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Author Topic: The Impossible Game -  (Read 19563 times) Bookmark and Share
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LincolnB
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« Reply #375 on: 03 December, 2011, 01:26:33 »
0

wow that guys must be some kind of a beast Tongue
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Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


Happybobjr
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« Reply #376 on: 23 May, 2012, 00:36:56 »
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However, as far as making the level editor, I don't know about that. It's quite a bit of work, and honestly, has anyone beaten the default levels yet? Tongue

lol, yup.  kids at my school are starting to beat them.
2 have already beat them all.
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School: East Central High School

Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
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« Reply #377 on: 23 May, 2012, 00:42:36 »
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shocked I have had this game for > 1 year and I still haven't beaten any of the levels. Tongue
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« Reply #378 on: 23 May, 2012, 01:11:54 »
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One of my friends has beaten exactly two of them and another one of them just hacked the save.

I can't beat any  Roll Eyes
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« Reply #379 on: 23 May, 2012, 13:48:26 »
0

However, as far as making the level editor, I don't know about that. It's quite a bit of work, and honestly, has anyone beaten the default levels yet? Tongue
well, I'm up to all but the last level and the secret level Wink
« Last Edit: 23 May, 2012, 13:48:39 by turiqwalrus » Logged
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« Reply #380 on: 23 May, 2012, 14:01:16 »
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I beat lvl 1, lbl xbox live on calc (68% lvl 2), but I beat lvl 1, lvl xbox, lvl 2 on android (70% lvl 3). Wink
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« Reply #381 on: 23 May, 2012, 15:00:47 »
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I bet level one and the xbox one, level 2 like 60% and level 3 like 40%
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Save Derpy!(http://www.youtube.com/watch?v=cg-_HeVNYOk)
Spoiler for spoilers:


Spoiler for languages:
- TI-BASIC
 - TI-Highbrid Basic
 - Grammer
 - Axe
 - HTML
 - JavaScript
 - CSS
 - PHP
 - C++
 - lua
 - Python
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Spoiler for internet:
/image/36691.png[/img]
Gimme internet NOW
Spoiler for me:
Spoiler for my little game:
my little game...my little game..aaaaaahhhhhh...my little game, i used to wonder how to lose the game, my little game, until you shared its losing with me. take the losing and the game, a beutiful game so losable, sharing losing is a easy sweat and losing makes it aweful neat to have my little game togeather with my very best games.
Spoiler for stuff:
Spoiler for derpy:



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« Reply #382 on: 23 May, 2012, 19:20:48 »
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1&XBox finished, lv2 60%, and Heaven 70% (I prefer Heaven than Chaos Fantazy)
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Happybobjr
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« Reply #383 on: 23 May, 2012, 21:03:11 »
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I've beaten the first two, 96% on the 3rd, and 80% on the fourth.
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School: East Central High School

Axe: 1.0.0
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« Reply #384 on: 07 September, 2012, 03:44:12 »
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Is there a ti nspire version for this?
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thepenguin77
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« Reply #385 on: 07 September, 2012, 06:10:50 »
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Is there a ti nspire version for this?

This game runs on the 84+ emulation on the Nspire (which was discontinued somewhere in the OS 2.x range).

But for the actual question, no. I don't have an Nspire and no one else has bothered to port this.
« Last Edit: 07 September, 2012, 06:11:26 by thepenguin77 » Logged

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« Reply #386 on: 07 September, 2012, 14:18:40 »
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But it is possible, correct?
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« Reply #387 on: 07 September, 2012, 15:04:32 »
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Yes, porting it should be possible, if anybody was up to the task.
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Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


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« Reply #388 on: 07 September, 2012, 16:13:10 »
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it's possible, and it should be easy enough to manage in lua, even if you add in all the fancy effects =)
thepenguin, do you have the level data for these in a readable format so it would ease the process?
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« Reply #389 on: 07 September, 2012, 23:48:23 »
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it's possible, and it should be easy enough to manage in lua, even if you add in all the fancy effects =)
thepenguin, do you have the level data for these in a readable format so it would ease the process?

Yeppers

Spoiler for all the level data lolz:

;###############################################
;upper two bits
;0 = wait
;1 = command
;2 = block
;3 = spike

;objects
;ttthhhhh
;
;100 = spike
;101 = spikex
;110 = block
;
;hhhhh = height in whole blocks

;commands
;01cccccc
;
;0 = winning!
;1 = toggle dark
;2 = flip screen
;3 = invert screen
;4 = falling
;5 = rising
;6 = mirror

cWinning    equ   0
cToggleDark   equ   1
cFlipScreen   equ   2
cInvertScreen   equ   3
cFalling   equ   4
cRising      equ   5
cMirrorScreen   equ   6

#define   wait(xxx)   .db xxx
#define command(xxx)   .db $40 + xxx
#define commandWait(xxx, dl)   .db $40 + xxx, dl

#define blockSingle(h1)   .db $C0 + h1
#define block(h1,dl)   .db $C0 + h1, dl

#define spikeSingle(h1)   .db $80 + h1
#define spike(h1,dl)   .db $80 + h1, dl
#define double(h1,dl)   .db $80 + h1, 3, $80 + h1, dl
#define triple(h1,dl)   .db $80 + h1, 3, $80 + h1, 3, $80 + h1, dl
#define quad(h1,dl)   .db $80 + h1, 3, $80 + h1, 3, $80 + h1, 3, $80 + h1, dl
#define   quint(h1,dl)   .db $80 + h1, 3, $80 + h1, 3, $80 + h1, 3, $80 + h1, 3, $80 + h1, dl

#define spikexSingle(h1)   .db $A0 + h1
#define spikex(h1,dl)   .db $A0 + h1, dl
#define doublex(h1,dl)   .db $A0 + h1, 3, $A0 + h1, dl
#define triplex(h1,dl)   .db $A0 + h1, 3, $A0 + h1, 3, $A0 + h1, dl
#define quadx(h1,dl)   .db $A0 + h1, 3, $A0 + h1, 3, $A0 + h1, 3, $A0 + h1, dl


;jump distances
;+2   3*3      9
;+1   4*3      12
;0   4*3+2      14
;-1   5*3      15
;-2   5*3+1      16

