Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
19 June, 2013, 21:13:09 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 [2] 3 4   Go Down
  Print  
Author Topic: S.A.D. The Tosonian Race -  (Read 3926 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #15 on: 09 August, 2010, 17:00:20 »
0

HAWK / STAR TANK

I will upload images later.

The Hawk / Star Tank is like the Viking in Starcraft II, even though I didn't intend it.  The Hawk is the Tosonian's air superiority unit, and the Star Tank is the Tosonian ground-to-ground unit.  Both can be detectors (when researched), both can switch from one to the other (when researched), and the Star Tank can hold plasma torpedoes (when researched).  

Also, the Hawk can be transformed to another unit on-the-fly.  The Star Tank can only be recieved either at an "Operation Center/Transformation Gateway," or by changing Hawks to Star Tanks.  Star Tanks cannot transform on-the-fly.




DEGRUSER

Since the Degruser was invented by the Tosonians, they have this unit available to them.  Degrusers cannot transform on-the-fly.

Tosonian Degrusers do not have photon torpedoes or mines.  They do, however, have the deflector shield that the Human Raptor owns.  Tosonian Degrusers also have an electron shield that bounces ANY shot (including the Degruser's own fire power) in the opposite direction it was fired.  The shot will lose half its power (rounded down) when bounced back.  The deflector shield is a deterioating upgrade and requires sephrane gas (and the enemy won't know it's in use).  The the electron shield will last until destroyed and is a refillable upgrade.
« Last Edit: 13 August, 2010, 02:06:55 by Hot_Dog » Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #16 on: 10 August, 2010, 17:17:48 »
0

EXCAVATOR

The Excavator is the Tosonian Refinery.


* Excavator.bmp (0.93 KB, 82x74 - viewed 165 times.)
Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #17 on: 13 August, 2010, 06:52:07 »
0

VASHORIN WORMHOLE

This is one of the unique Tosonian buildings.  A Tosonian player can, for a price, use this building to open a wormhole to any acceptable, explored area on the map.  The wormhole takes time to power up (for right now, 10 seconds), and a warning will sound similar to "Nuclear Launch Detected."  Something like "Wormhole Detected."  The Tosonian player reaches his destination by going to the building and teleporting.

This leaves the enemy a choice...either destroy the wormhole end to keep the Tosonian player from getting through, or use it himself to reach the Tosonian player (since it's a two-way wormhole).  However, the Tosonian player can shut the wormhole off as soon as he wants, so if he is able to get his forces through the wormhole and turn it off before the enemy reaches it, the Tosonian player gains the advantage.


* Vashorin Wormhole.bmp (2.74 KB, 135x137 - viewed 159 times.)
Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #18 on: 13 August, 2010, 08:17:55 »
0

RCASIS AND CHASLER

The Tosonian Operation Center and Transformation Gateway.  The Rcasis can only be destroyed with Plasma Torpedoes.

You will probably notice that this "transformation gateway" is smaller than other races.  Actually, I'm cutting down the size of several sprites (including the Human Transformation Gateway) to avoid cramped space, as well as save some calculator memory


* Rcasis and Chasler.bmp (4.76 KB, 206x172 - viewed 156 times.)
« Last Edit: 13 August, 2010, 08:18:23 by Hot_Dog » Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #19 on: 13 August, 2010, 16:52:53 »
0

POINT DEFENSE / ANTI-AIR DEFENSE

The Anti-Air Defense of the Tosonians can detect units.


* Point Defense and AA Defense.bmp (1.64 KB, 143x81 - viewed 150 times.)
Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 21:02:56
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50643


Total Post Ratings: +2640

View Profile WWW
« Reply #20 on: 17 August, 2010, 01:21:29 »
0

VASHORIN WORMHOLE

This is one of the unique Tosonian buildings.  A Tosonian player can, for a price, use this building to open a wormhole to any acceptable, explored area on the map.  The wormhole takes time to power up (for right now, 10 seconds), and a warning will sound similar to "Nuclear Launch Detected."  Something like "Wormhole Detected."  The Tosonian player reaches his destination by going to the building and teleporting.

