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Author Topic: worm 8x8 -  (Read 5463 times) Bookmark and Share
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kindermoumoute
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« on: 26 May, 2010, 14:17:00 »
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Hi, I'm lousy at drawing, and I wonder if anyone would be able to give me a worm in 8x8 (the famous game worms armageddon)

In black and white of course ^^


* 1.bmp (1.98 KB, 54x17 - viewed 411 times.)

* 1up.bmp (36.21 KB, 240x150 - viewed 436 times.)
« Last Edit: 26 May, 2010, 14:17:40 by kindermoumoute » Logged

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« Reply #1 on: 26 May, 2010, 14:36:20 »
+1

Rough guess in CalcGS, it can be improved but it might be a start?
 
« Last Edit: 26 May, 2010, 14:38:13 by tr1p1ea » Logged
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« Reply #2 on: 26 May, 2010, 14:39:50 »
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Those look nice!   Great job tr1p1ea. Grin
« Last Edit: 26 May, 2010, 14:40:03 by ztrumpet » Logged

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« Reply #3 on: 26 May, 2010, 15:16:02 »
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an 8x9 alternative could be better, because 1 pixel taller would make the worms look more like you see in all the worms games.
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« Reply #4 on: 26 May, 2010, 15:49:42 »
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If you want, increase the necessary pixel 8x16 or 16x8 or 16x16 max
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« Reply #5 on: 26 May, 2010, 20:47:02 »
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Well if your planning on doing this in Axe I think the 8x8 is the best way to go because I think other sprite sizes are harder to use, correct? I haven't heard or read anything about other sprite sizes being supported or easily done (then again I have no clue really).
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« Reply #6 on: 26 May, 2010, 23:17:50 »
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I'd stick with 8*8, as that's the easiest in Axe. Cheesy
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« Reply #7 on: 26 May, 2010, 23:32:28 »
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8x16 would be fine, same for 16x8 (you don't have to use all of that space), but remember you will need to use two sprites to display your worm if you use such dimensions
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« Reply #8 on: 28 May, 2010, 14:41:34 »
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This time I want a 8*8 of worms with a jetpack see screen shot:


* jetpack.PNG (0.9 KB, 34x38 - viewed 359 times.)

* jetpack2.PNG (1.18 KB, 46x49 - viewed 350 times.)

* jetpack3.PNG (1.16 KB, 46x49 - viewed 333 times.)

* jetpack4.PNG (1.21 KB, 48x42 - viewed 337 times.)
« Last Edit: 04 June, 2010, 16:32:19 by kindermoumoute » Logged

Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
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Tutoriel français sur l'Axe Parser
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« Reply #9 on: 04 June, 2010, 16:33:10 »
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thank you in advance =)
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Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
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« Reply #10 on: 04 June, 2010, 19:53:29 »
+1

Try this.  You can flash the red pixels on and off for the flame.


* jetpack.bmp (1.12 KB, 8x8 - viewed 356 times.)
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« Reply #11 on: 12 September, 2010, 10:21:53 »
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I'm back for new demands on the worms.
First, the bazooka-way 90 ° and 45 °, and possibly ideas for the smoke behind him.





Then some ideas for different stages of teleportation.



Thank you in advance, any proposal is welcome.

PS : translate by gtranslate.

EDIT : bazooka and teleport in 8*8 if possible.
« Last Edit: 12 September, 2010, 10:23:37 by kindermoumoute » Logged

Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
kindermoumoute
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« Reply #12 on: 12 September, 2010, 16:46:55 »
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And with 3 level grayscal maximum if possible.
no idea?
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Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
DJ Omnimaga
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« Reply #13 on: 12 September, 2010, 18:29:31 »
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Sadly, most of our pixel artists are very busy right now (or left) so it may take between 1 and 12 weeks before your request is answered Sad
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kindermoumoute
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« Reply #14 on: 12 September, 2010, 18:38:44 »
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Ok.. i'm patient ^^
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Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
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