;fall distances
;-1   3*3      9
      

fireAuraHax:
   command(cFlipScreen)
   command(cMirrorScreen)
   command(cRising)
   command(cFalling)


fireAura:
   spike(0, 17*3)
   double(0, 16*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3 + 1)
   blockSingle(0)
   commandWait(cToggleDark, 17*3)
   double(0, 18*3)
   spike(0, 8*3)
   double(0, 5*3)
   spike(0, 7*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 5*3)
   block(1, 5*3)
   blockSingle(0)
   commandWait(cToggleDark, 8*3)
   spike(0, 18*3)
   spike(0, 16*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 2*3 + 1)
   blockSingle(1)
   spike(2, 2*3 + 1)
   block(1, 5*3)
   blockSingle(0)
   commandWait(cToggleDark, 5*3)
   spike(0, 12*3)
   spike(0, 10*3)
   spike(0, 7*3)
   spike(0, 9*3)
   spike(0, 7*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   blockSingle(4)
   spike(5, 2*3 + 1)
   block(5, 1*3)
   block(5, 1*3)
   block(5, 1*3)
   block(5, 1*3)
   blockSingle(5)
   spike(6, 1*3)
   block(5, 1*3)
   block(5, 1*3)
   block(5, 1*3)
   block(5, 1*3)
   blockSingle(5)
   spike(6, 1*3)
   block(5, 1*3)
   block(5, 1*3)
   block(5, 3*3)
   block(4, 1*3)
   blockSingle(6)
   spike(7, 2*3)
   block(3, 3*3)
   block(2, 3*3)
   block(1, 3*3)
   block(0, 4*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 4*3)
   block(6, 4*3)
   block(7, 4*3)
   block(8, 4*3)
   block(9, 4*3)
   block(10, 4*3)
   block(11, 4*3)
   block(12, 3*3)
   block(11, 3*3 + 2)
   block(12, 1*3)
   blockSingle(12)
   spike(13, 1*3)
   blockSingle(12)
   spike(13, 1*3)
   blockSingle(12)
   spike(13, 1*3)
   block(12, 5*3)
   block(11, 5*3)
   block(11, 1*3)
   block(11, 1*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 5*3)
   block(13, 3*3)
   block(12, 1*3)
   block(12, 1*3)
   blockSingle(12)
   spike(13, 1*3)
   block(12, 1*3)
   block(12, 1*3)
   block(12, 1*3)
   block(12, 1*3)
   block(12, 1*3)
   blockSingle(11)
   spikex(12, 1*3)
   blockSingle(11)
   spikex(12, 1*3)
   blockSingle(11)
   spikex(12, 1*3)
   block(11, 1*3)
   block(11, 1*3)
   block(11, 1*3)
   block(11, 1*3)
   block(11, 1*3)
   block(11, 1*3)
   block(11, 5*3)
   block(10, 5*3)
   block(9, 5*3)
   block(8, 5*3)
   block(7, 5*3)
   block(6, 5*3)
   block(5, 5*3)
   block(4, 5*3)
   block(3, 5*3)
   block(2, 5*3)
   block(1, 5*3)
   blockSingle(0)
   commandWait(cToggleDark, 5*3)
   spike(0, 7*3)
   double(0, 9*3)
   triple(0, 10*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 3*3)
   block(3, 4*3)
   block(4, 4*3 + 2)
   block(4, 3*3)
   block(3, 4*3)
   block(4, 5*3)
   block(3, 4*3)
   block(4, 3*3)
   block(3, 4*3)
   block(4, 4*3 + 2)
   block(4, 4*3 + 2)
   block(4, 4*3 + 2)
   block(4, 5*3)
   block(3, 4*3)
   block(4, 3*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 3*3)
   block(4, 1*3)
   blockSingle(6)
   spike(7, 2*3)
   block(3, 3*3)
   block(2, 5*3 + 1)
   block(0, 4*3 + 2)
   block(0, 4*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 2*3)
   blockSingle(3)
   spike(4, 2*3)
   block(4, 1*3)
   commandWait(cToggleDark, 3*3)
   spike(0, 6*3)
   spike(0, 8*3)
   triple(0, 7*3)
   double(0, 6*3)
   spike(0, 7*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 4*3)
   block(6, 4*3)
   block(7, 4*3)
   block(8, 4*3)
   block(9, 4*3)
   block(10, 4*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 4*3)
   block(16, 4*3)
   block(17, 4*3)
   block(18, 4*3)
   block(19, 4*3)
   block(20, 4*3)
   block(21, 4*3)
   block(22, 4*3)
   block(23, 3*3 + 2)
   blockSingle(24)
   spike(25, 3*3)
   block(5, 1*3)
   block(5, 6*3)
   commandWait(cToggleDark, 3*3)
   spike(0, 5*3)
   spike(0, 11*3)
   spike(0, 7*3)
   double(0, 4*3)
   doublex(0, 1*3)
   block(0, 1*3)
   doublex(0, 7*3)
   block(0, 1*3)
   quadx(0, 9*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 1*3)
   block(2, 1*3)
   block(2, 1*3)
   block(2, 1*3)
   blockSingle(2)
   spike(3, 3*3)
   block(3, 3*3)
   block(2, 5*3)
   block(1, 3*3)
   blockSingle(0)
   commandWait(cToggleDark, 1*3)
   quadx(0, 7*3)
   spike(0, 10*3)
   triple(0, 2*3 + 2)
   triple(0, 5*3 + 2)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   blockSingle(3)
   blockSingle(0)
   spike(1, 4*3)
   blockSingle(4)
   blockSingle(1)
   spike(2, 4*3)
   blockSingle(5)
   blockSingle(2)
   spike(3, 4*3)
   blockSingle(6)
   blockSingle(3)
   spike(4, 4*3)
   blockSingle(7)
   blockSingle(4)
   spike(5, 4*3)
   blockSingle(8)
   blockSingle(5)
   spike(6, 3*3)
   blockSingle(7)
   blockSingle(10)
   spike(11, 3*3)
   blockSingle(6)
   blockSingle(11)
   spike(12, 5*3)
   blockSingle(5)
   blockSingle(9)
   spike(10, 5*3)
   blockSingle(4)
   blockSingle(8)
   spike(9, 4*3 + 2)
   blockSingle(4)
   blockSingle(8)
   spike(9, 4*3)
   blockSingle(5)
   blockSingle(2)
   spike(3, 4*3)
   blockSingle(6)
   blockSingle(3)
   spike(4, 4*3)
   blockSingle(7)
   blockSingle(4)
   spike(5, 4*3)
   blockSingle(8)
   blockSingle(5)
   spike(6, 4*3)
   blockSingle(9)
   blockSingle(6)
   spike(7, 1*3)
   blockSingle(9)
   spike(10, 1*3)
   blockSingle(8)
   spike(9, 1*3)
   blockSingle(7)
   spike(8, 1*3)
   blockSingle(5)
   spike(6, 1*3)
   blockSingle(3)
   spike(4, 1*3)
   blockSingle(0)
   spikeSingle(1)
   commandWait(cToggleDark, 9*3)
   spike(0, 6*3)
   double(0, 7*3)
   triple(0, 7*3)
   double(0, 8*3)
   spike(0, 6*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 4*3)
   blockSingle(6)
   commandWait(cWinning, 4*3)
   block(7, 4*3)
   block(8, 4*3)
   block(9, 4*3)
   block(10, 4*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 4*3)
   block(16, 4*3)
   block(17, 4*3)
   blockSingle(18)
   commandWait(cToggleDark, 16*3 + 2)

