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Author Topic: tiDE -  (Read 13021 times) Bookmark and Share
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Geekboy1011
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« Reply #195 on: 22 June, 2011, 23:54:21 »
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Please note: This is pre-release software.  Building from the source code means that not all features may be implemented or stable.  You do so at your own risk.

umm yeah for example it eating all your ram and closing it self when you open to many copies of stetson
* Geekboy1011 hides
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
SirCmpwn
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« Reply #196 on: 22 June, 2011, 23:59:20 »
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umm yeah for example it eating all your ram and closing it self when you open to many copies of stetson
* Geekboy1011 hides
Yeah, good point.  Don't open a lot of Stetson's until I pull the emulation code into a new thread.
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Geekboy1011
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« Reply #197 on: 23 June, 2011, 00:02:39 »
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umm yeah for example it eating all your ram and closing it self when you open to many copies of stetson
* Geekboy1011 hides
Yeah, good point.  Don't open a lot of Stetson's until I pull the emulation code into a new thread.

then make the option to compile with out the debugger work Wink been meaning to post about that in the issue tracker....
* Geekboy1011 goes to do so


also it just closes tiDE if you click cancel on the select rom option when you compile stuff
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #198 on: 23 June, 2011, 00:12:28 »
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SirCmpwn, when do you think you could maybe include Axe project management? Or I can see what I can do to help you with it.
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SirCmpwn
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« Reply #199 on: 23 June, 2011, 00:19:44 »
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umm yeah for example it eating all your ram and closing it self when you open to many copies of stetson
* Geekboy1011 hides
Yeah, good point.  Don't open a lot of Stetson's until I pull the emulation code into a new thread.

then make the option to compile with out the debugger work Wink been meaning to post about that in the issue tracker....
* Geekboy1011 goes to do so


also it just closes tiDE if you click cancel on the select rom option when you compile stuff
Compile without debugger is Ctrl+Shift+B, also know as Build.

SirCmpwn, when do you think you could maybe include Axe project management? Or I can see what I can do to help you with it.
Project management could be done in five minutes.  However, compilation will have to wait until I've added more to the emulator and added TI-Basic support.
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« Reply #200 on: 23 June, 2011, 00:24:21 »
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I'm fine with just project management for now, as I am sure more people would like as well. Hint hint.
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SirCmpwn
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« Reply #201 on: 23 June, 2011, 01:03:43 »
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I'm fine with just project management for now, as I am sure more people would like as well. Hint hint.
Fine.  The latest source code has support for Axe project management.  You still cannot compile Axe projects, though.
« Last Edit: 23 June, 2011, 01:14:57 by SirCmpwn » Logged
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« Reply #202 on: 23 June, 2011, 01:10:58 »
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Cheesy Thank you!
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SirCmpwn
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« Reply #203 on: 23 June, 2011, 01:13:50 »
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Sure thing.
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« Reply #204 on: 23 June, 2011, 01:17:52 »
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Hate to be the bearer of bad news... But you can't add another file to the project... :|
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Deep Thought
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« Reply #205 on: 23 June, 2011, 01:18:52 »
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What do you mean by "extracted"?
If that code were assembled (and it was called test.asm), the following XML file would be generated as part of the output:

1
2
3
4
5
<documentation file="test.asm">
  <symbol name="Label"><![CDATA[ I
 Am
 Documentation]]</symbol>
</documentation>

Which of course can then be pulled back into tiDE and used to document internal labels.  It could also be exported with your final program as documentation of it's routines (for an OS, for instance).

Wow wiisum! Cheesy
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SirCmpwn
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« Reply #206 on: 23 June, 2011, 01:25:02 »
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Hate to be the bearer of bad news... But you can't add another file to the project... :|
Warghablargh
* SirCmpwn goes to fix
Looks like syntax highlighting won't work, either.

Also, please note that the source code updates very frequently, often several times per day.  If you are using it from the source, make sure you update your version often.
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« Reply #207 on: 23 June, 2011, 01:27:09 »
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Actually... None of the right-clicks work at all in the designer for Axe.
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Deep Thought
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« Reply #208 on: 23 June, 2011, 01:28:26 »
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Actually... None of the right-clicks work at all in the designer for Axe.

There's a WHAT?! You're planning to make this an Axe IDE too? Shocked
* Deep Thought sits down and waits patiently until this gets released
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XVicarious
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« Reply #209 on: 23 June, 2011, 01:29:59 »
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He plans on supporting like everything. Even parsing Axe Cheesy
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