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Author Topic: Nostalgia - An Axe RPG -  (Read 27981 times) Bookmark and Share
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ztrumpet
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« Reply #60 on: 01 July, 2010, 15:50:20 »
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Those sprites look amazing!  Excellent job!
How long do you think this RPG will be? Cheesy
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« Reply #61 on: 01 July, 2010, 17:23:10 »
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Thanks, I can't take all the credit for the enemy sprites, though as I got them from a Gameboy Color game on The Spriters Resource. It was called Quest RPG: Brian's Journey. They have a better enemies sheet at The Shyguy Kingdom, though.

As for length, I'm not entirely sure... I guess it would depend how hard I made the puzzles, as well as the amount of grinding you'll need to do. I'll make sure you won't have to do extremely excessive grinding, but you might need to do so a little here and there.

Also, for the magic system, what I'm planning to do is have each spell level up like in Illusiat 13. Each level would need progressively more and more experience, until it maxed out about level 5. Then, after mastering the spell for an element, you would gain a special ability related to that element.
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
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« Reply #62 on: 02 July, 2010, 01:19:36 »
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I like the idea for magic leveling up ^^

It's kinda like Secret Of Mana, which I inspired myself from for making Mana Force 2 magic system, then reused a similar system in Illusiat 13
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« Reply #63 on: 13 July, 2010, 16:41:04 »
+1

Current title-screen.
What do you guys think?


* Nostalgia Title Test.gif (508.99 KB, 192x128 - viewed 191 times.)
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
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« Reply #64 on: 13 July, 2010, 22:32:40 »
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Wow pretty nice. I think the entire bottom text should be black, though, because some parts are a lil hard to read. Otherwise, great job! Smiley
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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« Reply #65 on: 14 July, 2010, 01:57:38 »
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Fixed!


* Nostalgia Title Test 2.gif (265.56 KB, 192x128 - viewed 165 times.)
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
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« Reply #66 on: 14 July, 2010, 02:13:17 »
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Cool, looks better now! ^^
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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FinaleTI
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« Reply #67 on: 14 July, 2010, 02:55:38 »
0

Updated with framework of main menu!


* Nostalgia Title Test 3.gif (211.01 KB, 192x128 - viewed 176 times.)
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
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Last Login: Today at 04:23:20
Date Registered: 25 August, 2008, 07:00:21
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« Reply #68 on: 14 July, 2010, 02:57:08 »
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It looks pretty nice Cheesy
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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Quigibo
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« Reply #69 on: 14 July, 2010, 04:25:21 »
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Looks awesome!   Did you get the custom font working or is that just a picture?  Also, try "Game Gray" 4 if you're using wabbitemu, I think it will produce a nicer screenshot Smiley
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« Reply #70 on: 14 July, 2010, 05:18:48 »
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It's just a picture for now, still trying to work out some bugs with the text display. I just finished menu selection, and will be working on making it a dynamic subroutine.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
Magic Banana
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« Reply #71 on: 14 July, 2010, 08:06:34 »
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Hey, FinaleTI, it's been a while. Awesome job with the sprites. Good to see there are more people who enjoyed Brian's Journey. Wink

As for the title screen, looks great! However, the little thing that's bothering me is how the portraits just cut off in the middle, if you need any help with that, I'll be glad to help.
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I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
FinaleTI
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« Reply #72 on: 14 July, 2010, 14:45:31 »
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The portraits are cut off in the middle because that's how Charas generated them for me. I think I'm gonna leave that for now, and maybe come back to it after I finish some of the more vital functions.
On a side note, here's a screenie with a working menu!


* Nostalgia Title Test 4.gif (683.76 KB, 192x128 - viewed 144 times.)
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
yunhua98
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« Reply #73 on: 14 July, 2010, 20:35:36 »
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Is that DJ's Sandstorm effect in the frame or greyscale?
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Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






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FinaleTI
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« Reply #74 on: 14 July, 2010, 20:52:45 »
0

Yeah, it's DJ's Sandstorm effect.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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