This leaves the enemy a choice...either destroy the wormhole end to keep the Tosonian player from getting through, or use it himself to reach the Tosonian player (since it's a two-way wormhole).  However, the Tosonian player can shut the wormhole off as soon as he wants, so if he is able to get his forces through the wormhole and turn it off before the enemy reaches it, the Tosonian player gains the advantage.
Nice, it's like the Nydus Canals, except the enemy can use it.

As for the others, pretty nice too. I see you worked a lot on buildings and units lately. Glad to see this project is still going strong.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #21 on: 23 August, 2010, 17:14:34 »
0

FIRESTONE


This is a building unique to Tosonians, and is one of the few Tosonian buildings that is not a "hovering/flying" building.

The firestone is similar to the Degruser's mines.  However, it can always, always be seen, it deals much more damage and has more HP, and the only way it can be detonated is if people manually fly into it.  (The pathfinder for automatic movement will avoid these mines)  Thus, it's not meant to be a surprise trap as much as to keep your enemy on his toes, because once your enemy switches to manual movement and firing (which if you don't use in S.A.D., you'll lose), he's vulnerable to the mines.


* Firestone.bmp (0.95 KB, 83x76 - viewed 131 times.)
Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #22 on: 24 August, 2010, 03:15:57 »
0

FOG MACHINE

Except for having the same amount of high HP and sitting on the ground, the Fog Machine is the exact opposite of the Human Watchtower.  Instead of uncovering fog, it creates permanent, uncoverable fog, making it perfect for hiding buildings.  In addition, a Tosonian player can pay a price in crystals and place a small area of fog anywhere, including inside a player's base!  (Like the Watchtower's line-of-sight ability, this fog remains until the player pays crystals to move the fog to another area)  All fog generated by the machine disappears when the building is destroyed, except for fog already on the map in the first place.

EDIT: The fog machine will also be covered up inside of the fog that it creates


* Fog Machine.bmp (1.5 KB, 80x123 - viewed 114 times.)
« Last Edit: 24 August, 2010, 03:21:50 by Hot_Dog » Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 21:02:56
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50643


Total Post Ratings: +2640

View Profile WWW
« Reply #23 on: 24 August, 2010, 06:44:15 »
0

Interesting. Will there be a way to get rid of the fog with detectors and the like? I like the idea actually. In SC I loved to play tricks on the enemy player. In SC2 case, my favorite is to send a bunch of infestors in his base, which can move while burrowed, then shoot plenty of eggs to spawn infested terrans. ANother cheaper trick is with roaches, but it doesn't work too well with Terran, since roaches can't attack in the air and terran can lift most of their buildings.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #24 on: 24 August, 2010, 06:51:48 »
0

Interesting. Will there be a way to get rid of the fog with detectors and the like?

Probably not.  Remember that most Tosonian Buildings reside in the air (and I forgot that when I worked on some of the graphics), so detector uncovery gives Reclaudas and Hawks an unfair advantage (since they can attack Tosonian Air Buidings).  Right now, the way to get rid of the fog is to destroy the fog machine.  Even though it is not visible, one can figure out where the fog machine is by looking for the "center" of the fog.
« Last Edit: 24 August, 2010, 06:52:32 by Hot_Dog » Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 21:02:56
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50643


Total Post Ratings: +2640

View Profile WWW
« Reply #25 on: 24 August, 2010, 09:49:10 »
0

Aaah ok I see now. Thanks for the info Smiley
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
ztrumpet
The Rarely Active One
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: 11 June, 2013, 05:10:51
Date Registered: 08 November, 2009, 21:10:12
Location: Michigan
Posts: 5688


Total Post Ratings: +360

View Profile
« Reply #26 on: 24 August, 2010, 14:59:20 »
0

Wow, I missed this topic. Sad

Looks great!  I like the idea of the Fog Machine especially.  Nice job! Grin
Logged

Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #27 on: 24 August, 2010, 16:25:35 »
0

