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Author Topic: Homescreen Game Pack -  (Read 20461 times) Bookmark and Share
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Xeda112358
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« Reply #240 on: 10 April, 2011, 17:43:09 »
0

Hmm, that is tough. How many games are over your limit and how many are under?
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Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


ztrumpet
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« Reply #241 on: 10 April, 2011, 17:47:23 »
0

I'm not sure any more, but I know Minesweeper was around 500 bytes, so I think I'll let Lights Out slide in. Wink
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Xeda112358
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« Reply #242 on: 10 April, 2011, 17:52:49 »
0

Hmm, well regardless, I love this idea and I love how well the games are made! I am trying to make balltrix in ReCode right now, but I am having some trouble getting it to recognise when a ball goes through the wrong spot x.x
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


ztrumpet
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« Reply #243 on: 10 April, 2011, 21:17:37 »
+4

Alright, it's been far too long between updates.  So, how about another?!

Today's update leaves the program at 75% complete, 11592 bytes, which is 322 average bytes per program.  There are 36 total games, 8 of which are new (the former Jump! and Invaders were replaced).  If the average size continues, the gamepack will be 15456 bytes total, but it is likely that this number will be off by as much as 500 bytes.

Here are the new games:

Jump!

This was originally a game in Meishe's entry against me in one of the Cage Matches.  The version included in the gamepack was completely rewritten by myself, but Meishe gets credit for the graphics, idea, and execution. Smiley  It replaced my old "Jump!" game.

Dodge'Em

This was written to replace Star Dodger, but I decided they were unique enough that I could keep both.  Invaders was replaced by this.

Blinded

I wrote this for a crazy basic tunnel game, and it turned out well enough that I added it to the gamepack.

Get Them!

Please note that it flickers much, much less on calc than in the emulator.
Collect the '+'s before time expires.

Freefall

Another game written by Meishe.  I modified this one, but most of the code was Meishe's.  It was also written for his Cage Match entry.

Lights Out

Try and turn all of the lights out in the 5*5 grid.  If a light is flipped, it also flips the lights directly above, below, left, and right of it.

Pong

Keep the ball on the screen.

Lazer Dodge

This is based on one of Program4's ideas.  Avoid the "lazer."
@Program4: Should I keep it as "Lazer" or should I change it to "Laser?"  "Laser" is the correct spelling, but I went with what you had. Wink


A word about the controls:
They are self-explanitory, for the most part.  I have yet to replace the controls from my poll in the "Control Scheme" topic, and I was experimenting with different styles, so the Pause buttons are all over. Wink  It shouldn't hinder gameplay, though. Smiley

@Program4: I haven't had time to add all of your games yet, but I know I still want to add at least Invasion.  Thanks again for contributing.
@Meishe: Thanks for contributing.

I hope everyone enjoys these games!

* GAMEPACK4-10-11.8xp (11.38 KB - downloaded 87 times.)
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Xeda112358
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« Reply #244 on: 10 April, 2011, 21:22:01 »
0

Hehe, already downloaded. That tunnel game looks really good! This is so cool that it is in BASIC!
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


program4
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« Reply #245 on: 11 April, 2011, 02:25:00 »
0

@ztrumpet: You can change it to Laser if you want (I don't really care Tongue) I named it Lazer just for fun, and I forgot it was misspelled. So, either name is fine. If you can't decide, just change it to Laser. Tongue

And, I love Dodge'Em a lot! Nice job, ztrumpet!  Cheesy
Also, remember, we renamed Invasion to Defense.  Wink

EDIT: Also, I found a bug. In Blinded, Get them!, and Freefall (maybe some others), pushing in-game quickly displays the score and returns to the menu. I think it would be better if the game paused when it displayed the score.
« Last Edit: 11 April, 2011, 03:03:11 by program4 » Logged
Xeda112358
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« Reply #246 on: 11 April, 2011, 03:25:43 »
0

Hehe, I finally ported my own interpretation of Balltrix to ReCode ^_^ These are really cool, ztrumpet!  Grin
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


meishe91
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« Reply #247 on: 11 April, 2011, 03:32:56 »
0

Very cool. Could you send me copies of the new code for my games you added? I just wanna see how you optimized them Smiley Also, why did you take the code out that prevents Jump! to put spikes on the first or second tile? Congrat's on the new update Cheesy
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ztrumpet
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« Reply #248 on: 11 April, 2011, 04:25:26 »
0

EDIT: Also, I found a bug. In Blinded, Get them!, and Freefall (maybe some others), pushing in-game quickly displays the score and returns to the menu. I think it would be better if the game paused when it displayed the score.
You forgot to tell me what key to press. Tongue  If it's Clear, then it's not a bug, it's a feature. Grin

Very cool. Could you send me copies of the new code for my games you added? I just wanna see how you optimized them Smiley Also, why did you take the code out that prevents Jump! to put spikes on the first or second tile? Congrat's on the new update Cheesy
The code's included; it is Basic after all.  If you want me to send the exact files, send me an email so I remember it when I'm on the other computer.
Ah, so that's what it did.  Should I have left that code while optimizing?

