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Author Topic: Nostalgia - An Axe RPG -  (Read 27956 times) Bookmark and Share
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DJ Omnimaga
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« Reply #495 on: 24 March, 2012, 02:39:49 »
0

Looks very great, but it seems like it's a bit hard to tell what is currently selected, due to the diagonal cursor. I sense that people might often select Star II instead of Star III by mistake, sometimes, for example.

GLad this is still updated Smiley
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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FinaleTI
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« Reply #496 on: 28 March, 2012, 03:18:08 »
0

Looks very great, but it seems like it's a bit hard to tell what is currently selected, due to the diagonal cursor. I sense that people might often select Star II instead of Star III by mistake, sometimes, for example.

GLad this is still updated Smiley
I updated the menu routine today so that in addition to being pointed to by the cursor, the current option also has a black rectangle XOR'd over it, not unlike the original cursor in earlier incarnations of this project, in hopes of making it clearer for those playing.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
FinaleTI
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« Reply #497 on: 27 April, 2012, 17:32:40 »
0

I've made some more progress on the framework of the battle engine, but I unfortunately don't have a screenie right now.

I'll try to either boot back into Windows and use TI-Connect, or install TiLP in Ubuntu, so that I can get the programs backed up on my computer and get that screenie for you guys.

Most of the menus in the battle engine are currently functional, and turn switching also works. I'm going to be implementing damage and items next, before moving onto re-evaluating the turn queue when someone dies. Animations will be coming last, which allows me to focus more on the important stuff.

I realize I haven't posted much recently, and I'm going to do my best to remedy that.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #498 on: 28 April, 2012, 10:51:25 »
0

woohooo! progress!! I can't wait for eye candies Cheesy
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
FinaleTI
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« Reply #499 on: 04 May, 2012, 03:11:33 »
0

I haven't yet installed an emulator on my Ubuntu install, but I just finished installing TiLP and backing up all my programs, so I hope to have some eye candy soon.

I was getting a bit worried since TI-Connect wasn't working on my Windows install, and TiLP never really did either. But it's working on Ubuntu, so it's all good. I can backup again! Tongue
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
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Gender: Male
Last Login: Today at 07:31:30
Date Registered: 25 August, 2008, 07:00:21
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« Reply #500 on: 05 May, 2012, 00:58:12 »
0

Good to hear you can connect your calc again. It sucks with link softwares because often in my case when they stopped working completely, I had to reformat my computer.

Also glad this is still alive. A few months I asked because I worried this died out of a Minecrack addiction Big frown
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
FinaleTI
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« Reply #501 on: 04 June, 2012, 00:18:00 »
0

I apologize for the delay with the screenshots, as I was having some trouble with wxWabbit on Ubuntu. I just got my new Macbook Pro today, though, so I'll be getting my rom loaded onto here and setting up Wabbit in the near future. I hope to have the screenshots soon...
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
squidgetx
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« Reply #502 on: 04 June, 2012, 00:18:26 »
0

Life!!!!!

Looking forward to it Smiley
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Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
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« Reply #503 on: 04 June, 2012, 00:27:24 »
0

Good to hear it's still alive. Smiley Also I thought Wabbit stopped being updated in 2007 for Mac?
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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FinaleTI
Believe in the pony that believes in you!
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« Reply #504 on: 04 June, 2012, 01:31:31 »
0

It appears the last update for Wabbitemu for Mac was Feburary 22nd of this year, so I guess it's still being updated.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #505 on: 26 June, 2012, 18:53:25 »
+2

I apologize for how long its taken me to screenshot this. Wabbit didn't want to accept my sprite appvar for some reason, but aside from that, everything else in the current framework is in the screenshot.

The framework is currently very very rough, and doesn't even indicate who's turn it currently is, something I'm planning on remedying soon. I also need to implement a dynamic menu for items, and then actually start with the calculations and animations and what not.

But in the meantime, enjoy.

EDIT: I'm not sure why it's double wide like that... I don't know if it was a glitch with Wabbit, Windows 8, VMWare, my Mac, or any combination of the 4. The right side is the recording, and I'm sure everyone knows what the left side is. Tongue


* Nostalgia 06-26-12.gif (198.74 KB, 384x128 - viewed 259 times.)
« Last Edit: 26 June, 2012, 18:55:04 by FinaleTI » Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
Darl181
Vy'o'us pleorsdtu tlh'e gjaemue.
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« Reply #506 on: 27 June, 2012, 10:21:13 »
0

I'm guessing you had two calcs linked together in wabbit?

Anyway looking pretty good. The font's a bit hard to read tho but the style's better than the normal one Smiley
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Spoiler for Stuff:



OS 2.43  Boot 1.02  Hardware Rev. B

OS 1.04.32

OS 3.1.0.392  Boot1 3.0.99  Boot2 3.10.16
Spoiler for Misc:
Quote
You'll understand / It's not a shame / To be always / Losing the game / Burma-Shave
"Dynamic userbars!"
Omnimaga radio
Interactive Omnimaga radio
Our World of Text
Draw on websites
Then blow them up
In-browser flight simulator
Haxball: MMO soccer/air hockey game
  Draw with sand.  Yay?
The Game
You just lost the game
Zombo.com
light post color is #dfefff
dark post color is #cae4ff
quote box color is #6699ff
transparent color is...transparent 0.o
Spoiler for Forum search alternative (bookmarklet):
https://www.squarefree.com/bookmarklets/search.html
javascript:q=""+(window.getSelection?window.getSelection():document.getSelection?document.getSelection():document.selection.createRange().text);if(!q)q=prompt("No%20selected%20text;%20enter%20search%20term.").replace(/\s\+/g,"%252B");if(q!=null)location="http://www.google.com/search?q="+q.replace(/\s+/g,"+")+"+site:"+location.hostname;void(0);
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
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Gender: Male
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« Reply #507 on: 27 June, 2012, 11:32:54 »
0

Seems like two calcs were linked. What's up with the glitchy sprites, though? Or are they just missing/placeholders? Huh?

Looks nice though and glad there is new updates. Smiley
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
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Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #508 on: 27 June, 2012, 22:55:09 »
0

I didn't purposefully link the two, but I may have had two copies of Wabbit open for some reason, so I guess that's it.

The glitchy sprites are due in part to the fact that Wabbit wouldn't accept the appvar containing Roland's sprites, and that I don't have appvars for the other sprites constructed yet. So they're just reading from some random place in the memory right now because those appvars don't exist.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 07:31:30
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50214


Total Post Ratings: +2613

View Profile WWW
« Reply #509 on: 28 June, 2012, 03:22:50 »
0

Ah I see. Did you use TiLP to send the appvar? There's a glitch in TiLP causing transfer issues in WabbitEmu.

Did you try 8xpfix? http://www.omnimaga.org/index.php?action=downloads;sa=view;down=797
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
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