Wow, I missed this topic. Sad

Looks great!  I like the idea of the Fog Machine especially.  Nice job! Grin

Thanks!  Anyways, you didn't miss much.  The Ptaloids and (especially) the Tosonians still have a ways to go.
Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #28 on: 29 August, 2010, 01:50:05 »
0

BORCE

The Borce is the Tosonian Artillery Unit.  It can be upgraded with extended range.  Also, it can switch to a mode that allows it to attack with a greater radius and more fire power (letting it kill more ships or buildings at once).  However, like Starcraft Siege Tanks, this "siege mode" is slower and has a minimum range, and Borces take time to switch between modes.  Borces CAN move in the "siege mode," though they are slower when they use it.


* Borce.bmp (0.81 KB, 67x64 - viewed 109 times.)
Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

Hot_Dog
If you can't find a cat, look for its tail.
Support Staff
LV11 Super Veteran (Next: 3000)
*
Online Online

Gender: Male
Last Login: Today at 20:50:29
Date Registered: 28 December, 2009, 18:47:54
Location: Midland, Washington
Posts: 2943


Topic starter
Total Post Ratings: +432

View Profile
« Reply #29 on: 29 August, 2010, 02:33:59 »
0

TOSONIANS

No, we are not talking about the Tosonian Faction in this case.  We are talking about actual Tosonians.  That is, the spiritual beings themselves.

Tosonians, when used as an S.A.D. unit, are quite unique.  They have no attack of their own, but are rather used as "finders of opportunity."  They are "cloaked," since they are spiritual beings, but they can be attacked and detected.

The Tosonians warriors have 4 abilities they can use, two of which must be researched.  When it is time to use the ability, every single Tosonian in your group is lost, with one exception.  Furthermore, even though the abilities are worth it, Tosonian warriors are somewhat expensive and have low HP.  Thus you must be certain to find the right opportunity to use them rather than spamming and wasting them--and careful micro is needed.

Be aware that the more Tosonians you have grouped together, the better chance you have of reaching your goal.  After all, if even ONE Tosonian makes it safely to an opportune spot, you can at least morph it.

Plant Spy:  A player can place ONE tosonian at a time on an unoccupied tile, which will uncover a small (probably 4 tiles) area of fog of war.  A spy can be attacked, but cannot be detected.  This ability must be researched.

Capture Units: This ability must also be researched.  Tosonians can take over units in an enemy group of units, one enemy unit for each Tosonian.  Any leftover Tosonians are destroyed.  Furthermore, this ability cannot be used on Capital ships.  A Tosonian can use any abilities available to the captured units, whether the enemy researched the abilities or not.

Morph into Talec  Yes, just like "Zerg" morph.  Tosonians can morph into a single Talec, which resides underground and attacks anything in its radius.  Once the Talec goes into the ground, it becomes part of the tilemap (and is, essentially, a "building") and cannot be moved.  Like the Tosonian Spies, Talecs can be attacked, but not detected.  In addition, the moment the Talec is underground, the Tosonian player is free to use other units.  This ability does not need to be researched.

Morph into Malec  Tosonians can choose to morph into a single Malec, which resides underground and attacks any Operation Centers (or equivalent) in its radius, without the need for Plasma Torpedoes.  (Since the radius is huge, it probably will not be uncommon for a Tosonian player to snipe two or more Operation Centers using this method.)  Once the Malec goes into the ground, it becomes part of the tilemap (and is, essentially, a "building") and cannot be moved.  Like the Tosonian Spies and Talecs, Malecs can be attacked, but not detected.  In addition, the moment the Malec is underground, the Tosonian player is free to use other units.  This ability does not need to be researched.


* Tosonians.bmp (0.44 KB, 49x49 - viewed 107 times.)

* Talec.bmp (0.86 KB, 66x68 - viewed 98 times.)

* Malec.bmp (0.86 KB, 66x68 - viewed 100 times.)
« Last Edit: 29 August, 2010, 05:45:17 by Hot_Dog » Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

Pages: 1 [2] 3 4   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.498 seconds with 31 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.