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22 May, 2013, 04:55:41 *
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Poll
Question: How many people want to learn Z80 ASM if I decide to post lessons?
I'd want to learn it - 29 (90.6%)
No thanks, I'll stick with my original language - 3 (9.4%)
Total Voters: 30

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Author Topic: How Many People would want to learn ASM if they could? -  (Read 6338 times) Bookmark and Share
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ACagliano
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« Reply #60 on: 27 April, 2010, 17:58:00 »
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I would definitely like to learn and start using Asm, but the problem I encounter is that the present tutorials assume all users have Windows and provide links to only compilers, assemblers, and other utilities for Windows. I, unfortunately, have a mac.
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-ACagliano
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DJ Omnimaga
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« Reply #61 on: 27 April, 2010, 17:58:37 »
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You may also want to mention the few ways to code ASM on calc like OTBP assembler, but that for now such method is not really convenient. In the case where SirCmpwn (where did he go, actually???) would finish Mosaic before your tutorial, you could also mention it. But mention that to get the full potential of ASM in terms of file size and libraries, it's recommended that you use a computer IDE.
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« Reply #62 on: 27 April, 2010, 18:10:25 »
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Will was working on wabbitcode for the mac. I have a version if you like since the RevSoft is no longer up. We will be bringing it back up this summer though with some new changes. So I'll keep you all posted.

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« Reply #63 on: 27 April, 2010, 18:25:23 »
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The issue with Mac platform is that it has a much smaller audience than Linux and Windows when it comes to developers, as Macs are generally used for multimedia. Because of this, very few programmers bother making IDEs for Mac since they feel the demand isn't high enough. This is why it took so long before a 83+ emu comes out for Mac. I think there aren't even any 89 one for this platform. It kinda sucks Mac users are singled out, though, when it comes to calc dev. I guess the only real solution in short term is to switch to Windows or Linux x.x
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« Reply #64 on: 27 April, 2010, 19:47:11 »
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When I mean working...I mean there where versions of it at RevSoft. It does work pretty well. It incorporated wabbitemu and spasm all into one package. But I definitely hear you on the Windows/Linux thing. However for the sake of the lessons, I would just mention these few different IDEs out there. But let them know that any text editor will work as long as you save the file with the proper extension. Focus mainly from that point on.
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DJ Omnimaga
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« Reply #65 on: 27 April, 2010, 19:56:33 »
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Nice I didn't knew there were versions available. For Revsoft did you ever thought about starting a temporary board elsewhere with the site until the old one is back up? It might be good if some of the files were available again and also a lot of people keep asking me if Revsoft went under in #omnimaga
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« Reply #66 on: 27 April, 2010, 20:20:30 »
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I would definitely like to learn and start using Asm, but the problem I encounter is that the present tutorials assume all users have Windows and provide links to only compilers, assemblers, and other utilities for Windows. I, unfortunately, have a mac.

You can still use the info from the tutorials, of course, to use a dev interface for mac or for the calculator
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« Reply #67 on: 27 April, 2010, 20:43:54 »
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spasm compiles on most platforms iirc.
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ACagliano
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« Reply #68 on: 27 April, 2010, 20:50:04 »
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Well, I'll check it out. Plus, I now have CrossOver (mac).
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-ACagliano
TI-Basic software developer

My Website


Current Projects
----------------------------
1. Legend of Zelda "Revenge of Ganon"
        -maps: 100%
        -graphics engine: 20% (sprites)
        -AI engine: 0%
        -event scripts: 60% (text left)
        -walking engine: 100%
        -miscellaneous: 40%
  -total progress:  54%

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« Reply #69 on: 27 April, 2010, 20:53:25 »
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spasm compiles on most platforms iirc.

Actually, that's the one I'll be referring to/using in the tutorials, even though I'll list some other ones
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

ACagliano
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« Reply #70 on: 27 April, 2010, 20:56:09 »
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spasm compiles on most platforms iirc.

Actually, that's the one I'll be referring to/using in the tutorials, even though I'll list some other ones

Please provide in-tutorial links to any sources you recommend. It makes it a lot easier.
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-ACagliano
TI-Basic software developer

My Website


Current Projects
----------------------------
1. Legend of Zelda "Revenge of Ganon"
        -maps: 100%
        -graphics engine: 20% (sprites)
        -AI engine: 0%
        -event scripts: 60% (text left)
        -walking engine: 100%
        -miscellaneous: 40%
  -total progress:  54%

Hot_Dog
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Project Author
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« Reply #71 on: 27 April, 2010, 21:08:04 »
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spasm compiles on most platforms iirc.

Actually, that's the one I'll be referring to/using in the tutorials, even though I'll list some other ones

Please provide in-tutorial links to any sources you recommend. It makes it a lot easier.

I'll be doing that, and when I provide a .zip that has all the tutorials in it, I'll include spasm in the .zip as well
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

DJ Omnimaga
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« Reply #72 on: 27 April, 2010, 21:11:44 »
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you may want to ask Spencer permission before redistributing Spasm, though. From what I remember, he's pretty strict on redistributing their files. I had to ask Buckeye permission to include WabbitEmu here and it was only a specific version I was allowed to put online.
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Hot_Dog
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« Reply #73 on: 27 April, 2010, 21:21:07 »
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Where can I ask him?
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
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« Reply #74 on: 27 April, 2010, 21:37:01 »
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Calc84maniac regulary talk to him on AIM. Maybe he got his e-mail address.
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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