xboxLevelHax:
   command(cFlipScreen)
   command(cMirrorScreen)
   command(cRising)
   command(cFalling)

xboxLevel:
   spike(0, 9*3)
   spike(0, 8*3)
   double(0, 15*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   blockSingle(1)
   commandWait(cToggleDark, 8*3)
   double(0, 14*3)
   spike(0, 16*3)
   spike(0, 8*3)
   spike(0, 5*3)
   double(0, 7*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 5*3)
   block(1, 5*3)
   blockSingle(0)
   commandWait(cToggleDark, 8*3)
   spike(0, 17*3)
   spike(0, 10*3)
   block(0, 1*3)
   triplex(0, 7*3)
   spikex(0, 1*3)
   block(0, 1*3 + 1)
   spikex(0, 6*3)
   spike(0, 18*3)
   block(0, 4*3)
   block(1, 1*3)
   blockSingle(1)
   spike(2, 5*3)
   double(0, 6*3)
   spike(0, 9*3)
   spike(0, 7*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 4*3)
   block(4, 5*3)
   block(3, 5*3)
   block(2, 3*3)
   block(1, 1*3)
   blockSingle(3)
   spike(4, 2*3)
   block(0, 4*3 + 2)
   block(0, 4*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 3*3)
   block(4, 1*3)
   block(6, 2*3)
   block(3, 2*3)
   block(7, 1*3)
   block(2, 3*3)
   blockSingle(1)
   block(8, 3*3)
   block(0, 1*3)
   spikexSingle(0)
   block(9, 1*3)
   triplex(0, 1*3)
   block(10, 4*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 4*3)
   block(16, 4*3)
   block(17, 4*3)
   block(18, 4*3)
   block(19, 4*3)
   block(20, 4*3)
   block(21, 5*3 + 1)
   block(20, 1*3)
   blockSingle(20)
   spike(21, 1*3)
   blockSingle(20)
   spike(21, 3*3)
   block(19, 5*3)
   block(18, 5*3)
   block(17, 1*3)
   blockSingle(17)
   spike(18, 4*3)
   block(16, 5*3)
   block(15, 1*3)
   block(15, 1*3)
   block(15, 1*3)
   block(15, 1*3)
   blockSingle(15)
   spike(16, 1*3)
   block(15, 1*3)
   block(15, 1*3)
   block(15, 1*3)
   block(15, 1*3)
   blockSingle(15)
   spike(16, 1*3)
   block(15, 1*3)
   block(15, 1*3)
   block(15, 1*3)
   block(15, 1*3)
   blockSingle(15)
   spike(16, 3*3)
   block(14, 5*3)
   block(13, 5*3)
   block(12, 5*3)
   block(11, 5*3)
   block(10, 5*3)
   block(9, 5*3)
   block(8, 5*3)
   block(7, 5*3)
   block(6, 5*3)
   block(5, 5*3)
   block(4, 5*3)
   block(3, 5*3)
   block(2, 5*3)
   block(1, 5*3)
   blockSingle(0)
   commandWait(cToggleDark, 6*3)
   spike(0, 7*3)
   triple(0, 9*3)
   spike(0, 7*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 6*3)
   block(1, 3*3)
   commandWait(cToggleDark, 4*3)
   spike(0, 6*3)
   spike(0, 6*3)
   spike(0, 5*3)
   spike(0, 6*3)
   double(0, 4*3)
   double(0, 7*3)
   triple(0, 6*3)
   block(0, 1*3)
   quadx(0, 8*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 4*3)
   block(6, 4*3)
   block(7, 4*3)
   block(8, 4*3)
   block(9, 3*3)
   block(8, 4*3 + 2)
   block(8, 4*3)
   block(9, 4*3)
   block(10, 4*3)
   block(11, 4*3)
   block(12, 6*3)
   block(8, 4*3)
   block(9, 4*3)
   block(10, 4*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 4*3)
   block(16, 3*3)
   block(15, 4*3)
   block(16, 3*3)
   block(15, 4*3)
   block(16, 4*3)
   block(17, 4*3)
   block(18, 5*3)
   block(17, 4*3)
   block(18, 4*3)
   block(19, 4*3)
   block(20, 8*3)
   block(2, 1*3)
   block(2, 3*3)
   commandWait(cToggleDark, 9*3)
   double(0, 8*3)
   double(0, 4*3)
   double(0, 7*3)
   double(0, 4*3)
   double(0, 9*3)
   triple(0, 2*3 + 2)
   triple(0, 4*3)
   spike(0, 4*3)
   double(0, 1*3)
   block(0, 1*3)
   commandWait(cToggleDark, 4*3)
   block(1, 3*3)
   blockSingle(0)
   commandWait(cToggleDark, 1*3)
   quadx(0, 4*3)
   spike(0, 5*3)
   spike(0, 10*3)
   spike(0, 5*3)
   spike(0, 5*3)
   spike(0, 12*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 5*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 5*3)
   block(1, 4*3)
   block(2, 5*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 5*3)
   blockSingle(0)
   commandWait(cToggleDark, 9*3)
   spike(0, 7*3)
   double(0, 7*3)
   triple(0, 7*3)
   double(0, 7*3)
   spike(0, 11*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 4*3)
   blockSingle(6)
   commandWait(cWinning, 4*3)
   block(7, 4*3)
   block(8, 4*3)
   block(9, 4*3)
   block(10, 4*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 4*3)
   block(16, 4*3)
   block(17, 4*3)
   blockSingle(18)
   commandWait(cToggleDark, 16*3 + 2)

