Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
19 June, 2013, 03:00:12 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: [1] 2 3 ... 6   Go Down
  Print  
Author Topic: Sprite Helpers -  (Read 6834 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
Quigibo
The Executioner
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: 31 May, 2013, 10:48:29
Date Registered: 22 January, 2010, 05:02:37
Location: Los Angeles
Posts: 2022


Topic starter
Total Post Ratings: +1019

View Profile
« on: 15 May, 2010, 06:40:03 »
0

I'm planning to eventually write an all purpose sprite editor for 8x8 and 16x16 sprites supporting monochrome, 3 color, and 4 color grayscale on-calc.  It will be written in Axe itself, but I need to wait on it because I have to add reading and writing to the Ans variable so that the sprites can be imported and exported.

If anyone has any other good tools, particularly for the computer since I imagine many sprites will be drawn there instead of on-calc, please post them here.  I am currently looking for a good program that can output z80 hex code for a 4 color gray bitmap, but I can't seem to find anything.  I'm about to write one in C++ if I don't see anything soon, but I really don't have the time for that right now.
Logged

___Axe_Parser___
Today the calculator, tomorrow the world!
meishe91
Super Ninja
Members
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: 10 June, 2013, 04:31:49
Date Registered: 05 March, 2010, 05:39:48
Posts: 2965


Total Post Ratings: +102

View Profile WWW
« Reply #1 on: 15 May, 2010, 06:44:41 »
0

Um...well I think someone posted a link to a good computer one when I asked about Hex Sprites. I'll find that real fast.

So ya, when I made a topic about asking for help with Hex Sprites and tr1p1ea suggested Graphics Studio v1.2 (a.k.a. CalcGS) but I'm not sure if it does hex as an output option.

Also, good luck with the programming Smiley
« Last Edit: 15 May, 2010, 06:49:21 by meishe91 » Logged





For the 51st time, that is not my card! (Magic Joke)
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 02:46:31
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50623


Total Post Ratings: +2636

View Profile WWW
« Reply #2 on: 15 May, 2010, 06:48:40 »
0

that would rule, that and the ans support. So basically there will be an editor for the calc and one for the comp?
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
graphmastur
King Graphmastur
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: 02 February, 2013, 08:34:45
Date Registered: 03 June, 2010, 21:15:55
Posts: 2262


Total Post Ratings: +60

View Profile
« Reply #3 on: 05 June, 2010, 23:58:08 »
0

Isn't ans supported now?
Logged

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 02:46:31
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50623


Total Post Ratings: +2636

View Profile WWW
« Reply #4 on: 06 June, 2010, 00:31:04 »
0

Yeah it was added the week after my post. Keep in mind if the Ans value is something else than 0-65535, it will give an error, though.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Happybobjr
James Oldiges
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: Yesterday at 18:40:52
Date Registered: 01 June, 2010, 00:52:05
Location: IN, United States
Posts: 2273


Total Post Ratings: +100

View Profile
« Reply #5 on: 06 June, 2010, 23:40:46 »
0

Quigibo this is truely amazing
if i weren't straight, i would be gay for you
Logged

School: East Central High School

Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Non-Cas |||  OS: 1.1 |||  Build: Old  |||  84+ keypad.   Being lent out
____________________________________________________________
graphmastur
King Graphmastur
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: 02 February, 2013, 08:34:45
Date Registered: 03 June, 2010, 21:15:55
Posts: 2262


Total Post Ratings: +60

View Profile
« Reply #6 on: 06 June, 2010, 23:54:16 »
0

You could have it spit out the pics for the back-buffer and the buffer as text, and then have the person manually copy the text.  Unless you can put it in an unarchived open program, in which case, that would be easer.  Just have the program, after run, store the strings in str1 and str2.  Would that work?
Logged

Quigibo
The Executioner
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: 31 May, 2013, 10:48:29
Date Registered: 22 January, 2010, 05:02:37
Location: Los Angeles
Posts: 2022


Topic starter
Total Post Ratings: +1019

View Profile
« Reply #7 on: 06 June, 2010, 23:58:52 »
0

Also, no one has mentioned it since this topic is outdated, but there is also our dear friend's program here.  You can draw the sprites in Paint or something and then convert it to a calc picture file and use this program to convert the sprites.
Logged

___Axe_Parser___
Today the calculator, tomorrow the world!
graphmastur
King Graphmastur
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: 02 February, 2013, 08:34:45
Date Registered: 03 June, 2010, 21:15:55
Posts: 2262


Total Post Ratings: +60

View Profile
« Reply #8 on: 07 June, 2010, 00:00:25 »
0

I could not get that program to work.
Logged

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 02:46:31
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50623


Total Post Ratings: +2636

View Profile WWW
« Reply #9 on: 07 June, 2010, 00:02:43 »
0

Yeah that program is nice. Now if someone could port it to Mac for our dear mac users (which seems to increase in number lately)
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 02 June, 2013, 22:43:20
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Total Post Ratings: +118

View Profile WWW
« Reply #10 on: 07 June, 2010, 00:39:01 »
0

The program worked for me... up until I tried to send the created program to my real calculator, which is odd cause it opened just fine in Wabbitemu.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 02:46:31
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50623


Total Post Ratings: +2636

View Profile WWW
« Reply #11 on: 07 June, 2010, 01:51:10 »
0

Mhmm weird it works for me. Keep in mind you must absolutely select tiles by clicking the picture before exporting, though. Also do not merge them together because a bug in the program causes the last two HEX chars to miss from the program when saved
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
graphmastur
King Graphmastur
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: 02 February, 2013, 08:34:45
Date Registered: 03 June, 2010, 21:15:55
Posts: 2262


Total Post Ratings: +60

View Profile
« Reply #12 on: 07 June, 2010, 03:38:49 »
0

No, It wouldn't open at all.  Of course, that could be my computer, though.
Logged

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 02:46:31
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50623


Total Post Ratings: +2636

View Profile WWW
« Reply #13 on: 07 June, 2010, 03:59:10 »
0

Oh that's worse x.x

I know it works under the 64 bit version of Windows 7. Could anyone else that got it to work post their Windows version?
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Runer112
Project Author
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 22:45:01
Date Registered: 02 July, 2009, 06:38:05
Posts: 1695


Total Post Ratings: +498

View Profile
« Reply #14 on: 07 June, 2010, 21:54:52 »
0

I've actually been working on an Axe sprite editing program myself. As of now, it supports:
  • 8x8 and 16x16
  • Multiple realtime zoom views
  • Realtime hex display
  • Hex input
  • Flipping horizontally/vertically
  • Rotating
  • Opening and saving as many sprites as memory allows
  • Help screen (with nice scrolling!) Had to scrap this to save 850 bytes, program was getting too large

The real trick will be fitting in features like grayscale with my program already over 7 KB.
« Last Edit: 09 June, 2010, 07:19:45 by Runer112 » Logged
Pages: [1] 2 3 ... 6   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.432 seconds with 31 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.