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Author Topic: Some Random Sprites -  (Read 7086 times) Bookmark and Share
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Yeong
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« Reply #90 on: 15 April, 2012, 17:12:51 »
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lol. Tongue
What is the thing at the middle left?
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« Reply #91 on: 16 April, 2012, 09:20:49 »
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I don't remember exactly. If I remember it was some sort of Crocomire head or undead Kraid head. Also I'm unsure but I think the char sprite and HUD icons are from Diortem rather than Metroid II.
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« Reply #92 on: 06 May, 2012, 20:49:53 »
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Charset of the main characters of a cancelled ROL2 PC remake. Currently used by Juju in an unnamed RPG. http://www.omnimaga.org/index.php?topic=13493
Eljin Merix Zormy Ji
Guil Manu Kyra



Fake mockup of how a Casio PRIZM remake of Reuben Quest: Ev Awakening could look like. All tiles except the trees and Reuben are from RPG Maker 2003 default chipsets (although the mountain tiles were modified). Menu is by me and the fonts are the default PRIZM fonts. That pic was used at http://www.omnimaga.org/index.php?topic=13492.0



This is a part of the cutscene before the final battle in Zelda: Dark Link Quest. Sorry for the poor quality, it was ripped from the Youtube video because I was too lazy to install the game in Wabbitemu and beat it. Tongue

« Last Edit: 06 May, 2012, 20:52:17 by DJ_O » Logged

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« Reply #93 on: 28 January, 2013, 02:50:59 »
+3

More tiles (Idk if I posted them before but I had an hard time finding them): They were for a cancelled Nemesiat II project. You can actually see the trees earlier in this thread

EDIT: This was not from the short-lived project, but I converted the tiles to RPG Maker format and did a quick mockup of how calc maps could have looked like. Maybe someone might be interested in re-using the tiles Tongue





And for those who are lazier and don't want to go through the hassle of editing maps with diagonally-aligned trees, this is how it looks like when they aren't (there are two possible scenarios, but none looks as good as diagonal trees):



Maybe if the Reuben Quest: The Sacred Scroll project ever gets finished and someone decides to port it to the 84+ those tiles could be used? Cheesy


* nemesiat2tiles.gif (2.06 KB, 192x128 - viewed 196 times.)
« Last Edit: 28 January, 2013, 03:47:08 by DJ_O » Logged

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« Reply #94 on: 28 January, 2013, 05:57:56 »
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Those Nemesiat tiles actually look pretty nice! ^^
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« Reply #95 on: 28 January, 2013, 07:10:08 »
+2

Thanks. I actually updated some a bit for fun, because I discovered that some were either broken or misaligned. Also, earlier in this thread I had another version of the sprite sheet with some extra tiles. I appended them to the current sprite sheet. All the tiles before minor updates/fixes dates back from 2007 (except the char sprite which is from Mid 2005 or so and was supposed to be for a Final Fantasy 1 sequel for calcs). Hopefully they can be of any use for someone Smiley

Also, another test of the tiles. Lol it's rare that I go on such map design rampage shocked



* nemesiat2tiles.gif (3.6 KB, 192x128 - viewed 83 times.)
« Last Edit: 28 January, 2013, 07:23:54 by DJ_O » Logged

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« Reply #96 on: 28 January, 2013, 07:21:47 »
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Hmm... looks like a monastery at the foot of a mountain. Smiley Looks like your having some fun with these old tiles. ^^
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« Reply #97 on: 28 January, 2013, 07:25:46 »
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Yeah they kinda go well together so I had some inspiration. Tongue Maybe one day I could team up with an Axe coder and design RPG maps in PixelScape or something, kinda in a same fashion as Grendel/Zera Tongue
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« Reply #98 on: 28 January, 2013, 07:29:11 »
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Yea, that'd be cool. Cool
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« Reply #99 on: 28 January, 2013, 11:59:31 »
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Some should actually use those tiles, they look awesome Shocked
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« Reply #100 on: 28 January, 2013, 21:00:19 »
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Thanks. Of course the trees are quite hard to use in their current state, but I'm particularly fond of how the mountain tiles came out, despite being very simple. In general, I found out that only 4 of the mountain tiles are really useful, and they can be used for other purposes such as caverns.

The cool thing would be if somebody made a game where collision detection can be altered in a way so that you can walk on mountain tops, but only after climbing up stairs and you can't go straight from a mountain tile to a regular floor one.
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« Reply #101 on: 28 January, 2013, 21:01:43 »
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I'd have to agree, the mountains look great. Cheesy The trees aren't as good, but they're ok.
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« Reply #102 on: 28 January, 2013, 21:05:40 »
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I like this one. It looks very clean and clear.
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« Reply #103 on: 28 January, 2013, 21:55:46 »
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Yeah that one was meant to be smooth and clear. Do you prefer the one in the large image? It fixes some of the borders.

Also this was made out of boredom, just in case such game would ever happen Tongue

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« Reply #104 on: 28 January, 2013, 22:01:05 »
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shocked Wow, fantastic!
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