chaozFantasy:
   spike(0, 5*3 + 1)
   spike(0, 6*3 + 2)
   double(0, 6*3)
   spike(0, 6*3)
   block(0, 1*3)
   block(0, 1*3)
   doublex(0, 5*3)
   spike(0, 5*3)
   spike(0, 6*3 + 2)
   double(0, 6*3)
   spike(0, 4*3)
   double(0, 3*3 + 2)
   double(0, 4*3 + 2)
   spike(0, 5*3)
   spike(0, 6*3 + 2)
   double(0, 6*3)
   spike(0, 6*3)
   block(0, 1*3)
   triplex(0, 5*3)
   spike(0, 5*3 + 1)
   spike(0, 6*3 + 2)
   double(0, 8*3 + 1)
   spike(0, 4*3 + 1)
   spike(0, 1*3 + 1)
   spike(0, 6*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 5*3)
   blockSingle(0)
   commandWait(cToggleDark, 1*3)
   blockSingle(0)
   spike(1, 1*3)
   blockSingle(0)
   spike(1, 2*3 + 2)
   block(0, 1*3 + 2)
   blockSingle(0)
   spike(1, 1*3)
   blockSingle(0)
   spike(1, 6*3 + 2)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 3*3)
   block(0, 4*3 + 2)
   block(0, 4*3 + 2)
   block(0, 4*3)
   block(1, 4*3)
   block(2, 1*3)
   block(2, 1*3)
   blockSingle(2)
   spike(3, 1*3)
   blockSingle(2)
   spike(3, 1*3)
   blockSingle(1)
   spikex(2, 2*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 4*3)
   block(2, 1*3)
   block(2, 1*3)
   block(2, 1*3)
   block(2, 1*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 4*3 + 2)
   block(2, 3*3)
   block(1, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   block(1, 5*3)
   blockSingle(0)
   commandWait(cToggleDark, 7*3 + 1)
   spike(0, 9*3 + 1)
   spike(0, 6*3)
   spike(0, 21*3)
   commandWait(cFlipScreen, 2*3)
   spike(0, 11*3 + 2)
   double(0, 13*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 5*3)
   blockSingle(0)
   commandWait(cToggleDark, 5*3 + 2)
   spike(0, 7*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 3*3)
   blockSingle(0)
   commandWait(cToggleDark, 1*3)
   triplex(0, 6*3 + 2)
   double(0, 6*3)
   spike(0, 4*3 + 2)
   spike(0, 5*3 + 2)
   spike(0, 1*3 + 1)
   block(0, 2*3 + 1)
   spike(0, 2*3 + 1)
   block(0, 1*3 + 1)
   spike(0, 8*3 + 1)
   block(0, 1*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 1*3)
   block(1, 4*3)
   block(2, 1*3)
   block(2, 5*3)
   block(1, 1*3)
   block(1, 4*3)
   block(2, 1*3)
   block(2, 3*3)
   block(1, 1*3)
   block(1, 4*3 + 2)
   block(1, 1*3)
   blockSingle(1)
   commandWait(cToggleDark, 1*3)
   quad(0, 6*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 5*3)
   block(1, 4*3)
   block(2, 5*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 5*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 4*3 + 2)
   block(2, 3*3)
   block(1, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   blockSingle(1)
   spike(2, 3*3)
   blockSingle(0)
   commandWait(cToggleDark, 1*3)
   block(0, 1*3)
   block(0, 1*3)
   quadx(0, 2*3 + 2)
   triplex(0, 8*3 + 2)
   spike(0, 6*3)
   spike(0, 21*3)
   commandWait(cFlipScreen, 3*3)
   spike(0, 3*3 + 1)
   spike(0, 8*3)
   block(0, 1*3)
   block(0, 1*3)
   blockSingle(0)
   spike(1, 1*3)
   commandWait(cToggleDark, 2*3)
   block(1, 4*3 + 2)
   block(1, 1*3 + 1)
   commandWait(cToggleDark, 3*3 + 1)
   spike(0, 1*3 + 2)
   block(1, 10*3)
   spike(0, 9*3 + 1)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 1*3)
   block(1, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   block(1, 3*3)
   blockSingle(0)
   commandWait(cToggleDark, 1*3)
   triplex(0, 9*3 + 1)
   double(0, 8*3 + 1)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 3*3)
   block(0, 4*3 + 2)
   blockSingle(0)
   commandWait(cToggleDark, 5*3)
   triple(0, 8*3)
   spike(0, 21*3)
   wait(2*3 + 1)
   commandWait(cFlipScreen, 4*3)
   spike(0, 9*3 + 1)
   double(0, 8*3 + 1)
   triple(0, 2*3 + 2)
   triple(0, 2*3 + 2)
   triple(0, 2*3 + 2)
   triple(0, 2*3 + 2)
   triple(0, 8*3 + 1)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3 + 2)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 1*3)
   block(2, 1*3)
   blockSingle(2)
   spike(3, 1*3)
   blockSingle(2)
   spike(3, 1*3)
   blockSingle(2)
   spike(3, 1*3)
   block(2, 3*3)
   block(1, 4*3 + 2)
   block(1, 4*3)
   block(2, 4*3 + 2)
   block(2, 5*3)
   block(1, 3*3)
   blockSingle(0)
   commandWait(cToggleDark, 4*3 + 1)
   spike(0, 2*3 + 1)
   block(1, 3*3)
   block(0, 1*3)
   triplex(0, 1*3)
   block(0, 21*3)
   commandWait(cFlipScreen, 10*3)
   spike(0, 9*3 + 1)
   spike(0, 16*3 + 2)
   triple(0, 7*3 + 1)
   spike(0, 7*3)
   double(0, 10*3 + 2)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   commandWait(cToggleDark, 2*3 + 1)
   triple(0, 7*3 + 1)
   spike(0, 1*3 + 1)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 4*3 + 2)
   block(1, 4*3)
   block(2, 3*3)
   block(1, 1*3)
   block(1, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   blockSingle(1)
   spike(2, 1*3)
   block(1, 5*3)
   blockSingle(0)
   commandWait(cToggleDark, 6*3 + 2)
   spike(0, 14*3 + 1)
   double(0, 11*3 + 1)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 4*3)
   blockSingle(6)
   commandWait(cWinning, 4*3)
   block(7, 4*3)
   block(8, 4*3)
   block(9, 4*3)
   block(10, 4*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 4*3)
   block(16, 4*3)
   block(17, 4*3)
   blockSingle(18)
   commandWait(cToggleDark, 16*3 + 2)

