Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
24 May, 2013, 23:41:21 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 ... 7 8 [9] 10 11   Go Down
  Print  
Author Topic: Zedd Physics Library -  (Read 8903 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Total Post Ratings: +118

View Profile WWW
« Reply #120 on: 08 September, 2011, 02:02:28 »
0

Words cannot describe my giddiness. Er, words besides these, that is.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
Builderboy
Physics Guru
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 22:02:57
Date Registered: 20 April, 2009, 00:28:53
Location: Ravenholm
Posts: 5642


Topic starter
Total Post Ratings: +589

View Profile
« Reply #121 on: 08 September, 2011, 02:04:11 »
0

I'm glad everybody is interested Cheesy I can't wait for the release so I can see how people are going to go about implementing it in their games ^^
Logged

ztrumpet
The Rarely Active One
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: 22 May, 2013, 03:10:30
Date Registered: 08 November, 2009, 21:10:12
Location: Michigan
Posts: 5687


Total Post Ratings: +360

View Profile
« Reply #122 on: 08 September, 2011, 03:46:15 »
0

This is insane.  Excellent, excellent job, Builderboy.

How did you make the Demo compile?  shocked
« Last Edit: 08 September, 2011, 03:46:20 by ztrumpet » Logged

Builderboy
Physics Guru
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 22:02:57
Date Registered: 20 April, 2009, 00:28:53
Location: Ravenholm
Posts: 5642


Topic starter
Total Post Ratings: +589

View Profile
« Reply #123 on: 08 September, 2011, 03:54:04 »
0

Thanks :] I had to first downgrade to 0.5.3 to get all multiplication support, and then directly modify the Zedd engine and bypass all the user friendly stuff that Zedd should be offering, but that couldn't be offered because 0.5.3 doesn't support constants.  I also had to change all the names of the subroutines because I was using 5 characters and 0.5.3 only supports 3 X.X  It looked a lot worse, but still worked pretty well.
Logged

LincolnB
Check It Out Now
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: 20 May, 2013, 05:36:22
Date Registered: 02 May, 2011, 00:56:28
Location: Utah Valley
Posts: 1114


Total Post Ratings: +121

View Profile
« Reply #124 on: 08 September, 2011, 04:58:19 »
0

I can't wait for the release so I can see how people are going to go about implementing it in their games ^^

Oh, I well absolutely use this in my current project.
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


Runer112
Anti-Riot Squad
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Today at 21:29:34
Date Registered: 02 July, 2009, 06:38:05
Posts: 1680


Total Post Ratings: +493

View Profile
« Reply #125 on: 08 September, 2011, 05:00:30 »
0

Thanks :] I had to first downgrade to 0.5.3 to get all multiplication support, and then directly modify the Zedd engine and bypass all the user friendly stuff that Zedd should be offering, but that couldn't be offered because 0.5.3 doesn't support constants.  I also had to change all the names of the subroutines because I was using 5 characters and 0.5.3 only supports 3 X.X  It looked a lot worse, but still worked pretty well.

Wouldn't Axe 1.0.2 work fine? I'm THINK all the flash corrupting bugs were solved by 1.0.2, although it still sometimes throws bad flash errors when it shouldn't.
Logged
Builderboy
Physics Guru
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 22:02:57
Date Registered: 20 April, 2009, 00:28:53
Location: Ravenholm
Posts: 5642


Topic starter
Total Post Ratings: +589

View Profile
« Reply #126 on: 08 September, 2011, 05:29:40 »
0

It probably would work, but I don't like releasing software that relies on software that occasionally gives bad flash errors Tongue
Logged

annoyingcalc
the annoying calculator
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: Today at 21:26:19
Date Registered: 14 April, 2011, 23:02:24
Location: In the glorious land of minecraft
Posts: 1779


Total Post Ratings: +57

View Profile WWW
« Reply #127 on: 10 September, 2011, 20:08:15 »
0

that demo is cool
Logged

Click here to see where you got your post ratings

My minecraft server is usually up, even if mcserverlist says it is down

Spoiler for siq:
Spoiler for signature:
Builderboy
Physics Guru
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 22:02:57
Date Registered: 20 April, 2009, 00:28:53
Location: Ravenholm
Posts: 5642


Topic starter
Total Post Ratings: +589

View Profile
« Reply #128 on: 10 September, 2011, 21:56:58 »
0

Thanks Smiley There is a bug somewhere in there due to a map design oversight, did anybody find it?
Logged

Xeda112358
Xombie. I am it.
Coder Of Tomorrow
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Yesterday at 22:01:23
Date Registered: 31 October, 2010, 08:46:36
Location: Land of Little Cubes and Tea, NY
Posts: 3760


Total Post Ratings: +610

View Profile
« Reply #129 on: 11 September, 2011, 00:00:41 »
0

shocked I would love to use this! I plan to learn Axe, now!

EDIT: I cannot move objects that I have grabbed! What do I do? O.0
« Last Edit: 11 September, 2011, 00:10:49 by Xeda112358 » Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


annoyingcalc
the annoying calculator
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: Today at 21:26:19
Date Registered: 14 April, 2011, 23:02:24
Location: In the glorious land of minecraft
Posts: 1779


Total Post Ratings: +57

View Profile WWW
« Reply #130 on: 11 September, 2011, 00:40:17 »
0

Thanks Smiley There is a bug somewhere in there due to a map design oversight, did anybody find it?
I did
Logged

Click here to see where you got your post ratings

My minecraft server is usually up, even if mcserverlist says it is down

Spoiler for siq:
Spoiler for signature:
Xeda112358
Xombie. I am it.
Coder Of Tomorrow
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Yesterday at 22:01:23
Date Registered: 31 October, 2010, 08:46:36
Location: Land of Little Cubes and Tea, NY
Posts: 3760


Total Post Ratings: +610

View Profile
« Reply #131 on: 11 September, 2011, 00:42:14 »
0

I did! And now that I got it working properly, this is cool

Edit: Is there a source I can look at (the Axe code). I want to get a feel for how I would use Zedd
« Last Edit: 11 September, 2011, 00:43:19 by Xeda112358 » Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


Builderboy
Physics Guru
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 22:02:57
Date Registered: 20 April, 2009, 00:28:53
Location: Ravenholm
Posts: 5642


Topic starter
Total Post Ratings: +589

View Profile
« Reply #132 on: 11 September, 2011, 01:11:08 »
0

Zedd is not released yet, but I hope to make it extremely easy to use, through subroutines such as addZ() to add an object, and pushZ to apply a force, and such.  Everything is made to be super user friendly Smiley
Logged

LincolnB
Check It Out Now
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: 20 May, 2013, 05:36:22
Date Registered: 02 May, 2011, 00:56:28
Location: Utah Valley
Posts: 1114


Total Post Ratings: +121

View Profile
« Reply #133 on: 11 September, 2011, 01:39:05 »
0

wait, like having it install hooks and stuff that changes some tokens?
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


Builderboy
Physics Guru
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 22:02:57
Date Registered: 20 April, 2009, 00:28:53
Location: Ravenholm
Posts: 5642


Topic starter
Total Post Ratings: +589

View Profile
« Reply #134 on: 11 September, 2011, 02:14:33 »
0

No, they are subroutines, since this is in Axe Smiley
Logged

Pages: 1 ... 7 8 [9] 10 11   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.3 seconds with 30 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.