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Author Topic: Nostalgia - An Axe RPG -  (Read 27987 times) Bookmark and Share
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FinaleTI
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« Reply #75 on: 17 July, 2010, 17:53:59 »
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Yay! I just got my TI-83+ SE in the mail today! Now I has another 15mhz calc to use and test stuff with, plus it has the 128 kb of RAM! Grin
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
yunhua98
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« Reply #76 on: 17 July, 2010, 18:58:25 »
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what did you have before?  I seem to recall you mentioned somewhere that you already had a TI-83+ SE. Huh?
Logged


Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

FinaleTI
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« Reply #77 on: 17 July, 2010, 19:22:10 »
0

I had an 83+ BE and an 84+ SE.
« Last Edit: 17 July, 2010, 19:22:18 by FinaleTI » Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
Magic Banana
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« Reply #78 on: 18 July, 2010, 02:49:33 »
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Woot! Go 83+SE!  Grin
It's really a great calc, so take care of it.  Wink
Logged

I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
FinaleTI
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« Reply #79 on: 18 July, 2010, 04:23:50 »
0

For those who want to know about playing as Arc. (Please note this is tentative, and while it is unlikely is subject to change.)
Also, spoiler alert. This is just an outline of what happens, as I haven't finalized the dialogue for it yet, and don't want to spoil too much.

Spoiler for How to play with Arc:
After you beat Frey, Arc will come in and finish him off. Then Dakumeshia will appear and the scenario can go one of three ways.

If Aria or Roland have the Uni-Blade equipped:
If Aria has the Uni-Blade equipped, then Dakumeshia will attempt to kill Arc, but Roland will jump in front of the blast. He doesn't die, but he needs to recuperate for the next fight, so your party will be Aria and Arc for the fight against Dakumeshia's first form.

If Roland has the Uni-Blade equipped, then Dakumeshia will attempt to kill Arc, but Aria will jump in front of the blast. She doesn't die, but she needs to recuperate for the next fight, so your party will be Roland and Arc for the fight against Dakumeshia's first form.

After either of these scenarios, Arc will attempt to kill Dakumeshia, but is overpowered and dies. Your party then becomes Aria and Roland once again for the final battle.


If neither Aria or Roland have the Uni-Blade equipped:
Dakumeshia will attempt to kill Arc, and succeeds. You'll have to fight Dakumeshia as Aria and Roland.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
yunhua98
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« Reply #80 on: 18 July, 2010, 23:25:10 »
0

Would you change Arc's appearance to match his change in personality?  Because can't imagine his current form betraying his former evil master and working with the protagonists. Wink
Logged


Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

FinaleTI
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« Reply #81 on: 19 July, 2010, 01:20:33 »
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I had not considered that. I don't plan on doing this, unless I see a lot of requests for this.
Consider General Leo from FF6 and Beatrix from FF9. They both served evil (yet secondary, but Frey is a secondary villain as well, so...) villains in their respective games, but they decided to fight alongside the player at one point. Neither changed their appearance, which kinda made them that much more awesome, because you got to watch them be awesome before they joined you; then they joined as they had been, which was the awesome version of them you got to see.
That is kinda the reason I hadn't considered this.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
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« Reply #82 on: 19 July, 2010, 03:39:36 »
0

I assume it's a bit like Cecil in FFIV and the main foe in ROL2, right? In FFIV Cecil is dark knight when game starts and works for the bad guys, but he somehow wake up and decide that he doesn't want to steal the crystal and side with the good guys instead. In ROL2 case, some event involving an ally of the main game foe causes him to side with you at one point then help you defeat the ally that threatens the entire world for real. The plot twist is really random, though Tongue, because it happens at the very end of the game. I had some low quality video of the ROL2 final battle (spoilers) on Myspace, since the video exceeded the 10 mins 59 secs limit on Youtube, uploaded 3 years ago, that shows the Final sequence in action. You may be able to find it Tongue
« Last Edit: 19 July, 2010, 03:47:52 by DJ Omnimaga » Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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FinaleTI
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« Reply #83 on: 21 July, 2010, 01:00:23 »
0

Yeah, I guess it's kinda like Cecil, except that he changes appearance and is the main character. From what you said, though, it does sound similar to ROL2, but I never got that far, so...

On a more project-related note, here are some new screenies!  Cheesy
The first is showcasing the beginning of the overworld for the Shadowed dimension. I still need to tweak the map.
The second is showcasing the puzzle engine in its current state. The best part about the puzzle engine is that I don't have to individually track the coordinates of each block.


* Overworld Shadow.gif (757.8 KB, 192x128 - viewed 133 times.)

* Puzzle Demo.gif (1831.58 KB, 192x128 - viewed 130 times.)
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
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Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
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« Reply #84 on: 21 July, 2010, 01:16:42 »
0

Glad to see new progress Smiley

I like the look so far, and nice to see you found some good use for some of my town sprites Smiley

Suggestion, though: You should maybe make movement slower, because it may be a bit hard to control. It reminds me the PS1 version of Final Fantasy 6 (III on the SNES) when you held down the run button while having spring shoes equipped. I had an hard time aiming through narrow paths x.x
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
FinaleTI
Believe in the pony that believes in you!
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Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
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View Profile WWW
« Reply #85 on: 21 July, 2010, 01:21:18 »
0

It's a bit slower oncalc, plus this is just the bare-bone structure of it. I'll be adding in NPCs and the like and after all that I will adjust the speed.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
shmibs
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« Reply #86 on: 21 July, 2010, 01:25:42 »
0

pretty cool!
animated walking would be a huge help appearance wise and it's not that hard to manage, but regardless i love how it's turning out

a question: do you have it set to display a particular tile automatically if the data for that point is out of the set range(like the trees outside the path in early pkmn) or do you have to define data for every point that may appear on screen? this is something i was trying to get work myself a while ago...
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« Reply #87 on: 21 July, 2010, 19:47:34 »
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Wow, that's wonderful!  Excellent job! Grin  I really like the title screen!  Also, congrats on getting an 83+se. Cheesy
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DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
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« Reply #88 on: 21 July, 2010, 22:18:56 »
0

It's a bit slower oncalc, plus this is just the bare-bone structure of it. I'll be adding in NPCs and the like and after all that I will adjust the speed.
Aaah ok ^^

Generally the walking speed in RPGs varies from 2.5 to 5 tiles a second I think. Some games like Star Ocean 1 got it faster, though
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
yunhua98
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Location: Somewhere in Deep Space.
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« Reply #89 on: 21 July, 2010, 22:23:40 »
0

Do you always control Roland and have Aria follow you, or can you switch?  Or does it not matter either way?
Logged


Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

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