heaven:
   spike(0, 7*3)
   spike(0, 9*3 + 1)
   spike(0, 9*3 + 1)
   spike(0, 9*3 + 1)
   spike(0, 8*3 + 1)
   spike(0, 10*3 + 2)
   spike(0, 8*3 + 2)
   block(0, 1*3)
   blockSingle(0)
   spike(1, 1*3)
   blockSingle(0)
   spike(1, 7*3 + 2)
   spike(0, 7*3 + 1)
   spike(0, 9*3 + 2)
   spike(0, 9*3 + 1)
   spike(0, 9*3 + 1)
   spike(0, 8*3 + 1)
   spike(0, 10*3 + 2)
   spike(0, 7*3)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   blockSingle(0)
   blockSingle(1)
   commandWait(cToggleDark, 1*3)
   triplex(0, 5*3 + 1)
   spike(0, 7*3)
   spike(0, 8*3 + 2)
   spike(0, 9*3 + 2)
   spike(0, 9*3 + 2)
   spike(0, 8*3 + 2)
   spike(0, 11*3)
   spike(0, 6*3)
   block(0, 3*3 + 2)
   blockSingle(1)
   spike(2, 4*3)
   spike(0, 6*3 + 1)
   spike(0, 6*3 + 1)
   double(0, 10*3)
   spike(0, 8*3)
   block(0, 1*3)
   blockSingle(0)
   spike(1, 1*3)
   blockSingle(0)
   spike(1, 1*3)
   block(0, 9*3 + 1)
   spike(0, 7*3)
   double(0, 3*3 + 1)
   double(0, 5*3 + 2)
   spike(0, 9*3 + 1)
   double(0, 16*3 + 2)
   commandWait(cInvertScreen, 21*3)
   commandWait(cFalling, 8*3 + 1)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   blockSingle(2)
   commandWait(cInvertScreen, 4*3)
   block(3, 4*3)
   block(4, 3*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 1*3)
   block(5, 1*3)
   block(5, 4*3)
   block(6, 5*3)
   block(5, 4*3 + 1)
   block(6, 1*3)
   block(6, 1*3)
   blockSingle(6)
   spike(7, 1*3)
   blockSingle(6)
   spike(7, 1*3)
   block(6, 3*3)
   block(5, 4*3)
   block(6, 1*3)
   block(6, 1*3)
   blockSingle(6)
   spike(7, 1*3)
   blockSingle(6)
   spike(7, 1*3)
   blockSingle(6)
   spike(7, 1*3 + 1)
   block(6, 1*3 + 1)
   blockSingle(6)
   spike(7, 1*3)
   blockSingle(6)
   spike(7, 1*3)
   blockSingle(6)
   spike(7, 1*3 + 1)
   block(6, 1*3 + 1)
   blockSingle(6)
   spike(7, 1*3)
   blockSingle(6)
   spike(7, 1*3)
   blockSingle(6)
   spike(7, 1*3)
   block(6, 3*3)
   block(5, 4*3)
   block(6, 4*3)
   block(7, 4*3)
   block(8, 2*3 + 2)
   block(7, 1*3)
   blockSingle(7)
   spike(8, 1*3)
   blockSingle(7)
   spike(8, 1*3)
   blockSingle(7)
   spike(8, 1*3)
   block(7, 4*3)
   block(8, 4*3)
   block(9, 1*3)
   block(9, 1*3)
   blockSingle(9)
   spike(10, 1*3)
   blockSingle(9)
   spike(10, 1*3)
   blockSingle(9)
   spike(10, 1*3)
   block(9, 4*3)
   block(10, 1*3)
   block(10, 1*3)
   blockSingle(10)
   spike(11, 1*3)
   blockSingle(10)
   spike(11, 1*3)
   blockSingle(10)
   spike(11, 1*3)
   block(10, 4*3)
   block(11, 1*3)
   block(11, 1*3)
   blockSingle(11)
   spike(12, 1*3)
   blockSingle(11)
   spike(12, 1*3)
   blockSingle(11)
   spike(12, 1*3)
   block(11, 4*3)
   block(12, 3*3)
   block(11, 4*3)
   block(12, 5*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 1*3)
   block(14, 1*3)
   block(14, 1*3)
   blockSingle(14)
   spike(15, 1*3)
   blockSingle(14)
   spike(15, 1*3)
   block(14, 1*3)
   block(14, 1*3)
   blockSingle(14)
   spike(15, 4*3)
   block(13, 4*3)
   block(14, 3*3)
   block(13, 4*3)
   block(14, 3*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 3*3)
   block(14, 1*3)
   blockSingle(14)
   spike(15, 1*3)
   blockSingle(14)
   spike(15, 1*3)
   blockSingle(14)
   spike(15, 2*3)
   block(13, 1*3)
   blockSingle(13)
   spike(14, 1*3)
   blockSingle(13)
   spike(14, 1*3)
   blockSingle(13)
   spike(14, 2*3)
   block(12, 1*3)
   blockSingle(12)
   spike(13, 1*3)
   blockSingle(12)
   spike(13, 1*3)
   blockSingle(12)
   spike(13, 1*3 + 1)
   block(12, 1*3 + 1)
   blockSingle(12)
   spike(13, 1*3)
   blockSingle(12)
   spike(13, 1*3)
   blockSingle(12)
   spike(13, 1*3 + 1)
   block(12, 3*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 4*3)
   block(16, 2*3 + 1)
   blockSingle(16)
   spike(17, 2*3 + 1)
   block(16, 4*3)
   block(17, 2*3 + 1)
   blockSingle(17)
   spike(18, 2*3 + 1)
   block(17, 1*3)
   block(17, 1*3)
   block(17, 1*3)
   blockSingle(17)
   spike(18, 1*3)
   blockSingle(17)
   spike(18, 1*3)
   blockSingle(17)
   spike(18, 1*3)
   block(17, 4*3)
   block(18, 3*3)
   block(17, 1*3)
   blockSingle(17)
   spike(18, 1*3)
   blockSingle(17)
   spike(18, 2*3 + 2)
   block(17, 3*3)
   block(16, 4*3)
   block(17, 4*3)
   block(18, 3*3)
   block(17, 4*3)
   block(18, 4*3)
   block(19, 4*3)
   block(20, 4*3)
   block(21, 8*3 + 1)
   block(18, 1*3)
   blockSingle(17)
   commandWait(cToggleDark, 1*3)
   blockSingle(16)
   blockSingle(17)
   blockSingle(18)
   blockSingle(19)
   blockSingle(20)
   block(21, 1*3)
   block(17, 1*3)
   block(18, 7*3 + 2)
   command(cInvertScreen)
   command(cFalling)
   commandWait(cRising, 15*3)
   blockSingle(0)
   commandWait(cInvertScreen, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3 + 2)
   block(2, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 5*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 5*3)
   block(3, 4*3)
   block(4, 3*3)
   block(3, 4*3 + 2)
   block(3, 1*3)
   block(3, 1*3)
   blockSingle(3)
   spike(4, 1*3)
   blockSingle(3)
   spike(4, 1*3)
   blockSingle(3)
   spike(4, 1*3)
   block(3, 3*3)
   block(2, 4*3)
   block(3, 3*3)
   block(2, 1*3)
   blockSingle(2)
   spike(3, 1*3)
   blockSingle(2)
   spike(3, 1*3)
   blockSingle(2)
   spike(3, 1*3)
   block(2, 4*3)
   block(2, 1*3)
   block(2, 1*3)
   block(2, 1*3)
   blockSingle(2)
   spike(3, 1*3)
   blockSingle(2)
   spike(3, 1*3)
   block(2, 1*3)
   block(2, 1*3)
   blockSingle(2)
   spike(3, 3*3)
   block(3, 1*3)
   block(3, 1*3)
   blockSingle(3)
   spike(4, 3*3)
   block(4, 1*3)
   block(4, 1*3)
   blockSingle(4)
   spike(5, 4*3)
   block(3, 2*3 + 1)
   blockSingle(3)
   spike(4, 2*3 + 1)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 3*3 + 1)
   block(4, 1*3)
   blockSingle(4)
   spike(5, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 1*3)
   blockSingle(4)
   spike(5, 1*3)
   block(4, 3*3)
   block(3, 4*3)
   block(4, 5*3)
   block(3, 3*3)
   block(2, 5*3)
   block(1, 2*3)
   commandWait(cToggleDark, 1*3)
   block(0, 1*3)
   quadx(0, 12*3 + 1)
   spike(0, 11*3)
   triple(0, 2*3 + 2)
   triple(0, 2*3 + 2)
   triple(0, 2*3 + 2)
   triple(0, 2*3 + 2)
   triple(0, 2*3 + 2)
   triple(0, 2*3 + 2)
   triple(0, 2*3 + 2)
   triple(0, 5*3)
   triple(0, 5*3)
   triple(0, 5*3)
   triple(0, 5*3)
   triple(0, 5*3)
   triple(0, 10*3 + 1)
   blockSingle(1)
   spike(2, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(2, 1*3)
   block(3, 1*3)
   spikeSingle(0)
   block(4, 1*3)
   blockSingle(0)
   block(4, 1*3)
   blockSingle(0)
   block(4, 1*3)
   blockSingle(0)
   block(3, 1*3)
   blockSingle(0)
   block(2, 1*3)
   blockSingle(0)
   block(3, 1*3)
   blockSingle(0)
   block(4, 1*3)
   blockSingle(0)
   spikeSingle(1)
   block(4, 1*3)
   blockSingle(0)
   block(4, 1*3)
   blockSingle(0)
   block(4, 1*3)
   blockSingle(0)
   block(4, 1*3)
   blockSingle(0)
   block(3, 1*3)
   block(2, 1*3)
   block(2, 1*3)
   block(2, 1*3)
   block(1, 1*3)
   block(1, 1*3)
   block(1, 7*3 + 1)
   spike(0, 5*3)
   double(0, 4*3 + 2)
   triple(0, 4*3 + 2)
   double(0, 4*3 + 2)
   spike(0, 12*3 + 2)
   command(cRising)
   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 4*3)
   blockSingle(6)
   commandWait(cWinning, 4*3)
   block(7, 4*3)
   block(8, 4*3)
   block(9, 4*3)
   block(10, 4*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 4*3)
   block(16, 4*3)
   block(17, 4*3)
   blockSingle(18)
   

