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Author Topic: PortalX Screenshots -  (Read 4655 times) Bookmark and Share
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Builderboy
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« Reply #15 on: 08 December, 2010, 07:47:56 »
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Hmmm maybe in a separate topic, i still have all the high framerate ones on disk.  I think i'll just post a notice saying to contact me if you wanted high framerates Smiley
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« Reply #16 on: 08 December, 2010, 07:54:27 »
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Ah, right. Make sure to put a backup somewhere, though, in case. Tongue

If I made a video, I would most likely include all the ones that ran at fast framerate and were captured from WabbitEmu.

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« Last Edit: 08 December, 2010, 07:55:09 by DJ Omnimaga » Logged

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« Reply #17 on: 08 December, 2010, 07:55:29 »
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Yeah, the ones from CalcCapture are horrible Quality Big smile All the others have high framerate versions Smiley
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« Reply #18 on: 10 December, 2010, 03:10:18 »
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Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.
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« Reply #19 on: 10 December, 2010, 03:11:53 »
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Great, they look a lot faster now Grin

Really glad you're still working on this. Portal was one of my favourite Flash games, and it'd be epic on a calc.
« Last Edit: 10 December, 2010, 03:12:09 by Deep Thought » Logged




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« Reply #20 on: 10 December, 2010, 03:12:03 »
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Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.

that portal game in basic was most likely builderboy's (:
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« Reply #21 on: 10 December, 2010, 03:31:02 »
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It was. Well, kudos then. But will this one have the same story, or will it be different?
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« Reply #22 on: 10 December, 2010, 03:33:55 »
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Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.
I thought his old BASIC POrtal was graphical too? Huh?

http://tibasicdev.wikidot.com/archives:portal

Or was it a different game?
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« Reply #23 on: 10 December, 2010, 03:38:35 »
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It's the same. The game play and mechanics were amazing, and something I can't hope to replicate.

But transitions were just text popping up on screen. There really wasn't any other choice I imagine, but when I say text, that is what I meant. i did like the scrolling his text did though.
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« Reply #24 on: 10 December, 2010, 03:45:50 »
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Oooh, I see now. I guess that was inevitable considering it was TI-BASIC.
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« Reply #25 on: 10 December, 2010, 03:50:35 »
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Pretty Much. That's one of the reasons I want to learn Axe. I once made an rpg that had a town that you could wander, with multiple shops. But due to limitations and to many bugs, I had to scrap it. i figure Axe will help with that.
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« Reply #26 on: 10 December, 2010, 03:52:34 »
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Pretty Much. That's one of the reasons I want to learn Axe. I once made an rpg that had a town that you could wander, with multiple shops. But due to limitations and to many bugs, I had to scrap it. i figure Axe will help with that.

Nice, hope you didn't delete the project, though. You can always post it on the forums Wink But a warning: Axe has even more limitations on space (8811 bytes per program and 16384 bytes per app). You can store data in a much smaller format, though.
« Last Edit: 10 December, 2010, 06:25:22 by Deep Thought » Logged




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« Reply #27 on: 10 December, 2010, 03:55:36 »
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How do you make your high frame rate screenshots?
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« Reply #28 on: 10 December, 2010, 04:43:23 »
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Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.

This Portal will be similar to the first in that there will be a story to go along with the game.  Don't expect too involved of a plot though, as the base of the story is still you completing test chambers, and then comments between levels (which i hope to make a bit longer).

 
How do you make your high frame rate screenshots?

I use Wabbit with the settings upped to the max Smiley unfortunately chrome complains Sad
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« Reply #29 on: 10 December, 2010, 06:19:08 »
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@DT
Remember though, BuilderBoy built that sweet "paging" method that lets him load and unload code from RAM, putting it into archive while running Wink

I hope you release how you did that btw (unless you have and I missed it) Tongue
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