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Author Topic: Nostalgia - An Axe RPG -  (Read 28223 times) Bookmark and Share
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FinaleTI
Believe in the pony that believes in you!
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Location: Alteria
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« Reply #480 on: 24 November, 2011, 02:02:32 »
+1

Alright. Since last we met, er.., since my last post, I've made some ground on the battle engine. Wink
Here's a screenie for ya.

Also, I feel I'm finally getting close to a beta release. All that stands in my way is finishing the battle engine(Enemy sprites, Handling 2 enemy parties, Star Animation, Steal Tech, making the Jerky actually do something, gaining XP and leveling up, gaining Ael (the currency of Alteria)), and implementing a few events(first boss battle in the catacombs and 1st major cutscene(introduction of Arc and dimensional travel)). Fingers crossed it'll be out by around Christmas at the latest.

EDIT: Oh, and the current Game Over screen. I wanted to do something other than just GAME OVER, and I like that it came out dark.


* Nostalgia Battle 11-23-11.gif (200.84 KB, 192x128 - viewed 198 times.)

* Nostalgia Game Over.gif (16.13 KB, 192x128 - viewed 197 times.)
« Last Edit: 24 November, 2011, 02:06:46 by FinaleTI » Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
aeTIos
You got stair'd!
LV12 Extreme Poster (Next: 5000)
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Last Login: Yesterday at 23:17:47
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Location: Netherlands, Overijssel
Posts: 3146


Total Post Ratings: +120

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« Reply #481 on: 24 November, 2011, 02:04:09 »
0

Looks pretty cool except the big diarrhea at the left Tongue (J/K, it's epic)
I actually missed this a bit, but you are also adding a ASCII area, right?
Logged

If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
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Last Login: 02 June, 2013, 22:43:20
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


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« Reply #482 on: 24 November, 2011, 02:19:26 »
0

Looks pretty cool except the big diarrhea at the left Tongue (J/K, it's epic)
I actually missed this a bit, but you are also adding a ASCII area, right?
Yes. The Nostalgia dimension is ASCII. Back a page is a screenie showing off the mapper.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
aeTIos
You got stair'd!
LV12 Extreme Poster (Next: 5000)
************
Offline Offline

Gender: Male
Last Login: Yesterday at 23:17:47
Date Registered: 15 September, 2010, 06:00:00
Location: Netherlands, Overijssel
Posts: 3146


Total Post Ratings: +120

View Profile
« Reply #483 on: 24 November, 2011, 02:33:44 »
0

looks pretty. I agree that the sprite is pretty hard to see, maybe mask a white outline around it? (when possible)
Logged

If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
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Gender: Male
Last Login: 02 June, 2013, 22:43:20
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #484 on: 24 November, 2011, 02:39:57 »
0

Which sprite? The player's sprite (the Omega) completely erases a 6x8 rectangle around itself. Unless you mean in the Shadowed Dimension (the 8x8 tiles)? Those cobble and carpet sprites are placeholders, and I'll be making ones that work better with the character.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
aeTIos
You got stair'd!
LV12 Extreme Poster (Next: 5000)
************
Offline Offline

Gender: Male
Last Login: Yesterday at 23:17:47
Date Registered: 15 September, 2010, 06:00:00
Location: Netherlands, Overijssel
Posts: 3146


Total Post Ratings: +120

View Profile
« Reply #485 on: 24 November, 2011, 02:42:36 »
0

I meant those in the shadowed dimension. But I guess its all right.
Logged

If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
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« Reply #486 on: 21 December, 2011, 13:28:53 »
0

I happened to come across this game at my local Gamestop store. I haven't played it nor have I heard of it before. I did find it rather interesting though, to say the least. Smiley
Logged

Projects:
TBA! Coming to an 83+ near you!

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LincolnB
Check It Out Now
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« Reply #487 on: 21 December, 2011, 19:55:17 »
0

Very nice! I'm willing to be a beta tester, if you're looking.
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
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Gender: Male
Last Login: 02 June, 2013, 22:43:20
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #488 on: 21 December, 2011, 23:01:18 »
0

I happened to come across this game at my local Gamestop store. I haven't played it nor have I heard of it before. I did find it rather interesting though, to say the least. Smiley
I did know about that game. It's a very good DS game, and quite the interesting coincidence.

Very nice! I'm willing to be a beta tester, if you're looking.
Thanks for the offer, but the beta may still be a ways off. I need to implement a better linked list sort for determining turn order, on top of other things.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 05:16:37
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50647


Total Post Ratings: +2640

View Profile WWW
« Reply #489 on: 10 February, 2012, 11:02:06 »
0

Btw any updates on this? I noticed lately you seemed to be mostly into Minecraft. Have you moved on completely from calc stuff or are you just taking a break? THose screenshots above looks nice by the way.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 02 June, 2013, 22:43:20
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #490 on: 10 February, 2012, 13:20:03 »
0

I have been on a bit of a break lately, but over the past few days, I've delved back into developing Nostalgia, and I'm currently working on the in game menu, because that will help me make sure that I have the stat appvar set up properly. I've also *almost* implemented saving, I just forgot to have it save the time of day Tongue.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 05:16:37
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50647


Total Post Ratings: +2640

View Profile WWW
« Reply #491 on: 11 February, 2012, 00:27:58 »
0

Ah ok I see, glad to hear it's not dead. I was worried since lately all of your forum posts were only in the Minecraft thread. Tongue

Also why is this project under Major community projects instead of Staff  (CoT) projects? Huh?
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 02 June, 2013, 22:43:20
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #492 on: 07 March, 2012, 22:30:30 »
0

Here's an update so people know I'm still working on this. Smiley

The past few days, I've been perfecting a dynamic menu routine that I'm going to utilize for the battle engine and likely the ingame menu as well. I'm also going to be looking at the linked list sorting routine Runer posted a while ago, to see if I can utilize that to make my battle engine smaller. I've also got to hash out some basic item code (at the very least I need to implement Jerky for the first alpha) and animations for various things, among other things.

In short, I still have quite a bit to do, but I'm making progress. I hope to have a screenie of the menu routine in action in a few days.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 05:16:37
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50647


Total Post Ratings: +2640

View Profile WWW
« Reply #493 on: 07 March, 2012, 23:00:24 »
0

I'm glad this is still alive. I was a bit worried due to the dwindling updates despite poking around to see if there are any. Big frown I hope you can eventually finish this Smiley

EDIT Btw for one of the magic animation you definitively need to use one of Darl's old avatar. Tongue
« Last Edit: 07 March, 2012, 23:00:45 by DJ_O » Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 02 June, 2013, 22:43:20
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #494 on: 24 March, 2012, 02:21:50 »
0

I'm a few days later than I anticipated, but here's that screenshot of the menu routine in action. I'm still working on this, but I am prepping for two AP exams coming up in May, so that may decrease my coding time in Calculus.


* Nostalgia Menu 3-23-12.gif (72.7 KB, 192x128 - viewed 80 times.)
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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