newLevel:
   spike(0, 5*3)
   spike(0, 7*3)
   blockSingle(0)
   commandWait(cToggleDark, 4*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 3*3)
   block(2, 1*3)
   spikeSingle(5)   ;you have to block, else a shortcut is present
   block(4, 2*3)
   block(1, 3*3)
   block(3, 4*3+1)
   block(4, 4*3)
   block(5, 5*3)
   block(4, 1*3)
   spikeSingle(7)   ;again block is necessary
   block(6, 2*3)
   block(3, 3*3)
   block(2, 3*3+1)
   block(4, 3*3)
   block(6, 3*3)
   block(8, 1*3)
   block(8, 1*3)
   block(8, 1*3)
   spikeSingle(9)
   block(8, 1*3)
   spikeSingle(9)
   block(8, 1*3)
   block(8, 1*3)
   block(8, 1*3)
   spikeSingle(9)
   block(8, 1*3)
   spikeSingle(9)
   block(8, 1*3)
   block(8, 1*3)
   block(8, 3*3+2)
   block(10, 3*3)
   block(12, 3*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 1*3)
   block(13, 1*3)
   block(13, 4*3)
   spike(13)
   block(12, 1*3)
   block(12, 3*3+1)
   block(14, 3*3)
   block(13, 4*3+2)
   block(13, 4*3)
   block(14, 3*3)
   block(16, 3*3)
   block(15, 4*3)
   block(16, 4*3)
   block(17, 3*3)
   block(19, 5*3)
   block(18, 3*3)
   block(20, 3*3)
   block(22, 2*3)
   commandWait(cToggleDark, 11*3)
   commandWait(cInvertScreen, 7*3)
   command(cMirrorScreen)
   commandWait(cInvertScreen, 2*3)
;newLevel:

