply #69 on: 23 July, 2010, 00:11:14 »
+1

actually my problem was that the GIF was faster than the Game

btw, I attached a renamed version with the stars replaced with o's and 21 bytes less.

Edit:  Oops, forgot to attach. Embarrassed

* DODGEBAL.8xp (0.44 KB - downloaded 44 times.)
« Last Edit: 23 July, 2010, 00:12:19 by yunhua98 » Logged


Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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ztrumpet
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« Reply #70 on: 23 July, 2010, 18:10:33 »
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Nice job!  That's a neat game.  I'll include it too. Smiley  Thanks! Grin

I'm trying to keep the size down, so programs around 300 bytes are best. Cheesy
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« Reply #71 on: 23 July, 2010, 18:13:05 »
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People that go through ticalc TI-BASIC small programs should download all this pack instead.

Thinking in it, it is also inspiring for beginners in TI-BASIC to do an homescreen game.
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« Reply #72 on: 23 July, 2010, 23:07:52 »
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The homescreen is a powerful tool, because of its speed, and people often underestimate how good quality games can be made on it.  This homescreen pack will show everybody just what can be done without a single graphics command :]
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« Reply #73 on: 23 July, 2010, 23:08:38 »
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The homescreen is a powerful tool, because of its speed, and people often underestimate how good quality games can be made on it.  This homescreen pack will show everybody just what can be done without a single graphics command :]
Thanks. Grin
It's a lot of fun, even in this stage. Cheesy
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« Reply #74 on: 23 July, 2010, 23:47:25 »
+2

I fixed a bug in my Dodgeball game where it only shows the first didgit of your score.  I just moved Output(1,2,"--------------- outside the Repeat loop.

And here's a 205 byte reverse-avalanche game, sort of like this, but without the walls.  http://www.ticalc.org/archives/files/fileinfo/307/30779.html

EDIT:  I just got 189 on Avoiding Pi, A could've gotten >9000 if I had the patience.  (I died on purpose.)
Spoiler for Hidden:
Just go in a box around the PI  Tongue

EDIT2:  nvm about the avalanche game, I see that the asteriodz game is the same. Embarrassed

* DODGEBALfixed.8xp (0.44 KB - downloaded 32 times.)
* AVALANCH.8xp (0.26 KB - downloaded 43 times.)
« Last Edit: 24 July, 2010, 00:28:00 by yunhua98 » Logged


Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

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