Omnimaga: The Coders Of Tomorrow
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Omnimaga: The Coders Of Tomorrow
20 May, 2013, 01:32:22 *
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Author Topic: Pokemon Red Help -  (Read 5928 times) Bookmark and Share
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DJ Omnimaga
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« Reply #15 on: 20 June, 2010, 17:41:21 »
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Aaaah ok, I see ^^
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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« Reply #16 on: 20 June, 2010, 17:56:23 »
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First set


* madscientist.bmp (3.12 KB, 18x106 - viewed 182 times.)
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« Reply #17 on: 20 June, 2010, 18:04:33 »
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Here's another


* tough guy.bmp (2.68 KB, 16x104 - viewed 177 times.)
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« Reply #18 on: 20 June, 2010, 18:04:47 »
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i'll take route 7, route 9 and route 10.
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« Reply #19 on: 20 June, 2010, 18:08:44 »
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And a third.


* swimmer.bmp (2.85 KB, 17x92 - viewed 176 times.)
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« Reply #20 on: 20 June, 2010, 18:28:46 »
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#4 done.


* cool cat2.bmp (3.01 KB, 18x100 - viewed 164 times.)
« Last Edit: 20 June, 2010, 18:31:33 by yoman82 » Logged
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« Reply #21 on: 20 June, 2010, 18:32:12 »
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I'm done for now, here's the ones left.


* completed.bmp (128.72 KB, 156x838 - viewed 174 times.)
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FinaleTI
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« Reply #22 on: 20 June, 2010, 19:26:14 »
+1

I looked at the Spriter's Resource page, and it appears to be missing some maps.

This website should have all of them:
http://vgmaps.com/Atlas/GB-GBC/index.htm#PokemonRBY
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #23 on: 20 June, 2010, 19:32:59 »
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I looked at the Spriter's Resource page, and it appears to be missing some maps.

This website should have all of them:
http://vgmaps.com/Atlas/GB-GBC/index.htm#PokemonRBY
Excellent resource thanks! That also has the NPCs drawn which can be helpful
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FinaleTI
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« Reply #24 on: 20 June, 2010, 19:41:55 »
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No prob!
I can't wait to see this finished! Grin
Kinda makes me want to really kick Pokemon TI into overdrive.
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
BuckeyeDude
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« Reply #25 on: 21 June, 2010, 03:58:46 »
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Sircmpwn if you could please rip the tiles from here that have the pokeballs on the cart thing (not the monitor, since thats not visible from the counter Undecided) and add them to the tileset, then i can add that animation
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SirCmpwn
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« Reply #26 on: 21 June, 2010, 06:08:34 »
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Sure, I'll try and get those done for you later tonight.
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Magic Banana
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« Reply #27 on: 21 June, 2010, 10:55:50 »
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Hey, I'd like to help out as well. I guess I'll start on something small, Diglett's Cave seems fine. Also, I don't recall there being a 'Vermilion Forest'.
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I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
SirCmpwn
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« Reply #28 on: 21 June, 2010, 16:00:50 »
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We don't yet have forest or cave sprites, I'm afraid.  I'll be working on those later today.  For now, maybe you could work on a route that is not yet taken.
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Magic Banana
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« Reply #29 on: 21 June, 2010, 19:31:25 »
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Yeah, I was wondering why none of the tiles could be found. Well, if you need them, I got all the tiles for Diglett's Cave in bitmaps.

EDIT:Forgot to pick a route. Um, I guess I'll take route 12. That sounds like a nice place.
I'll just put the zip up in case you want them.

EDIT2: Is there any difference between all the water tiles? it seems like there are 4 copies of each one.

* Tiles.zip (3.19 KB - downloaded 59 times.)
« Last Edit: 21 June, 2010, 21:16:28 by Magic Banana » Logged

I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
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