   blockSingle(1)
   commandWait(cToggleDark, 3*3)
   block(3, 3*3)
   block(5, 3*1)
   block(5, 3*3)
   block(7, 3*3)
   block(9, 3*3)
   block(11, 3*1)
   block(11, 5*3)
   block(10, 3*3)
   block(9, 5*3)
   block(8, 1*3)
   block(8, 1*3)
   block(8, 1*3)
   block(8, 2*3)

   spikeSingle(6)
   block(5, 1*3)
   spikeSingle(6)
   block(5, 1*3+1)
   block(5, 1*3+1)
   spikexSingle(6)
   block(5, 1*3)
   spikexSingle(6)
   block(5, 2)

   spikexSingle(4)
   block(3, 1*3)
   spikexSingle(4)
   block(3, 1*3+1)
   block(3, 1*3+1)
   spikexSingle(4)
   block(3, 1*3)
   spikexSingle(4)
   block(3, 2)

   spikexSingle(2)
   block(1, 1*3)
   spikexSingle(2)
   block(1, 1*3+1)
   block(1, 1*3+1)
   spikexSingle(2)
   block(1, 1*3)
   spikexSingle(2)
   command(cToggleDark)
   block(1, 8*3)


   blockSingle(0)
   commandWait(cToggleDark, 3*3)
   block(2, 2)
   spikeSingle(3)
   block(2, 1*3)
   spikeSingle(3)
   block(2, 1*3)
   spikeSingle(3)
   block(2, 1*3+1)
   block(2, 1*3+1)
   spikeSingle(3)
   block(2, 1*3)
   spikeSingle(3)
   block(2, 1*3)
   spikeSingle(3)
   block(2, 1*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 3*3+1)
   block(6, 2*3+2)
   block(5, 1*3+1)
   spikeSingle(6)
   block(5, 1*3)
   spikeSingle(6)
   block(5, 1*3)
   spikeSingle(6)
   block(5, 1*3+1)
   block(5, 3*3)
   block(4, 1*3)
   spikeSingle(7)
   block(6, 2*3)
   block(3, 3*3)
   block(2, 3*3)
   block(1, 4*3)
   commandWait(cToggleDark, 12*3)
   


   block(0, 3*3)
   block(2, 3*1)
   spikeSingle(3)
   block(2, 3*1)
   spikeSingle(3)
   block(2, 3*1)
   spikeSingle(3)
   block(2, 3*1
   spikeSingle(3)
   block(2, 5*3)
   blockSingle(1)
   commandWait(cToggleDark, 3*3)
   block(3, 3*3)
   blockSingle(2)
   block(1, 1*3)
   spikexSingle(2)
   block(1, 1*3)
   spikexSingle(2)      
   block(1, 1*3)
   spikexSingle(2)
   block(1, 2)      ;this cuts in to prevent bouncing
   block(1, 1)      ;off the spike
   spikex(2, 2*3)      
   block(0, 4*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 3*3)
   block(1, 4*3+2)
   block(1, 4*3+2)
   block(1, 1*3+1)
   spikeSingle(2)
   block(1, 1*3)
   spikeSingle(2)
   block(1, 1*3)
   spikeSingle(2)
   block(1, 1*3+1)
   block(1, 1*3+1)
   spikeSingle(2)
   block(1, 1*3)
   spikeSingle(2)
   block(1, 1*3)
   spikeSingle(2)
   block(1, 1*3+1)
   block(1, 3*3)
   block(3, 3*3)
   block(5, 3*3)
   block(7, 3*3)
   block(9, 3*3)
   block(11, 3*3)
   block(13, 3*3)
   block(15, 1*3)
   
   commandWait(cToggleDark, 11*3)
   commandWait(cInvertScreen, 7*3)
   command(cFlipScreen)
   commandWait(cInvertScreen, 2*3)

   triple(0, 5*3)

   blockSingle(1)
   commandWait(cToggleDark, 3*3)
   block(3, 3*3)
   block(5, 3*3)
   block(4, 1*3)
   block(4, 1*3)
   spikeSingle(5)
   block(4, 2*3)
   spikeSingle(5)
   block(4, 1*3)
   block(4, 4*3 + 1)
   block(5, 4*3 + 1)
   block(6, 3*3)
   block(8, 3*3)
   block(10, 3*3)
   block(12, 1*3 + 2)
   spikeSingle(13)
   block(12, 3*3)
   block(12, 3*3)
   block(14, 3*3)
   block(13, 3*3)
   block(12, 5*3)
   block(11, 5*3)
   block(10, 3*3)
   block(9, 5*3)
   block(8, 1*3)
   block(8, 1*3)
   spikeSingle(9)
   block(8, 1*3)
   block(8, 1*3)
   block(8, 4*3)
   block(9, 3*3)
   block(8, 3*3)
   block(10, 3*3)
   block(9, 3*3)
   block(11, 3*3)
   block(10, 3*3)
   block(12, 3*3)
   block(11, 3*3)
   block(13, 3*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 1*3)
   block(15, 1*3)
   spikeSingle(16)
   block(15, 1*3)
   spikeSingle(16)
   block(15, 3*3+2)
   block(14, 5*3)
   block(13, 1*3)
   block(13, 1*3)
   spikeSingle(14)
   block(13, 4*3+2)
   block(11, 4*3+2)
   block(11, 5*3)
   block(10, 5*3)
   block(9, 3*3)
   block(8, 5*3)
   block(7, 3*3)
   block(9, 3*3)
   block(8, 3*3)
   block(10, 3*3)
   block(9, 3*3)
   block(11, 5*3)
   block(10, 3*3)
   block(12, 3*3)
   block(11, 3*3)
   block(13, 3*3)
   block(12, 3*3)
   block(14, 5*3)
   block(13, 3*3)
   block(15, 3*3)
   block(14, 3*3)
   block(16, 5*3)
   block(15, 3*3)
   block(17, 5*3)
   block(16, 3*3)
   block(18, 1*3)
   block(18, 1*3)
   spikeSingle(19)
   block(18, 1*3)
   spikeSingle(19)
   block(18, 1*3)
   spikeSingle(19)
   block(18, 1*3)
   commandWait(cToggleDark, 13*3)


