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Author Topic: F-Zero Progress Thread -  (Read 35053 times) Bookmark and Share
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noahbaby94
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« Reply #60 on: 22 January, 2009, 01:05:03 »
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Dang do you think you'll add some stuff in the background like trees and such.
« Last Edit: 22 January, 2009, 01:13:22 by noahbaby94 » Logged

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« Reply #61 on: 22 January, 2009, 03:12:41 »
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I only hope to see this finished, even if you go back to B/W. I love the updated GS though!
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« Reply #62 on: 22 January, 2009, 04:08:28 »
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very nice, any chance of backdrop like in kevin's engine?
That was in the original plan, yes. Though, I could probably add it in anytime I want to in the development process, even at the end if I need to.
I'm thinking it's quite possible I can make the grayscale and the backdrop an on/off option (I'm guessing the TI-83+ users might like it off to squeeze as much speed as they can out of it).
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« Reply #63 on: 22 January, 2009, 04:09:11 »
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As always, looks great! Can't wait to see this completed!
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« Reply #64 on: 22 January, 2009, 05:42:41 »
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Demo link.
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« Reply #65 on: 22 January, 2009, 05:44:52 »
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Wow all I can say is wow.
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« Reply #66 on: 22 January, 2009, 05:51:43 »
+1

OMG DEMO! Downloading now!

Wow tthis is awesome. I'm trying on 83+ so gs is a bit slow but I think without it (or just checkered pattern that doesnt move) it will be even faster on 6 MHz calcs. It must be great on SE calcs. I especially like how the shadow of the car is darker over gs than on the road
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« Reply #67 on: 22 January, 2009, 06:16:57 »
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First reaction:  HOLY HELL!!!
Second reaction: checks to make sure I'm looking at a calculator screen

This is really incredible.

@DJ Ominaga:  It's awesome on an 84+SE!

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« Reply #68 on: 22 January, 2009, 06:48:46 »
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I really like it, but the suggestions do still stand Wink. If you would just raise the "camera" up a little it would be great, thanks!
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« Reply #69 on: 22 January, 2009, 07:34:21 »
+2

I was afraid my calc would overheat and that the LCD would explode
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« Reply #70 on: 22 January, 2009, 15:50:44 »
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Yeah, all the problems with the ship size and camera height are pretty much because I slapped this together. Big smile

And I'm sure there's plenty of room for optimization in the grayscale code.

In other news, I believe I found an optimization which will gain me 45,000 clock cycles in the monochrome version... haven't tried it yet, though.
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« Reply #71 on: 22 January, 2009, 15:55:53 »
+1

ooh nice, I am curious how much FPS this means
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« Reply #72 on: 22 January, 2009, 15:59:11 »
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From my calculations (using my calculator, of course Grin), I'm thinking this will allow 11 FPS on the TI-83+ when using monochrome. Cheesy

Edit: Huzzah! It works!
« Last Edit: 22 January, 2009, 16:52:33 by calc84maniac » Logged

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« Reply #73 on: 22 January, 2009, 19:02:14 »
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Yay! Any demos of the monochrome version?
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« Reply #74 on: 22 January, 2009, 19:19:11 »
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I'm planning to combine the monochrome and grayscale into the same program at some point (hopefully soon).
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