Hehe, I finally ported my own interpretation of Balltrix to ReCode ^_^ These are really cool, ztrumpet!  Grin
Thanks!  I can't wait to see it. Azn
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Xeda112358
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« Reply #249 on: 11 April, 2011, 04:26:55 »
0

hehe, here ya go: http://www.omnimaga.org/index.php?topic=7613.msg142162#msg142162 Thanks for the idea!
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


meishe91
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« Reply #250 on: 11 April, 2011, 07:37:43 »
0

Well I meant more like just the snippets of code for my games since I don't know where or how to find it in the 11KB of code Tongue

And ya, there was code that prevented spikes from appearing on the first couple of places to avoid areas where you WILL lose. Of course there will still be spots like that but it helps prevent a lot of them. I would re-implement it if you could.
« Last Edit: 11 April, 2011, 07:38:01 by meishe91 » Logged





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ztrumpet
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« Reply #251 on: 11 April, 2011, 23:45:39 »
0

Alright, here are your games, including the change to allow the spikes to appear:

Spoiler for actually not much code:
My code "starts" like this:
:"42=abs(Ans-63→u
:"42=abs(K-63→v
:"42=abs(getKey-63→w
...
:For(A,0,14
:Disp "
:End

Jump!
:For(A,1,8
:Output(A,1,"=   // The '=' should be the inverse =
:End
:randInt(1,1,9→L1
:DelVar SDelVar B2→A
:Repeat K=45 or A=1 or (A-.5=L1(1
:getKey→K
:If Ans=22
:Then
:Repeat getKey=Ans
:End
:End
:If (Ans=21 or Ans=26)(A-1=int(L1(1
:3→B
:A+1-2not(B
:Ans+(Ans=int(L1(2
:Output(2,A,"
:Ans→A
:Disp "
:Output(2,Ans,"Ʃ
:If L1(8
:Output(8,int(L1(8)),sub("=►",1,1+2fPart(L1(8   // The '=' should be the inverse =
:B-1+not(B→B
:DeltaList(cumSum(L1
:If 8=dim(Ans
:Then
:augment(Ans,augment({0,0},binomcdf(2+int(6rand),0)min(12,max(1,Ans(8)-2+int(5rand→L1
:Else
:Ans→L1
:If Ans(6)Ans(8)not(int(6rand   // My changes from the uploaded version are in bold
:.5+Ans(8→L1(8
:End
:S+1→S
:End
:Output(8,1,"SCORE:
:Output(8,7,Ans

Freefall
:DelVar SrandInt(1,1,8→L1
:16→A
:Repeat K=45 or Ans>16 or Ans≤L1(3
:Output(8,1,sub("*************",1,L1(8
:Output(3,Ans,"V
:augment(DeltaList(cumSum(L1)),{min(13,max(1,L1(8)-1+int(3rand→L1
:S+1→S
:getKey→K
:If Ans=22
:Pause
:A-1+2(Ans=21 or Ans=26→A
:Disp "
:End
:Output(8,1,"SCORE:
:Output(8,7,S
I hope you don't mind that Jump's quite different than your original code; I basically rewrote it. Wink  Thanks for the games! Smiley

On a side note, I'm working on a pretty cool game for it now entitled "City Saver."




Alright, I think I found all of the typos now...
« Last Edit: 12 April, 2011, 00:31:35 by ztrumpet » Logged

Xeda112358
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Last Login: Today at 04:18:57
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« Reply #252 on: 12 April, 2011, 03:30:50 »
0

Sweet, I cannot wait to see what this "City Saver" is Tongue Also, i hope you don't mind, but these are all nice, small mini games that are perfect for ReCode. Is it alright if I attempt to remake some more of them in ReCode?
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


ztrumpet
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LV13 Extreme Addict (Next: 9001)
*************
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Last Login: 11 June, 2013, 05:10:51
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Location: Michigan
Posts: 5688


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« Reply #253 on: 12 April, 2011, 03:43:49 »
+1

Also, i hope you don't mind, but these are all nice, small mini games that are perfect for ReCode. Is it alright if I attempt to remake some more of them in ReCode?
Please go ahead. Smiley  Just make sure that all of the respective contributers get credit if it is due. Smiley

Sweet, I cannot wait to see what this "City Saver" is Tongue
Hmm, City Saver you say...
Well, I'm eager to release it as it's really cool.  The goal of this game is to save the city from the bombs that are falling from the sky.  To do this, shield the buildings.  It's pretty self-explanatory, but also quite fun.  The score is time based. Wink  Good luck! Grin


* CitySaverScreenie.gif (355.62 KB, 192x128 - viewed 376 times.)
* CITYSAVR.8xp (0.55 KB - downloaded 50 times.)
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program4
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Date Registered: 23 June, 2010, 03:21:16
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« Reply #254 on: 13 April, 2011, 02:00:07 »
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City Saver is really fun! I just have a suggestion:

-Make the game harder as it progresses, like making the bombs shoot more often or including diagonal shots (if it doesn't slow gameplay or increase the size of the program too much).
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