   commandWait(cInvertScreen, 5*3)

   command(cMirrorScreen)
   commandWait(cInvertScreen, 2*3)


   double(0, 4*3)

   triple(0, 2*3+2)
   triple(0, 2*3+2)
   triple(0, 2*3+2)
   triple(0, 8*3)
   block(1, 3*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 1*3)
   spikeSingle(4)
   block(3, 1*3)
   spikeSingle(4)
   block(3, 1*3)
   spikeSingle(4)
   block(3, 1*3)
   block(3, 2)
   quint(0, 8*3)

   blockSingle(0)
   commandWait(cToggleDark, 3*3)
   block(2, 3*3)
   block(4, 3*3)
   block(6, 3*3)
   block(5, 4*3)
   block(6, 3*3)
   block(5, 4*3)
   block(6, 5*3)
   block(5, 4*3)
   block(6, 3*3+1)
   block(4, 3*3)
   block(6, 5*3+1)
   block(4, 3*3)
   block(6, 3*3+1)
   block(4, 1*3)
   spikeSingle(7)
   block(6, 2*3)
   block(3, 3*3+1)
   block(2, 3*3+1)
   block(4, 3*3)
   block(3, 3*3)
   block(5, 3*3)
   block(4, 3*3)
   block(6, 3*3)
   block(8, 3*3)
   block(7, 3*3)
   block(9, 5*3+1)
   block(7, 5*3+1)
   block(5, 5*3+1)
   block(3, 1*3)
   spikeSingle(6)
   block(5, 2*3)
   block(2, 3*3)
   block(1, 3*3)
   command(cToggleDark)
   block(0, 8*3)


   blockSingle(1)
   commandWait(cToggleDark, 3*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 1*3)
   block(3, 4*3)
   block(0, 3*3)
   block(2, 3*3)
   block(4, 3*3)
   block(6, 3*3)
   block(8, 3*3)
   block(10, 3*3)
   block(12, 3*3)
   block(14, 3*3)
   block(16, 3*3)
   block(18, 3*3)
   block(20, 1*3)
   spikeSingle(21)
   spike(24, 1*3)
   spikeSingle(21)
   spike(24, 1*3)
   spikeSingle(20)
   spikeSingle(19)
   spike(24, 1*3)
   spikeSingle(18)
   spikeSingle(17)
   spikeSingle(16)
   spike(23, 1*3)
   spikeSingle(22)
   spikeSingle(15)
   spikeSingle(14)
   spikeSingle(13)
   spikeSingle(12)
   spike(21, 1*3)
   spikeSingle(20)
   spikeSingle(11)
   spikeSingle(10)
   spikeSingle(9)
   spikeSingle(8)
   spike(19, 1*3)
   spikeSingle(18)
   spikeSingle(17)
   spikeSingle(16)
   blockSingle(7)
   spike(15, 1*3)
   spikeSingle(14)
   spikeSingle(13)
   spikeSingle(12)
   spikeSingle(11)
   spike(10, 2*3)
   
   block(6, 3*3)
   command(cInvertScreen)
   block(5, 3*3)
   block(4, 3*3)
   command(cFlipScreen)
   command(cInvertScreen)
   block(3, 3*3)
   block(2, 3*3)
   block(1, 3*3)
   command(cToggleDark)
   block(0, 10*3)


;newLevel:
   blockSingle(1)
   commandWait(cToggleDark, 3*3+1)
   block(0, 3*3)
   block(2, 3*3)
   block(4, 3*3)
   block(6, 1*3)
   block(6, 5*3)
   spikeSingle(5)
   block(4, 1*3)
   block(4, 1*3)
   block(4, 5*3)
   spikeSingle(3)
   block(2, 1*3)
   block(2, 1*3)
   block(2, 5*3)
   spikeSingle(1)
   block(0, 1*3)
   block(0, 1*3)
   block(0, 3*3)
   block(2, 3*3)
   block(1, 3*3)
   block(3, 3*3)
   block(2, 3*3)
   block(4, 5*3)
   block(3, 3*3)
   block(2, 3*3)
   block(4, 3*3)
   block(6, 5*3+2)
   block(4, 5*3)
   block(3, 3*3)
   block(2, 4*3+2)
   block(2, 5*3)
   block(1, 3*3)
   command(cToggleDark)
   block(0, 8*3)

   triple(0, 8*3)

   block(0, 1*3)
   commandWait(cToggleDark, 3*3)
   block(1, 4*3)
   block(2, 4*3)
   block(3, 4*3)
   block(4, 4*3)
   block(5, 4*3)
   blockSingle(6)
   commandWait(cWinning, 4*3)
   block(7, 4*3)
   block(8, 4*3)
   block(9, 4*3)
   block(10, 4*3)
   block(11, 4*3)
   block(12, 4*3)
   block(13, 4*3)
   block(14, 4*3)
   block(15, 4*3)
   block(16, 4*3)
   block(17, 4*3)
   blockSingle(18)





   wait(63)
   wait(63)
   wait(63)
   wait(63)
   wait(63)



Logged

zStart v1.3.012 6-10-2013  zStart fully works on 83+BE's (except custom font)
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112
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