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Author Topic: Sprite Helpers -  (Read 6592 times) Bookmark and Share
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calcdude84se
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« Reply #45 on: 10 June, 2010, 00:53:27 »
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Um... it's your calculator? It probably won't help, and a screenshot (even a picture) would provide more info, but try ALCDFIX
Again, it shouldn't do anything... More information and maybe a picture?
Edit: Apparently ALCDFIX doesn't work... hm... Pictures?
« Last Edit: 10 June, 2010, 00:54:27 by calcdude84se » Logged

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« Reply #46 on: 10 June, 2010, 01:10:08 »
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Okay, so if you go into Memory Management, go to AppVars and delete the SPREDIT variable. It should be archived. This lets you go back to the gray level screen. Choosing 2 works perfectly. choosing 3 gets the jumping around. Choosing 4 gets the weird cutoff '0's. Its only a temp solution until this gets fixed for real, so I guess until then Darl181 and I are stuck in monochrome mode.

Also, I tried to go into the code and change it so that I can screenshot the thing, but just scrolling through that takes minutes.

EDIT: Okay, got it. SCREEN1 is when I choose 3 and SCREEN4 is when I choose 4.


* SCREEN1.BMP (72.05 KB, 192x128 - viewed 187 times.)

* SCREEN2.BMP (72.05 KB, 192x128 - viewed 191 times.)
« Last Edit: 10 June, 2010, 01:19:54 by Magic Banana » Logged

I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
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« Reply #47 on: 10 June, 2010, 01:18:47 »
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Make sure there is no Full command in the program, as that can (seriously) screw up graphics if used when greyscale is being displayed.
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« Reply #48 on: 10 June, 2010, 01:29:14 »
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Yep, just checked the source, and the program gets initialized with it.
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Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
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« Reply #49 on: 10 June, 2010, 01:45:58 »
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That might be OK if when you choose a greyscale level of 3 or 4, then Normal is executed, but perhaps removing the Full would help.
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #50 on: 10 June, 2010, 02:25:14 »
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I think I can modify the source a bit so that it checks whether you picked monochrome or grayscale and choose accordingly.
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I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
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« Reply #51 on: 10 June, 2010, 02:50:53 »
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The screenies look really excellent for this. I'll give ti a try later and leave some feedback.
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« Reply #52 on: 10 June, 2010, 02:59:35 »
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Hey, just got back. Is it the Full thing? It probably is >.< let me fix that now.

EDIT: Made a fix for the Full problem, assuming that was the problem. I can't test it myself because I don't have a 15MHz calculator. http://www.omnimaga.org/index.php?topic=2235.msg40130#msg40130
« Last Edit: 10 June, 2010, 03:12:07 by Runer112 » Logged
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« Reply #53 on: 10 June, 2010, 03:05:45 »
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Ok, just tested it and the fix is working.
Here's the edited source and the Axe executable.

* SPRTEDIT.8xp (8.01 KB - downloaded 52 times.)
* SPRTESRC.8xp (5.65 KB - downloaded 42 times.)
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I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
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« Reply #54 on: 10 June, 2010, 03:06:47 »
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Ok, just tested it and the fix is working.
Here's the edited source and the Axe executable.

Beat you to it Wink

But sorry about that, I was testing it on a 6MHz and I forgot that I needed to turn off Full for the grayscale. And can you or somebody else with a 15MHz test my updated file just to make sure my fix works?

EDIT: Found another dumb error and fixed it.

EDIT AGAIN: Found another dumb error caused by my previous fix for a dumb error and fixed it.
« Last Edit: 10 June, 2010, 03:45:46 by Runer112 » Logged
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« Reply #55 on: 10 June, 2010, 03:58:02 »
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Ok, just tested it and the fix is working.
Here's the edited source and the Axe executable.

Beat you to it Wink

But sorry about that, I was testing it on a 6MHz and I forgot that I needed to turn off Full for the grayscale. And can you or somebody else with a 15MHz test my updated file just to make sure my fix works?

EDIT: Found another dumb error and fixed it.

EDIT AGAIN: Found another dumb error caused by my previous fix for a dumb error and fixed it.

I can't check right now because I'm busy working with sprites.
I'm not sure what you did for a fix, but here's basically what I did to fix it:
(btw, this is in Lbl N:

While Gsub(65)
:If sub(GK)=26
:0→G
:End
:If K=18
:1→G
:End
:If K=35
:2→G
:End
:If G
:Normal
:Else
:Full
:End

:  End

It doesn't conflict with anything so it works on 15Mhz calcs.
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I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
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« Reply #56 on: 10 June, 2010, 04:09:43 »
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I actually did something else, I call Normal at the start of the sprite DispGraph routine and call Full at the end of it, which should give you the best of both worlds. It should run the grayscale display part of the program at normal speed on any calculator and run the rest of the program at full speed on calculators capable of it.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
.DISPLAYGRAPH
Lbl DG
  !If G
    DispGraph
  Else
    Normal
    If Gsub(1)
      DispGraphʳ
    Else
      DispGraphʳʳ
    End
    Full
  End
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« Last Edit: 10 June, 2010, 04:18:38 by Runer112 » Logged
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« Reply #57 on: 10 June, 2010, 04:18:34 »
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Hey that is really cool!  Definitely will consider adding this to the Axe Tools, with your permission of course.
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« Reply #58 on: 10 June, 2010, 04:19:41 »
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Hey that is really cool!  Definitely will consider adding this to the Axe Tools, with your permission of course.

Sure, although it's still a work in progress. Should I start a new thread for it? Or just keep updating my post on the second page?
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« Reply #59 on: 10 June, 2010, 04:21:41 »
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Ah, I see what you did. Yeah, that looks to be much more efficient. Then again, it is pretty hard to fix code when you didn't write the thing and its over 5k.
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I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
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