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Author Topic: Homescreen Game Pack -  (Read 20097 times) Bookmark and Share
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ztrumpet
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« Reply #15 on: 01 April, 2010, 03:26:17 »
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Well I just meant that there really aren't very good characters for rotating in all eight directions, I think. Like you can access the ↑, ↓, →, and ← but none that really go in diagonal, if that makes sense. I could be wrong though, that's just what I've observed.
Meishe has a very good point, but I'm sure I'd find something if I go this route. Grin
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« Reply #16 on: 01 April, 2010, 03:27:51 »
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I would prefer the numpad if you can't rotate the character but if you can rotate it I'm all for [2nd]. Smiley

Well I just meant that there really aren't very good characters for rotating in all eight directions, I think. Like you can access the ↑, ↓, →, and ← but none that really go in diagonal, if that makes sense. I could be wrong though, that's just what I've observed.
Meishe has a very good point, but I'm sure I'd find something if I go this route. Grin

Sounds good Smiley
« Last Edit: 01 April, 2010, 03:29:17 by meishe91 » Logged





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« Reply #17 on: 01 April, 2010, 03:28:28 »
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I'll do the rotate and 2nd approach then, since two people are for it. Grin

*Ztrumpet is off to look for characters... Grin This will be fun! Cheesy
« Last Edit: 01 April, 2010, 03:29:11 by ztrumpet » Logged

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« Reply #18 on: 01 April, 2010, 03:33:11 »
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Have fun, should be interesting to see what you come up with.
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« Reply #19 on: 01 April, 2010, 05:47:23 »
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i wouldnt like numpad controls cuz there's no key-repeats so you would need to press keys over and over to move, and it makes the game hectic to play in WabbitEmu
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« Reply #20 on: 01 April, 2010, 06:01:57 »
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Well in an Asteroid game you basically remain stationary and you're shooting all around you so you would kinda be clicking every time to shoot anyways, the numpad just gives it a little ease with what direction. On the WabbitEmu thing, I don't think the point is for the program to accommodate it Wink Tongue
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« Reply #21 on: 01 April, 2010, 07:04:37 »
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Ooooh this reminds me of my old 1K pack idea.  I had a pack of games that were all under 1K of mem ^^ but i never got enough games for a release.  Anyways, this looks really cool, has a great marketing strategy as well.  You want i should make a snake game?
« Last Edit: 02 April, 2010, 07:25:02 by Builderboy » Logged

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« Reply #22 on: 01 April, 2010, 07:32:24 »
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Well in an Asteroid game you basically remain stationary and you're shooting all around you so you would kinda be clicking every time to shoot anyways, the numpad just gives it a little ease with what direction. On the WabbitEmu thing, I don't think the point is for the program to accommodate it Wink Tongue
true but still... I always find numpad controls to be quite akward anyway. The reason why I didn't like CalcRogue that much (fortunately, Mapar007 game supports arrows too so i would like his Rogue version more prbly)
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« Reply #23 on: 01 April, 2010, 07:35:43 »
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¿puǝ ǝɥʇ uı ƃuıʌɐɥ dn puǝ noʎ pıp sǝɯɐƃ ʎuɐɯ ʍoɥ d: ʎoqɹǝplınq `ǝɔıu ʎɹǝʌ

Well in an Asteroid game you basically remain stationary and you're shooting all around you so you would kinda be clicking every time to shoot anyways, the numpad just gives it a little ease with what direction. On the WabbitEmu thing, I don't think the point is for the program to accommodate it Wink Tongue
true but still... I always find numpad controls to be quite akward anyway. The reason why I didn't like CalcRogue that much (fortunately, Mapar007 game supports arrows too so i would like his Rogue version more prbly)

Ah ok, ya I know what you mean. I think its just a knack you have to get used to.
« Last Edit: 01 April, 2010, 07:36:55 by meishe91 » Logged





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« Reply #24 on: 01 April, 2010, 07:39:03 »
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also when using such control you really need to warn the user in both the readme and on calc (when starting game the first time maybe?) that you move with the numpad, else get prepared for false bug reports via e-mail about movement not working at all cuz the people didn't pay attention to the controls in the readme, or have no access to readme at all (if gamepack was gotten from a friend calc at school).
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« Reply #25 on: 01 April, 2010, 07:48:18 »
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Ya, I know.
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« Reply #26 on: 01 April, 2010, 21:21:18 »
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That is a very good point.  There will be a section in the readme describing every game, but hopefully all the controls will be simple enough for the user to guess at them and figure them out. Grin

Today I made a game like "Balltrix" by DJ, from his 25 game pack.  It's pretty fun! Grin
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« Reply #27 on: 02 April, 2010, 01:00:19 »
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nice, I think it was one of my best, except the early difficulty was a bit easy x.x
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« Reply #28 on: 02 April, 2010, 03:27:00 »
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That's cool. Manage any part of the Asteroid game?
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« Reply #29 on: 02 April, 2010, 03:34:25 »
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mhmm?
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