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Author Topic: Progress of "M" -  (Read 29466 times) Bookmark and Share
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DJ Omnimaga
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« Reply #30 on: 23 September, 2008, 04:51:21 »
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So far it seems to have a quite solid walking/jumping engine and enemies seems to work pretty well. It is hard to give an estimate though, because some people work faster than others on projects, sometimes problems involving debugging can occur and overload of school projects. I would say between 4 months and 4 years, which is far less than the usual range in which previous calculator projects got finished
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« Reply #31 on: 24 September, 2008, 03:17:10 »
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New screenshot! I added the feature of getting coins when you hit them with blocks. Smiley The rest of the screenshot is just playing around, heh.


Oh, and about the finishing date... I have no idea. I just work on this whenever I have time and feel like it, which seems to be less often since school started.
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« Reply #32 on: 24 September, 2008, 04:19:02 »
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Still love this, durk would be happy Tongue
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« Reply #33 on: 24 September, 2008, 05:06:10 »
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talking about durk, I still have the video on my PC somewhere I think. It was quite awesome
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« Reply #34 on: 25 September, 2008, 20:15:27 »
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Great job calc84maniac, keep up the good work!  Cheesy
Quote from: Ronald McDonald
I'm Lovin' It!!!
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« Reply #35 on: 26 September, 2008, 01:04:31 »
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Quote from: Ronald McDonald
I'm Lovin' It!!!
http://www.youtube.com/watch?v=jZDzmiP2WXs
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« Reply #36 on: 30 September, 2008, 05:20:01 »
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New screenshot! I added a forward-facing sprite for Fire Mario, 1UP Mushrooms (though lives aren't a feature yet), and a coin counter!
The coin counter is the most advanced addition, as it drops down when you get a coin and goes back up after a few seconds. This was also made possible by my new hacky "normal" sprite routine (as in not object-based).
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« Reply #37 on: 30 September, 2008, 05:27:48 »
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That looks awesome, especially with new the auto-hiding coin counter Cool
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« Reply #38 on: 30 September, 2008, 06:02:23 »
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wow this is awesome, this will look even greater. I would make it go hidden faster though, like after 4 seconds. Keep up the good work Smiley

Maybe this will be the first Omnimaga POTY ever?
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« Reply #39 on: 03 October, 2008, 01:29:47 »
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I've fixed a couple of bugs that popped up after the change to the bigger map. This was one of those times when I looked at my code and... what was I thinking?! Anyway, there was a large chance that when you let go of the Koopa shell, it would go backward and hit you in the face. Also, when you bounced a mushroom, it would almost always go the wrong way.
Also, I added a lives counter, which is completely independent of the coin counter. However, it's a bit useless at this point, as lives aren't actually implemented.
* calc84maniac decides to update the first post, for once...
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« Reply #40 on: 03 October, 2008, 07:52:45 »
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pretty cool, keep it up! I wonder how big will final maps be and how much space will each take?
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« Reply #41 on: 05 October, 2008, 06:27:28 »
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Still love this, durk would be happy Tongue
talking about durk, I still have the video on my PC somewhere I think. It was quite awesome
For refrence, this is a gif of the old Mario game durk was working on at maxcoderz. As far as what the respective engines are capable of there are alot of similarities. I'd upload the video, but its xbox huge! (well 4mb huge anyways) Shocked

Ah what the heck. The video is linked below and is in AVI format. It is higher res. and shows of durk's engine a bit more.
http://s238.photobucket.com/albums/ff315/ticalcmania/?action=view&current=mario1.flv

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« Reply #42 on: 05 October, 2008, 06:52:39 »
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what happened to durk's Mario Game is he still working on it? Is it avalible for download?
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« Reply #43 on: 05 October, 2008, 06:55:10 »
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Durk contributed alot to the TI community, however he left the community sometime ago and this was one of the many things he left unfinished. As far as I know he never released a public demo.
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« Reply #44 on: 05 October, 2008, 06:59:33 »
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did he ever release source for anyone else to finish?
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